Flinx
Prince
- Joined
- Dec 8, 2005
- Messages
- 455
That is obvoius.Because that is how the AI sets how far apart it keeps it's cities, assuming everything else is equal IIRC.
But how do transfer this AI code into city limits, this is what i am interested about in general and in city scaling especially.
To my understanding city limits is not adjusted to the world size in the way how many cities you can sqeeze in by a 21-tile base.
I simply do not get it while you have world size standard as base for calculating why the numbers for my game and world size giant are smaller than the given ones in the appropriate civic file.
Maybe a simple division of world size (in squares) divided by the city limit as base with a multiplication by hte ratio between the world sizes would do it.
City limits is not about how many cities i can put in the world (that -could- be a factor) but in how to slow down early land grab.
Again, maybe i'm only too short-sighted to see the big picture.
@ DH: thanks, you made my evening.
