How does this sound guys? I'm going to move BOTH the Slavery AND Post-Scarcity civics into Labor.
Labor Civic:
-Individualism: Available from start, +5% commerce, -5% hammers, 15% longer to grow.
-Community Labor: Available from Cooperation, +10% hammers, workers created 25% faster, -5% commerce
-Slavery: Available with Slavery, +15% hammers, +5% commerce, allows Slave Specialist, +1

and

, +25% longer to grow, -10%

and

, +1

on ALL improvements.
-Skilled Labor: Available with Currency, +1%

and +1%

on many different buildings, such as Sculptors Workshop(This way, your economy grows with proper infrastructure, +5%

, +25% maintenance on Corporations, +10% longer to grow,
-Serfdom:Available with Feudalism, +1

on farms, +1

, +10%

with Castle, -5% science
-Sweatshop Labor: Available with Industrialism, +15%

, +5

, (special building provides another +15%

, but +3 : yuck: ) +10%

, +20% to grow
-Socialist Labor: Available with Labor Union, +3

, +1

, +15%

, -10%

, Citizen Specialist +1

, -5%

-Assembly Line: Available with Assembly Line, +25%

with Factory, +10%

with factory, + 2

, -1

on select buildings
-Robotic Labor: Available with Robotics, +35%

with factory, +10%

, +4

, -1

and

on many more buildings.
-Post Scarcity: Stay as is