Disagree.Meritocracy: Increases commerce and production, not science. 2 local instability, 2 national instability.
Agree. But decrease all bonus from palace look better than just a lower gold.Federal: Less Maintenance due to distance (thats kinda the point of a federal system, electing local representatives in government would make lands distant to the capital easier to manage, and therefore require less maintenance), lowers gold of capital, increases commerce in all cities
Disagree with the slow population grow. Lot of country with an heavy surveillance of population have hifgh birth rate. When being watched is as natural as brething, it's no more a problem.Grid: Larger instability penalty for adopting civic (represents the time between initial and full implementation), requires more food for a city to grow. Big brother increases suicide rate and decreases opportunities for sex (knowing your being watched makes you more uneasy), thus would slow population growth rate. Greatly increases espionage. +1 free spy per city. Grid also decreases crime.
Caste: New units receive 3 Experience. -5% science. Caste is the civic that rejects change of any kind the most. While the birth rate penalty does reflect this, I think a science penalty would fit Caste more.
Disagree. Caste id for me one of the worst civics. Add another strong malus is not a good adea...
Agree. And please, the Guild Hall is just TOO powerfullGuilds: Removed the science bonus. Increased the food and production and culture bonuses. -10% trade route yield.
Complaints. Add another +1 gold/units. Mercenaries is the best military Civics until cloning. You can have easily strong units. In Medieval Era, the gold is no more a problem... And if you have yout Cruasaders spawminig in your Sholin Temple' city... Some free win in wars...Mercenaries: No complaints
Disagree.. Heavy maintenance is enough.Exportation: -10% gold/city
Language: No complaints
Complaints ^^
I think Language civics have to add bonus to trade route with others civs.
And the easiest your population can understand the ennemies, the less they want to fight them because they look like more "lihe them". So an increase Unhapiness from war for the lasts one.
Disagree with the slow population grow. Lot of country with an heavy surveillance of population have hifgh birth rate. When being watched is as natural as brething, it's no more a problem.
I guess that makes sense.Disagree.
Meritocraty is taking the best, even of they are from lower class. it must be some light inrese for everything, good birthrate bonus end heavy cost.
An alternate posibilité is a +1 bonus to every Specialist (culture fro artist, gold for marchad, sciecen for scientist...)
Fair enough, I see your point. Just from experience I feel really uncomfortable when being watched and couldn't imagine doing anything under the watchful eye of big brother, but I suppose humans are pretty adaptable.Disagree with the slow population grow. Lot of country with an heavy surveillance of population have hifgh birth rate. When being watched is as natural as brething, it's no more a problem.
I've never gotten out of the classical era in C2C because of my insistence of playing Eternity speed, so I wasn't sure how underpowered it is.Disagree. Caste id for me one of the worst civics. Add another strong malus is not a good adea...
I've never played as a mercenary so I can't say how good or bad it is. I suppose if it is over powered then we have to nerf it.Complaints. Add another +1 gold/units. Mercenaries is the best military Civics until cloning. You can have easily strong units. In Medieval Era, the gold is no more a problem... And if you have yout Cruasaders spawminig in your Sholin Temple' city... Some free win in wars...
But your paying for gold...Disagree.. Heavy maintenance is enough.
Fair enough, by the time I got to language I had already worked on this for 4-5 hours, so it was more of me trying to rush the ending then actually having no complaints.I think Language civics have to add bonus to trade route with others civs.
And the easiest your population can understand the ennemies, the less they want to fight them because they look like more "lihe them". So an increase Unhapiness from war for the lasts one.
Umm what? lolThe capitalistic system, as well, destroys relations between humans. As only a mentally weak worker with no backup of a strong organization (labour unions as the modern "clans") is feasible for efficient exploitation to maximize profits.
We had them in but they were removed and I miss them. They were in the prehistoric era but can't remember the civic they were in. I think you have them too late in the tech tree as evidence suggests both existed before sedentary lifestyle.
Matriarchal societies are consciously built upon these maternal values and motherly work, and this is why they are much more realistic than patriarchies. They are, on principle, need-oriented. Their precepts aim to meet everyone’s needs with the greatest benefit. So, in matriarchies, mothering – which originates as a biological fact – is transformed into a cultural model.
We had them in but they were removed and I miss them. They were in the prehistoric era but can't remember the civic they were in. I think you have them too late in the tech tree as evidence suggests both existed before sedentary lifestyle.
Also there would be cool if you could have control over some laws. Perhaps in a own window, and depending on some of the civics you have the law choices are different and work better or worse depending on civics.
I´m not so experinced with programming but in this field i could try to help out, atleast with some of the combination effects and laws. Realism in this field would of course give a better effect/experience.
It is in fact an eventual plan to have a set of Policies, something like a list of yes/no options that are like mini-civic selections you can decide upon. It's on the list of tasks anyhow. Been pushed a ways down at this point with other priorities taking the fore.We have something like "laws". They are called Ordinances. Or Worldviews to some extent.
What laws are you thinking of? I guess you are not talking about the "It's prohibited to tie a crocodile at a hydrant!" kind of laws![]()
But I think we should skip the law: "It's prohibited to tie a crocodile at a hydrant!"![]()