C2C SVN Changelog

Also, does anyone know why the Planet Engineering icon was changed to the new Lunar Terraforming icon and how to change it back?
Think you need to go thru the thread Hydro started about adding your modmod to the core. Iirc it was brought up while you were on vacation (gone for 2 weeks).
 
9576
  • Adds tech quote audio for Renaissance Lifestyle and Yeomanry techs.
  • Adds new buildings:
    • Guard Station (and makes City Guards use this as a prerequisite)
    • Torture Chamber
    • Intestinal Rats
    • Scavenger's Daughter
    • Interrogation Chair
    • Iron Maiden
    • Brazen Bull
    • Thumbscrew
    • Judas Cradle
    • The Rack
  • Minor display debug
  • Enables the Strength Modifier tag for use outside of Size Matters
  • Fixes a few tech XML errors.
9577
  • Adds a tag for buildings, FreeTraitTypes, which allows a building to add a trait to the owning player (obviously this is for a Wonder project) which is removed when the building is destroyed, lost, or obsoleted. The Trait MUST be a Civilization Trait (using the bool bCivilizationTrait) so as to keep it from interfering with Developing Leaders.
9578
  • Inserts new columns in the tech tree so as to allow room for the pending new gateway techs for eras past modern.
 
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9579
  • German translations added for several new combat classes
  • Changed german translation for movement (concepts file) - fits now better in sevopedia
  • Minor additions (single translations) in civics and civ4gametextinfos
9580
  • German translations added for several terrain features
  • German translations added for some new game options
 
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9581
  • Updates all techs to the new base chart. No techs have been given any variance as of now but we've at least got a clean slate if we want to add some cause for variance from here.
 
9582
  • German translations for all map properties added
  • German translations for the start units added
  • German translations to leader statistics in sevopedia added
  • Minor additions/corrections to translation of some traits and properties
9583
  • German translations for many terrains
  • Minor translation additions to globals and promotions
 
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I just download this mod trough SVN straight into Caveman2Cosmos inside mods folder instead of exporting files from temp folder?
It works. This is what I do.
 
9585
  • Fix the path to the schema files in a number of XML files

  • New Water Buffalo Myth set
9586
  • Put the terrain schema into the new Punk files where it was missing

  • A few more low fruit XML path fixes
9587
  • Yet more schema updates and path fixes
The following files contain errors I have not addresses in some of the Assets/Modules folders. The folder name is in the file name. Someone will need to look at them. One is a repeat of the SpecialistCommerceChanges actually changing Yields. I suspect we C2C needs both commerce and yield changes.
 

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I'll take a closer look at what you're talking about there tomorrow. I only addressed the iDistance issue and updated unit and building schemas... I might need to do all the unit ones again though since I didn't update before I updated them all. Urgh...

9588
  • A few tweaks in unit xml definitions.
  • Unit and Building schema repair and updates.
 
9589
  • Some more minor XML schema path and missing items update
9590
  • Fix the tamed camel unit definition

  • Removed the Modules/Animals folder by merging it into the tamed animals files
 
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9591 Fixed XML Errors:
  • ..\XML\Buildings\SpecialBuildings_CIV4BuildingInfos.xml:654,29: The element 'PrereqOrBuildingClasses' in namespace 'x-schema:C2C_CIV4BuildingsSchema.xml' cannot contain text. List of possible elements expected.
  • ..\XML\Buildings\SpecialBuildings_CIV4BuildingInfos.xml:17206,23: The element 'BuildingInfo' in namespace 'x-schema:C2C_CIV4BuildingsSchema.xml' cannot contain text. List of possible elements expected.
9592 Fixed XML errors:
  • ..\XML\Units\Animals_CIV4UnitInfos.xml:34,7: The element 'GroupSpawnUnitCombatType' in namespace 'x-schema:C2C_CIV4UnitSchema.xml' has invalid child element 'Title'. List of possible elements expected: 'x-schema:C2C_CIV4UnitSchema.xml:iChance'.
  • ..\XML\Units\Animals_CIV4UnitInfos.xml:416,7: The element 'GroupSpawnUnitCombatType' in namespace 'x-schema:C2C_CIV4UnitSchema.xml' has invalid child element 'Title'. List of possible elements expected: 'x-schema:C2C_CIV4UnitSchema.xml:iChance'.
  • ..\XML\Units\Animals_CIV4UnitInfos.xml:3793,7: The element 'GroupSpawnUnitCombatType' in namespace 'x-schema:C2C_CIV4UnitSchema.xml' has invalid child element 'Title'. List of possible elements expected: 'x-schema:C2C_CIV4UnitSchema.xml:iChance'.
  • ..\XML\Units\Animals_CIV4UnitInfos.xml:11647,7: The element 'GroupSpawnUnitCombatType' in namespace 'x-schema:C2C_CIV4UnitSchema.xml' has invalid child element 'Title'. List of possible elements expected: 'x-schema:C2C_CIV4UnitSchema.xml:iChance'.
9593 Fixed XML errors:
  • Fixed issue with wrong upper case letters in iPlacementOrder tag.
iPLacementOrder with upper case "L" will be ignored by the game and not function at all.
The tag value will then be assumed, by the game, to be the default value of 0.
 
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Just a couple of minor changes

9562
- Added a little bit of content to the early game. Before the Prehistoric Era, added the following eras: Hadean, Archean, Proterozoic, Paleozoic, Mesozoic, Paleogene, Neogene.
- Added 422 new techs, 1837 new buildings, 506 new units, and some new civics for the new early eras.
- Programmed multi-maps. Should be fully functional now.
- A few enhancements to the AI. Most players should now find Settler difficulty to be quite challenging.

@pepper2000: WOW!!! What an enormous content progress!!! I'm impressed!

I was just wondering, because I started a new game (1st one for years) and I couldn't get into the new eras before prehistoric? I updated SVN to the latest version and wanted to see and play with the new content, but couldn't find it. Did I miss something? I'm asking myself where to find the new content. Could you please help an old C2C-veteran?

Thanks in advance!
 
9594

  • Fix for DH in C2C_CIV4BuildingsSchema.xml. SpecialistCommerce change had "YieldChange" instead of "CommerceChange".
 
Actually his modmod, space colonization adds a lot of stuff to late eras ;^)
This Thread is for Modders. Please, do not post here, Thank you.
 
9595
  • Corrects MOST (but not ALL) XML errors detected by Alberts2's XML validation tool. One of those issues had to be resolved in part with some DLL tweaks so a new DLL is included but it doesn't have anything else to mention.
I'll also be updating quite a few schemas as a result of these fixes, once I'm completely finished here.
 
9596
  • Fixed a few XML errors.

9597
  • Fixed a few XML errors.

9598
  • Fixed a few more XML errors.
 
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