EldrinFal
King
- Joined
- Mar 22, 2011
- Messages
- 926
I'll be pushing the Divine Cult change soon (likely tonight) based on climat's suggestions with some adjustments.
In the meantime, looking at some of the Economy Civics (Slavery mainly but part of that is evaluating other Civics too) and thinking of the following changes:
Communalism (just changes listed)
Barter (just changes listed)
Slavery (just changes listed)
In the meantime, looking at some of the Economy Civics (Slavery mainly but part of that is evaluating other Civics too) and thinking of the following changes:
Communalism (just changes listed)
- No Inflation (to match the Barter Civic)
- -1 Trade Route
- +2
in All Cities (to reflect the effect of sharing all possessions)
- Remove: -20%
in All Cities
Barter (just changes listed)
- +25%
from Trade Routes (down from +50%)
- -25% Commerce from Trade Routes (up from -50%)
- +1
in All Cities (reflect swapping of goods)
- Remove: -10%
in All Cities
Slavery (just changes listed)
- Low Upkeep (down from Medium)
- -10% Great Person Birth Rate
- +1 Trade Route per City
- Remove: -10% Inflation
- Remove: +10% Commerce in All Cities
- +10%
in All Cities
- -10%
in All Cities
- +5%
in All Cities
- +2
in All Cities (up from +1
)
- +25%
required for Growth (down from +50%)
- +2
in All Cities (up from +1
)
- -5%
in All Cities
- +10% Maintenance for City Distance (down from 25%)
- +10% Maintenance for City Overseas
- -10% Maintenance for Corporations
- Remove: -15% Maintenance for City Numbers
- +50% Worker Unit Production (down from +100%)
- Worker's Build Improvement Rate +25% (down from +50%)
- War Weariness -10% (to reflect slaves used in battle)