[C2C] Ramkhamhaeng of the Incas

Congratulations! You have experienced what most of us experience in the Renaissance.

I experienced those too, but those I could reload from and then the crash didn't happen. In this case, it's a repeating crash, which is much worse. I get into the habit of saving often by reflex -- I have 161 separate saves that cover the game from the beginning to this point.
 
Quantum Computing is a later technology. Its prerequisites are Advanced Computers and Quantum Teleportation. So that's not an option. I think coming up with a proper name is hard because we don't know what computers will do in the future.

Maybe change Advanced Computers to Quantum Computers and change Quantum Computers to Artificial Intelligence? I dunno.
 
Maybe change Advanced Computers to Quantum Computers and change Quantum Computers to Artificial Intelligence? I dunno.

Artificial Intelligence is another separate tech. I researched that one back just after I pasted Rome and got the Fusion Power Plant going. I keep track of all the technologies, and we are currently at 545 techs. Finding new names without sounding silly or unnecessarily complicated is difficult. Our latest additions were Pictographs, Ideograms, and Calligraphy, to help differentiate Writing somewhat.
 
Artificial Intelligence is another separate tech. I researched that one back just after I pasted Rome and got the Fusion Power Plant going. I keep track of all the technologies, and we are currently at 545 techs. Finding new names without sounding silly or unnecessarily complicated is difficult. Our latest additions were Pictographs, Ideograms, and Calligraphy, to help differentiate Writing somewhat.

I have like 100 Tech ideas for Transhuman and Galactic Era on Excel with buildings but im waiting for multiple maps, and techs that lead to AI, and techs that require AI and branch of.

Reading futuristic sci has expanded my mind.
For example DNA Computing starts a chain of biological artisty techs like Cellular Architecture (design cells) , and Quantum Computing starts a binary subconscious chain like Exocortex Networks (brains connect to each other directly) to Binary Psychokinesis (brain-interface and cybernetics and new enegy source allows to lift stuff).

I have alot of Techs, and they are not carbon copies of each other..
_
 
The only saving grace in this repeating crash is that it's happening during the "Waiting for other civilizations..." part of the turn. From this, I conclude three things:
  1. Something another civilization is doing is responsible for the crash...
  2. ...but I don't know which civilization...
  3. ...so the only way that I'm getting out of this situation is to eliminate every other civilization before that turn can roll around.

I never thought I would have to say this, but I'm going to have to conquer the entire world. Right now. In self-defense.

If a Marathon game in this version of C2C is 4000 turns, how many is "a few"? In this case, 21. The fatal turn is the end of turn 836. I reload as far back as I dare (in other words, to the end of the last update - which ended at the end of turn 815) and decide to take down every other player or crash trying. What do I have to work with? 5 field armies, 3 transport fleets, and 6 Flying Squadrons of marines for quick-and-dirty amphibious assaults. What do they have? Mostly time. No one has anything better than Riflemen, but they have 60 cities and I have a very short number of turns to take them all down.

The Great War begins as I declare war on Darius. I realize as I take Addis Ababa that I don't control any cities of an African civilization, so I spare it from burning. I think it's OK for me to take cities, but I can't leave an AI leader alive. This is the 4th Flying Squadron.

Spoiler :
captureaddisababa.jpg

Julius Caesar is not so lucky. His Mayan cities, of course, have the same American homeland that I do. Mutal burns thanks to the 5th Flying Squadron.

Spoiler :
burnmutal.jpg

Thought Scanning technology. I'm putting really thinking about technologies on the back burner while I prosecute my wars.

Spoiler :
thoughtscanning.jpg

I find it incredibly ironic to finish the Statue of Liberty just as I'm declaring war to annihilate every other civilization. I hadn't built it before now because of the Liberal civic requirement.

Spoiler :
statueofliberty.jpg

The Round the World event gives me a minor diplomatic bonus with all leaders. I expect this to be swiftly buried under the diplomatic penalties from "You declared war on us!", "You declared war on our friend!", and "You razed one of our cities!"

Spoiler :
roundtheworld.jpg

The 5th Flying Squadron finds the city of Lalibela completely unguarded.

Spoiler :
warondarius.jpg

One African city is enough. Lalibela burns.

Spoiler :
burnlalibela.jpg

I've declared war on two rivals so far, so I have to keep going. I declare war on Napoleon. Canberra is a valuable city because it's a genuine, non-assimilated city from an Oceania civilization. Australia is the only Oceania civilization in v16. Several more have been added since then. This is the 4th Flying Squadron again, fresh off capturing Addis Ababa.

Spoiler :
capturecanberra.jpg

Bristol is not so lucky, still being English. It goes down under the 2nd Flying Squadron.

Spoiler :
burnbristol.jpg

Universal Translator. Too bad artillery shells and automatic rifle bullets don't need translating.

Spoiler :
universaltranslatore.jpg

I grab Rapid Prototyping on the same turn.

Spoiler :
rapidprototyping.jpg

Great Scientist Norman Borlaug shows up.

Spoiler :
gsborlaug.jpg

Against an enemy with total mobility, sticking Crossbowmen outside a city isn't a good idea. Then again, against Modern Marines, Crossbowmen represent a speed bump.

Spoiler :
attackleicester.jpg

Taking Leicester with the 2nd Flying Squadron finishes off Napoleon. That's one AI down.

Spoiler :
burnleicester.jpg

The 6th Flying Squadron is on its way north to the Khmer cities at the northern tip of the continent. Along the way, I declare war on Kublai and casually burn down the city of Yaroslavl'.

Spoiler :
burnyaroslavl.jpg

Next time: The armies take the field.
 
Uh... that's an incredibly creative way of dealing with crashes, I must say ;) So you are going for conquest win?
 
Good luck to you sir :salute:
 
Uh... that's an incredibly creative way of dealing with crashes, I must say ;) So you are going for conquest win?

This is a Mastery Victory game. Mastery Victory means no one wins until the turn timer runs out, at which point every civilization receives points for percentage of total land, population, culture, power, and wonders; percentage of state religion; number of cities with Legendary Culture; and having successfully launched a spaceship. The highest overall total at the end wins.
 
This is a Mastery Victory game. Mastery Victory means no one wins until the turn timer runs out, at which point every civilization receives points for percentage of total land, population, culture, power, and wonders; percentage of state religion; number of cities with Legendary Culture; and having successfully launched a spaceship. The highest overall total at the end wins.

Oh, I know that actually, have played some AND games with it. Didn't realise you had it on, though.
Won't it be a bit boring with noone else in the game, or will you colonise those island and then liberate them? As said before, I love to have a 'playground' in which I continually cause unrest with spies and give nuclear missiles to pariahs.
 
Oh, I know that actually, have played some AND games with it. Didn't realise you had it on, though.
Won't it be a bit boring with noone else in the game, or will you colonise those island and then liberate them? As said before, I love to have a 'playground' in which I continually cause unrest with spies and give nuclear missiles to pariahs.

There is a way around the empty world problem, and I'll show it when I get there.
 
As far as technologies go during the Great War, I'm still on my original path towards Artificial Life and then Invisibility. I discover Androids and Personal Robots together. Androids offers the Android Factory, but Personal Robots doesn't do much. There is a lot left to be done with the Transhuman Era.

Spoiler :
androids.jpg
personalrobots.jpg

Washington DC finishes the X-Games. The X-Games trades +20% maintenance for +50% gold and culture and +3 happiness in the city.

Spoiler :
xgamesbuilt.jpg
xgames.jpg

I think I've mentioned this before, but there is nothing like losing a war to inspire rebelliousness, both in one's own cities and in vassal states. Sumeria takes advantage of my first razing of a Mongolian city to break away from their master and declare war on Japan and its vassal states.

Spoiler :
sumeriabreakaway.jpg

When I started the war, my main field armies were back on the home continent. Building prerequisites for units (such as Siege Weapons Workshop/Cannon Forge for siege units) still apply when upgrading, so I brought my armies home so that I could keep them upgraded. I loaded three of the armies onto transport fleets and sent them across the ocean as quickly as I could.

The fleets have now arrived, and the 2nd Army kicks things off by capturing Turfan. Turfan has a few wonders -- the Great Lighthouse, Himeji Samurai Castle, and the Pyramid of the Magician -- so it survives my pyromaniac tendencies.

Spoiler :
captureturfan.jpg

The 3rd Army burns Ning-Hsia. It isn't as lucky as Turfan.

Spoiler :
burnninghsia.jpg

The 2nd Flying Squadron finds Samarqand and burns it down. Sometimes finding an AI's cities is the bigger problem than capturing them.

Spoiler :
burnsamarqand.jpg

In the far north, the 3rd Flying Squadron captures Yakutsk. Yakutsk is spared burning because it has the Blacksmiths Master Guild headquarters.

Spoiler :
captureyakutsk.jpg

For the longest time, the little Assyrian city of Arbel was completely unguarded and sitting next to two of my own cities. I use a spare Modern Infantry to take down its one Town Watchman and burn it down.

Spoiler :
burnarbel.jpg

Bionics is discovered. It allows Automaton units, which are really cheap but don't have a lot of versatility. I might consider using them if I didn't already have enough military force to crush everyone else like eggshells.

Spoiler :
bionics.jpg

This is a really impressive stack of Riflemen -- 27 total, including one led by a Great General. The only problem is that it is sitting on the frontier between Khmer territory and Russia.

Spoiler :
frontierguard.jpg

I plan to attack by sea, and this is what actually guards the city: one Rifleman and two Town Watchmen. I think this is an AI bug that has since been fixed.

Spoiler :
cityguard.jpg

Rostov survives because it has the Topkapi Palace wonder. It doesn't help me very much, as I don't plan to have any vassals, but a wonder is a wonder.

Spoiler :
rostovtopkapi.jpg

Capturing Rostov destroys the Khmer civilization.

Spoiler :
khmerdestroyed.jpg

Old and New Sarai burn on the same turn. The 1st Army takes New Sarai, while the 2nd Army takes Old Sarai.

Spoiler :
burnoldsarai.jpg
burnnewsarai.jpg

A peace treaty that I had with Ashurbanipal finally expires, and I declare war on him. Unfortunately, his last city of Exeter has more units than I can crack in one turn.

Spoiler :
waronashurbanipal.jpg

Karakorum is the Mongolian capital, and it falls to the 3rd Army. Karakorum is the holy city for SIX religions: Naghualism, Ngaiism, Kemetism, Tengriism, Asatru, and Confucianism. It also has the Oracle, the Great Bath of Mohenjo-Daro, the Colossus, Sun Tzu's Art of War, and the Goldsmiths Master Guild. This is definitely a city worth keeping.

The reason one city has so many religions is that I have the Divine Prophets option turned on. AI civilizations will generally concentrate their religions in their capital. I think it's better to have your holy city be a separate city that can then focus on financial wonders to capitalize on the Shrines.

Spoiler :
karakorum.jpg

Taking Karakorum has opened up a very large chunk of the main continent.

Spoiler :
capturedkarakorum.jpg

It takes the combined efforts of the 2nd and 5th Flying Squadrons to take down Exeter. This finishes off Ashurbanipal. At one point, he was in 2nd place on the scoreboard. By this point, revolutions had reduced him to one island city.

Spoiler :
burnexeter.jpg

The 1st Flying Squadron burns Coventry. This finishes off Mongolia.

Spoiler :
burncoventry.jpg

Since I've actually captured a few Mongolian cities on the mainland, I can airlift units. I decide to build a Thermobaric Tank for a little extra punch. This unit has a base strength of 140 with an additional +52% strength and +70% city attack from promotions. Not many units that the AI can muster can even break strength 26 (Riflemen).

Spoiler :
thermobarictank.jpg

Currently, there are 12 AI civilizations left, and I'm at war with 4 of them. The big question is which will happen first: eliminating the current targets or declaring war on more rivals?

Next time: The new era.
 
So many pacifists to crush :hammer:
 
So many pacifists already crushed... yikes...

Anyway, I realize this is late, but subbed! :p
 
Hehe, pays them for being pacifist when there is a huge looming tech juggernaut on the neighbouring island, they are obviously hypocrites only wanting peace for their own good.
 
Hehe, pays them for being pacifist when there is a huge looming tech juggernaut on the neighbouring island, they are obviously hypocrites only wanting peace for their own good.

Pays them for existing on my planet, actually. (If we ever get multi-maps, I'll be declaring war on AI's for existing in the same galaxy.)
 
Lelouch, i guess its time you go Zero on the Incans and teach them the right way to create peace.
 
I'm finally ready to start taking on Japan and its Dutch and Greek vassals. I declared war the last turn, and now I start dealing damage. The 2nd Flying Squadron burns the Dutch city of Richmond (inherited, like many others, from the English).

Spoiler :
burnrichmond.jpg

The 2nd Army takes Beshablik.

Spoiler :
capturebeshablik.jpg

Beshablik has the Artists Master Guild headquarters.

Spoiler :
artistsmasterguild.jpg

The 1st Flying Squadron takes out Kagoshima.

Spoiler :
burnkagoshima.jpg

The 5th Flying Squadron burns the Maya city of Gloucester. (I think this is a replay shot. My notes say I burned this city this turn, but the screenshot says the next turn.)

Spoiler :
burngloucester.jpg

The 3rd Flying Squadron finds a new Assyrian city of Nineveh on the ruins of St. Louis and destroys it.

Spoiler :
burnnineveh.jpg

I discover Artificial Evolution and kick off the Galactic Era Era. That's its name. (It's been fixed.) Artificial Evolution obsoletes a lot of pet-related buildings that didn't go obsolete at Cloning.

Spoiler :
artificialevolution.jpg
Spoiler :
galacticeraera.jpg

Liverpool is the only city to burn this turn. The 6th Flying Squadron is the lucky group.

Spoiler :
burnliverpool.jpg

So that certain people don't feel left out, I declare war on Isabella and Asoka. The 3rd Flying Squadron starts chipping away at Norwich and the 4th Army lands on Korean turf. The only rivals I'm NOT currently at war with are Frederick and Montezuma.

Spoiler :
dowisabella.jpg

Matsuyama goes down next, under the 3rd Army. They are pressing towards the Japanese capital of Osaka.

Spoiler :
burnmatsuyama.jpg

The 2nd Flying Squadron takes out Reading, the Dutch capital.

Spoiler :
burnreading.jpg

The battling of the Great War generates John III Sobieski as a new Great General. I don't think I will need any more Field Commanders at this point, but I hang onto him just in case.

Spoiler :
ggsobieski.jpg

Seoul has OK defense forces for the early Medieval Era. Too bad this is the Galactic. The 4th Army is here to take it out, sporting Tesla Infantry and Rocket Artillery.

Something I didn't discover until I started using them is that Tesla Infantry (the bulk of my ground forces) not only deal collateral damage, but can deal LETHAL collateral damage. Once the collateral starts adding up, it's possible for a Tesla unit to kill more than one defender on an attack.

Spoiler :
seoulforces.jpg

Seoul burns.

Spoiler :
burnseoul.jpg

Next time: The burning continues.
 
Back
Top Bottom