CapNES2: The New Shuffle

Capulet

RESTART
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Mar 30, 2003
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CapNES2 - The New Shuffle

DO NOT POST UNTIL I SAY YOU CAN!

Setting

The history can be found here.

For your usage, each nation has a national background.

Introduction

This is my second NES, if you want to count me modding Gelion's Cold War NES for a little bit. I want to thank das for making the map, the history, nation descriptions, and NES as we know it. My commitment to you guys is: as long as you stay interested, I will stay interested. So let's get started.
Please read all rules:

TEMPLATE
Nation Name
Capital:
Ruler:
Government:
Tech. Level:
Army (Training):
Navy (Training):
Air Force (Training):
Industry:
Economy:
Education:
Culture:
Confidence:
Projects:
Technologies:
Nation Background:
 
Players, stories, orders, countries, NPCs, updates, map, invitations.

Players - no limit. Anybody can join unless he can't.

Stories - not necessary, but very encouraged. Good story-writers would get bonuses based on their stories. In the immortal words of stalin006, “storywriters get random events!”. Or something like that.

Orders - orders in a list. Please, not only stat-based and military orders - I encourage innovative solutions of various problems, like attaching AT mines to dogs, removing swamps and rainforests in massive programs, making government reforms and many other such. There will also be projects and technologies - the local analogs of wonders, but more about that later. Please note that what I need is PRECISE orders. VERY IMPORTANT: I need to know, in military orders, the location and missions of ALL of your forces. Those forces you do not mention will be considered undeployed and will not do anything no matter what. Also, you should be sure to remember to say the numbers, because if you don’t, I will determine it randomly. MUWHAHA!

Countries - pick a NPC, create your own (tell me where and tell me some details - ruler, brief history, culture - and I will give you the stats) or start a rebellion or demand for independence. Note that these are not bound to succeed. If your country is in dire straits, you can switch country or flee and establish a “government in exile” and lead the resistance movement. Also, please read your nation background, and don’t act uncharacteristically for it.

If two or more players claim one nation and all of them really want it, they are encouraged to start a civil war and try to outrule the other player’s ruler.

NPCs - lol, considering they’re NPC, I will play them, kinda. Same as the NPCs in all other NESes of late - but don’t expect them to roll over just because they’re NPC. As I’m the one playing them - fear them (almost) as much as PCs! ;)

Updates - I'm still trying to figure out when the updates will be.. Updates will consist of “military events”, “other events” (mostly domestic, but also foreign), “random events” (random events - people who write good stories get good random events, often related to what they’re writing about. And there is also always a “bad” random event for a random nation), “spotlight” (a more detailed description of something that happened) and “ooc” (OOC comments and death threats).

Map - I will use Jason's with NK's modification with das' modification (hopefully). Anyone is welcome to do that, though. I will put in cities (black circles), fortifications (line of black squares) and dissent areas (white area within nations). Some might want to know that a large light gray circle means a nuke.

Government

Government - is your form of government. Now note that I DON’T want the “Sheep2’s Oceania” syndrome in this NES. Or Sheep2's Russia, for that matter. You are free to change your government, and explain it how ever do you want, but that can piss off followers of the previous governments, and might lead to nation-wide riots. Or a civil war, depending on what mood I am in. In other words - change governments at your own risk.

Nations with democratic forms of government (Parliamentary Monarchy, Democracy, Republic, maybe some more later) are quite unique in that the player orders are reviewed by the parliament (me) and the parliament then states its objections, if any. If there are no objections, then I don’t send any such review PM. If no changes were made to the orders after objections, they will not be carried out at all. OFCOURSE, the ruler might send the parliament’s opinion… somewhere else, and go on with the plan, but will the army follow him? And besides, such an action will probably either result in a parliament-led coup or in a civil war.

Technology Level

Will use the age system. It is the same as in other NESes of other people, ofcourse the ages are not identical. This begins in the Late Industrial Age. Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

Late Industrial Age: trenches, cavalry, ironclads, early machine guns, early automatic rifles, arctic explorers, etc, etc.
Early Modern Age: early tanks, early planes, better machine guns, armored trains, heavy non-rocket artillery, grandships, U-boats, poison gas, outemperors.
Middle Modern Age: advanced tanks, advanced planes, mechanized infantry, rocket artillery, primitive nukes, space satellites, total wars, professional genocides and ruler impersonators. And whatever you people think off by then.
Late Modern Age: guided missiles, stealth planes, early robots, modern armor, ICBMs, advanced space programs, night-vision, Internet, NESes. See above.
[insert something about what the future holds here]

Military

That will, as of now, consist of army, navy and (very soon, but not from the start) air wings. These will be number-based as it gives more versatility. These will be represented in divisions, ships and air wings respectively. What will you have in it? Anything that is allowed by your tech. level! Infantry, cavalry, artillery, engineers - you name it. Each “stat-growth” will increase any part of military by 5.

Using advanced tactics and strategy is advised. If you just order “attack enemy on the border with 10 divisions”, I will think that you order me to launch a mere charge at the enemy. That might work, but rarely. Also note, that you should always say HOW MANY TROOPS are WHERE and doing WHAT. I can accept orders about "the army doing the same as before" or "the rest of the military - same as last turn", but better to just explain in detail the slightly above.

Note that you should ALWAYS remember about logistics. They may not be in the stats, but fighting in territory with poor infrastructure (you can ask me about those, but mostly common wisdom is enough) will be hazardous to your troops, as will fighting without an adequate supply line. Also, a larger force is harder to supply properly then a smaller one, and it is also harder to deploy in time and to coordinate, so in most cases, a smaller, but better-trianed force can be much more efficient then a larger one.

Mercenaries - if you pay an economy level, you will get 10 divisions of well-trained fighting men. They will be separated from your own battalions in the stats, and will leave after two turns, unless you pay them another economy level. Yes, they are expensive, but they are quite worth the price. Btw, you can also hire “mercenary” ships that can also act as privateers. However, though the Black Armies are still allowed, they are much harder to keep secret.

Conscripts - you can conscript your population, 30 conscript divisions per turn. Note that they will fight poorly, though, and after you have over 30 conscripts, new ones are likely to damage your industry somewhat.

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air. They will be separated from other divisions/ships/air wings in the stats. They are grown as normal units. Remember to keep them REALISTIC.

CAUTION: The mod still is obsessed with the concept of crack teams of polar bear commandos raiding other people’s supply lines and unprotected flanks in tiny Faster-Then-Light helicopters. So if your troops failed to advance despite not encountering sufficient resistance, ignored a cease-fire, didn’t arrive to where they were supposed to be at all or suffered unreasonable casualties, know that you fell a victim of these fellows. ;)

Training - it is done in levels. There are separate training stats for army, navy and fleet, and it is grown with eco. points. UU is assumed to be one level higher then the average training level for its branch, conscripts - one level lower. If your army grows too quickly, there will be a chance of training level lowering.

None - Rabble - Semi-Rabble - Tolerable - Normal - Good - Very Good - Professional - Elite

Economy and Industry

I'm going for a major re-vision here. Economy is your overall economy, basically the money that your nation makes. But money isn't everything - the industry is your industrial powerbase. Economy is done in world-levels, industry in numbers. There are eco. (economy) and ind. (industry) points. Eco. points are determined by the eco. level and can be used to grow miscelannous stats (i.e. culture, education, confidence) or industry (two eco. points = one ind. point). Ind. points can be used to grow military stats and economy (six ind. points = one eco. level). Please not that you don't SPEND eco. or ind. points, they are replenished at the beginning of each turn. You can't trade ind. points, but it is easy to lose them as you lose industrial regions (ask me what your industrial regions are, or rely on common wisdom) - you can, however, trade eco. points and eco. levels all you want, BUT major eco. growth in little time might often be too much for your economic system to handle. Note that there is no limit for industrial growth, while after Monopoly eco. growth can go on as well - in that case, it will go to Monopoly+# (+5+#). But, the higher your economy is, the more there is corruption... You can sacrifice eco. levels (two per turn maximum) to get 6 eco. points for each, or you could sacrifice eco. to speed up a project. You can't grow one stat more then twice per turn, not counting the military where for each branch the limit is four times, not counting conscription and volunteers.

ALWAYS specify whether you mean eco. points or levels in your orders. "Eco" I assume to be eco. levels unless there is specification.

Eco. levels can also be grown by using some very innovative ideas or by gaining a lot of new USEFUL territory.

Once your economy level falls below Normal, you cannot spend economy levels until it is back at Normal or above.

Eco. levels:

Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Normal (+1)-Good Enough (+2)-Rich (+2)-Very Rich (+3)-Richest (+3)-Economic Powerhouse (+4)-Monopoly (+5)

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. It also affects just how advanced are your weapons, and thus the success of your army in a battlefield.

Once someone reaches Enlightenment education, he becomes able to randomly to get the next age at any following turn. When he does, he loses two education levels. However, note that there has to be a decade - AT LEAST - of distance between age growth.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Academic-Enlightenment

Culture

This is how culturally strong, patriotic and unified your nation is. A nation with a strong culture is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A weak culture is unlikely to be as resistant to outside threats, there are often rebellions and defections. The higher your culture is, the higher are the chances of assimilating less militant minorities.

None-Divided-Untrusting-Average-Strongly Cultured-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then... You can grow confidence by economy (propaganda), but wouldn’t it be easier to write a speech or persuade the people that you are the leader they need?

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does and I tell you how long it wil take for you to build it. You don’t have to mention it is being worked on every turn. You can sacrifice an econ. level once for a project to speed it up by two turns (but now you can do that as often as you want, but not more then once per turn).

A project takes # of stat growths+2 turns and ind. points, BUT in Economic Powerhouse you only get #+1 and in Monopoly and beyond mere #. You can have only one project at the same time.

Technologies

Here the various TECHNOLOGIC projects, from armor-piercing shells to nuclear bombs, go. You can always try to invent something that was invented later in OTL, or you can, if giving me a good reason why this should work within your current technocapabilities, invent something which was never invented.

A technology takes the amount of turns determined by the distance from the current technologic knowledge base (determined by the mod), but if your education is higher then Enlightenment, it takes 1 turn less, and if higher the Enlightenment+5, it takes 2 turns less. You can have only one technology at the same time.

Fortified Lines

It usually takes several ind. points to build fortified lines, depending on terrain and lenght, and the intended strenght level. Again, just ask me for the info.

Complaining to the Mod

If you have complaints to the mod, jump out of the window of a nine-floor building, die, meet Polarbearum and tell him that he is an idiot (which he isn't).

Other then that, ofcourse, you can complain to the mod about his mistakes. The mod will listen. Whether or not he will do something about it is unknown even to me.

Nation Background

Some may think I stole this from EQ, but I got that an idea once, long, long ago. I know noone is likely to believe that, lol...

To better fit in as the ruler of your country, you will have a brief history of each country. It will change as the NES goes, TIME TO TIME - after the end of a major era, such as the beginning/end of a world war, rise/fall of an empire, and other such.

You can always ask questions about your nation’s past and present. Please, do role-play and remain IC.
 
PCs:

Dominion of New England
Capital: Boston
Ruler: ?/Warman17
Government: Constitutional Monarchy
Tech. Level: Late Industrial Age
Army (Training): 42 Divisions (Normal), 5 Red Sock Guard divisions
Navy (Training): 38 Squadrons (Normal)
Air Force (Training): None
Industry: 6
Economy: Rich (+2) (2/6)
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects: Great White Fleet (DONE!), Statue of Britannia (+1 Culture, +1 Confidence) (1/4)
Technologies: Project Trident (1/4)
Nation Background: The first dominion of the British Empire and the once-part of USA, New England is a prospering industrial and maritime-commercial country, if not very strong militarily (which is worth noting, as anti-New Englander sentiments rise in USA...)

United States of America (USA)
Capital: Richmond
Ruler: ?/Symphony D.
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 49 Divisions (Normal)
Navy (Training): 19 Squadrons(Normal)
Air Force (Training): None
Industry: 6 (1/2)
Economy: Good Enough (+2) (2/6)
Education: Academic
Culture: Patriotic
Confidence: Loving
Projects: USMC (SECRET) (2/3)
Technologies: MFSL (2/4)
Nation Background: Humbled in the War of 1806, USA was essentially crippled, and only in 1850s did it again become a viable regional power, expanding into the Carribbean. Now, it is dreaming of revenge... but it will need allies.

United States of Mexico
Capital: Mexico City
Ruler: ?/Azale
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 52 Divisions (Good)
Navy (Training): 55 Squadrons (Normal)
Air Force (Training): None
Industry: 7
Economy: Very Rich (+3)
Education: Well Educated
Culture: Patriotic
Confidence: Admiring
Projects: TNM (SECRET) (1/5)
Technologies:
Nation Background: Independant since 1812, Mexico is the strongest nation of the Western Hemisphere, and thus far it was at good terms with Britain. Yet, as Mexico begins to get involved in the global diplomacy, it faced and faces rather tempting offers from Britain's enemies...

United Kingdom of Great Britain and Ireland
Capital: London
Ruler: ?/Cuivienen
Government: Constitutional Monarchy
Tech. Level: Late Industrial Age
Army (Training): 51 Divisions (Normal)
Navy (Training): 45 Squadrons (Very Good)
Air Force (Training): None
Industry: 8
Economy: Richest (+3) (2/6)
Education: Educated (1/2)
Culture: Patriotic
Confidence: Tolerating
Projects:
Technologies:
Nation Background: Currently the greatest empire of the world, Britain - mostly due to this faces many external and internal problems. Jealous and/or revanchist nations threaten it, while the Irish, the Louisianans, the Brazilians, the South Africans and the Indians try to separate from the Empire. Soon, it will either fall... either live to greater glory.

French Empire
Capital: Paris
Ruler: ?/Stormbringer
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 32 Divisions (Good)
Navy (Training): 63 Squadrons (Good) (1/2)
Air Force (Training): None
Industry: 5
Economy: Rich (+2)
Education: Well Educated (1/2)
Culture: Patriotic
Confidence: Admiring
Projects: Blue/Green (2/5)
Technologies: Grey/Blue (2/4)
Nation Background: Founded by Napoleon the Great, for a while France ruled nearly all Europe, directly or not, but this Napoleonic System begun to show cracks soon. In 1823, with Napoleon's death in Russia, the system's fall was assured, but due to Regent Talleyrand's diplomatic prowess, the Empire - or what was left of it, anyway - was saved. Napoleon II's reign was long and fruitful, and quite peaceful, but with his death, the fate of France and the world rests on the personality of his successor...

Kingdom of Spain
Capital: Madrid
Ruler: ?/Drake Rlugia
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 22 Divisions (Normal)
Navy (Training): 24 Squadrons (Normal)
Air Force (Training): None
Industry: 3
Economy: Good Enough (+2)
Education: Enlightenment
Culture: Strongly Cultured
Confidence: Admiring
Projects: Ashes of Hispanica (DONE!)
Technologies:
Nation Background: Robbed of its colonial empire by Britain, Spain actually DID profit from this extremely-sobering experience. It allowed the new Bonaparte Dynasty to revive Spain, to solve many of its problems like corruption and backwardness and to head its industrialization. It is an important regional power.

Sweden-Denmark-Norway (SDN)
Capital: Stockholm
Ruler: ?/Toteone
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 20 Divisions (Normal) (1/2), 20 Stormtrooper divisions, 4 Conscript divisions
Navy (Training): 43 Squadrons (Good)
Air Force (Training): None
Industry: 11
Economy: Normal (+1)
Education: Well Educated (1/2)
Culture: Patriotic
Confidence: Tolerating
Projects: Project Richbear (SECRET) (3/4)
Technologies:
Nation Background: Also known as SDN, this Bernadottian empire is one of the most advanced and prosperous nations of the world. It is a great power, if not of British scope, but that mostly means that it will have to fight against jealous neighbors and the rising tide of Finnish and German nationalism alike if it is to remain such.

Holy Roman Empire
Capital: Nuremberg
Ruler: Erich von Blitzenhower/Conehead234
Government: Constitutional Monarchy
Tech. Level: Late Industrial Age
Army (Training): 24 Divisions (Professional) (1/2), 38 Imperial Guard divisions, 10 Conscript divisions
Navy (Training): 35 Squadrons (Normal)
Air Force (Training): None
Industry: 6
Economy: Rich (+2)
Education: Educated
Culture: Hyperpatriotic
Confidence: Admiring
Projects: German Unification (+2 Culture) (3/4)
Technologies: Wasp (DONE!)
Nation Background: An evolution of the German/Rhenish Confederation, the Holy Roman Empire's government is modeled mostly on Britain, but also somewhat on the previous Holy Roman Empire. It is a strong nation that managed to stay out of most post-Napoleonic wars, but the nationalists who are becoming increasingly important in the Reichstag call for war to unify all the German peoples...

Kingdom of Italy
Capital: Rome
Ruler: ?/Dachsmpg
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 38 Divisions (Normal)
Navy (Training): 18 Squadrons (Normal)
Air Force (Training): None
Industry: 4
Economy: Good Enough (+2)
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects: Mobilization (+10 divisions, +5 Squadrons) (2/3)
Technologies: Occhio Della Tigre (DONE!)
Nation Background: The empire of the Murats, despite many early challenges, proved a potent force. It is an important regional power, but is faced with the unhappy fact that much of the place under the sun was taken long ago... Still, as changes are coming to the world, there is a chance for Italy to become trully great.

Kingdom of Poland
Capital: Warsaw
Ruler: ?/MjM
Government: Constitutional Monarchy
Tech. Level: Late Industrial Age
Army (Training): 12 Divisions (Normal), 2 Conscript divisions (Poor), 8 Mercenary divisions
Navy (Training):
Air Force (Training): None
Industry: 3
Economy: Normal (+1) (3/6)
Education: Educated
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Technologies:
Nation Background: Reformed in the midst of the Napoleonic Wars, Poland expanded greatly during and after it, and now it seems unthinkable that for slightly less then two decades Poland did not at all exist. But in the face of rising Russian and German nationalism, will Poland survive these world-changing years?

Kingdom of Hungary
Capital: Budapest
Ruler: ?/Texas Toast
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 19 Divisions (Very Good)
Navy (Training): 12 Squadrons (Normal)
Air Force (Training): None
Industry: 4
Economy: Rich (+2) (3/6)
Education: Educated
Culture: Average
Confidence: Barely Tolerating
Projects:
Technologies: Wired Up (DONE!)
Nation Background: Founded in the last days of the Napoleonic System, Hungary, strangely enough, survived and lived on to become a great military power, whose officer corps is arguably the best in the world. For its part, its rather well-off, stretching from sea to sea, but what of the Romanian and Croatian nationalists?

Ottoman Empire
Capital: Istanbul
Ruler: ?/North King
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 21 Divisions (Good), 25 Conscript divisions
Navy (Training): 3 Squadrons (Tolerable), 5 Khalid bin Al-Waleed squadrons
Air Force (Training): None
Industry: 5
Economy: Normal (+1) (5/6)
Education: Educated
Culture: Average
Confidence: Tolerating
Projects: Oilfields (+4 Industry) (1/6)
Technologies: Hammer of Justice (1/14)
Nation Background: Despite the many reversals of late 18th/early 19th century, the Ottomans - ever since the Russian War, their first victory against an European power for a long time - were on a way back to primacy, subduing Arabia and expanding into Africa. Still, the multinational empire faces many challenges...

Russian Republic
Capital: Senatsk (St. Petersburg)
Ruler: First Consul Mikhail Korsakov/das
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 38 Divisions (Normal), 17 SRB Guard divisions, 22 Conscript divisions
Navy (Training): 14 Squadrons (Normal)
Air Force (Training): None
Industry: 5
Economy: Normal (+1) (3/6)
Education: Literate
Culture: Average
Confidence: Admiring
Projects: Russian Cultural Renaissance (+2 Culture, +1 Education) (3/5)
Technologies: Muromets-1 (DONE!)
Nation Background: Russia suffered much during the Napoleonic System and after it as well: the Revolution and the Republic, though fixing some problems, still left the giant country filled with many problems and alternating between dictatorship and democracy in a South American fashion. Still, the enlightened dictatorship of the Petrov days seems to have stabilized and improved Russia and it enters the last decade of the 19th century with much hope.

Persian Empire
Capital: Tehran
Ruler: ?/Thomander
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 29 Divisions (Good)
Navy (Training): 29 Squadrons (Normal)
Air Force (Training): None
Industry: 7 (1/2)
Economy: Very Rich (+3) (3/6)
Education: Literate
Culture: Patriotic
Confidence: Admiring
Projects: Baku Oil Fields (DONE!)
Technologies: High Explosive Artillery (1/4)
Nation Background: The alliance with Britain against Russia proved a good card to play for the Persians, as they restored and extended their power in Central Asia and eastern Caucasus afterwards; they also succesfully modernized and industrialized with Britain's help. But does it still benefit the Persians to remain allies with Britain and thus the hated Turkey?

Chinese Empire
Capital: Bejing
Ruler: ?/Alex994
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 18 Divisions (Good) (1/2), 18 Imperial Guard divisions, 26 Conscript divisions
Navy (Training): 5 squadrons
Air Force (Training): None
Industry: 8
Economy: Normal (+1) (2/6)
Education: Literate
Culture: Average
Confidence: Respecting
Projects: Hua Ren Guang Ming (SECRET) (3/14)
Technologies: Thompson (DONE!), Watermelon (1/4)
Nation Background: The defeats of mid-19th century faced a serious problem for the Qings, especially as the Taiping Rebellion nearly overthrew the whole dynasty. Yet after it, Emperor Lung-di's self-strengthening policies and the close cooperation with Britain restored China as a great power and extended its power to Japan for the first time. Yet was Lung-di's reign enough to make China rise and rise?

Burmese Empire
Capital: Yangon
Ruler: ?/IceEye
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 37 Divisions (Normal), 22 Conscript divisions
Navy (Training): 11 Squadrons (Normal)
Air Force (Training): None
Industry: 6
Economy: Rich (+2)
Education: Educated
Culture: Strongly Cultured
Confidence: Average
Projects:
Technologies:
Nation Background: Burma is yet another nation that, by correctly assessing British strenght, managed to ally with Britain and thus modernize itself to face the challenges of a new era. Yet, Britain has little use for Burma now... will it still ally with Burma just for the sake of old friendship?

Gran Colombia
Capital: Bogotá
Ruler: ?/Sheep2
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 10 Divisions (Normal)
Navy (Training): 9 Squadrons (Tolerable)
Air Force (Training): None
Industry: 3
Economy: Rich (+2)
Education: Literate
Culture: Average
Confidence: Tolerating
Projects: Colombia Military Academy (+2 Army Training, +2 Confidence) (2/6)
Technologies:
Nation Background: Part of the short-lived Great Incan Empire of 1819-1822, Gran Columbia, since the death of the great Bolivar, underwent the customary South American cycle of dictatorships and democracies. It is currently stabilizing after the latest rebellion, but will this stability be long-lived?


Quebec
Capital: Quebec City
Ruler: ?/Communisto
Government: Democracy
Tech. Level: Mid Industrial Age
Army (Training): 13 divisions (Tolerable)
Navy (Training): None
Air Force (Training): None
Industry: 3
Economy: Normal (+1)
Education: Educated
Culture: Patriotic
Confidence: Tolerating
Projects:
Technologies:
Nation Background: Years of protests resulted in the Canadian government allowing the people of Quebec to choose their future. They chose independence, albeit narrowly, and the government has a hard task unifying the various groups in the country, and creating a national identity.

Boers
Operational From: Cape Town
Ruler: ?/Grandmaster
Government: None
Tech. Level: Late Industrial Age
Army (Training): 16 Divisions (Tolerable) (1/2)
Navy (Training): Three large freighters
Air Force (Training): None
Industry: 3
Economy: Normal (+1)
Education: Well Educated
Culture: Patriotic
Confidence: Respecting
Projects:
Technologies:
Nation Background: A people descended from mostly Holland, came who came to south Africa Hope during the period of administration by the Dutch East India Company, the Boers have concluded the time is ripe for rebellion.
 
NPCs:

Peruvian Republic
Capital: Bagota
Ruler: ?
Government: Military Dictatorship
Tech. Level: Late Industrial Age
Army (Training): 12 Divisions (Normal)
Navy (Training): 7 Squadrons (Semi-Rabble)
Air Force (Training): None
Industry: 2
Economy: Normal (+1) (2/6)
Education: Tolerable
Culture: Average
Confidence: Barely Tolerating
Projects: Peruvian National Revival (+2 Culture) (2/4)
Technologies:
Nation Background: Another part of the Great Incan Empire, Peru too faced many challenges since its independence, and still does not look very safe. It is on bad terms with anyone near it, and thus should watch its step.

Chilean Republic
Capital: Santiago
Ruler: ?
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 8 Divisions (Semi-Rabble)
Navy (Training): 2 Squadrons (Tolerable)
Air Force (Training): None
Industry: 1
Economy: Poor (0) (2/6)
Education: Tolerable
Culture: Patriotic
Confidence: Tolerating
Projects: Mining Projects (+2 Economy) (2/4)
Technologies:
Nation Background: A small, poor, neutral country, Chile does not look like its destined for great things. Mind you, looks isn't everything...

Finland
Capital: Helena
Ruler: ?
Government: Democracy
Tech. Level: Late Industrial Age
Army (Training): 4 divisions (Tolerable)
Navy (Training): None
Air Force (Training): None
Industry: 2
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Technologies:
Nation Background: A country formed after the economic collapse of the SDN, it is marred by a weak economy and an angry SDN to the west. But a capable leader could turn this around...

Tangiyika
Capital: Mogadishu
Ruler: ?
Government: Anarchy
Tech. Level: Early Industrial Age
Army (Training): 2 divisions (Rabble)
Navy (Training): None
Air Force (Training): None
Industry: 1
Economy: Very Poor (0)
Education: Illiterate
Culture: Untrusting
Confidence: Resentful
Projects:
Technologies:
Nation Background: A multi-cultural state that was created out of both Ottoman Somali territories and French Tanzania, it does not have a real government, and most people believe it will collapse because of ethnic fighting soon…

The Union of the Tribes
Capital: Cherokee
Ruler: ?
Government: Tribal System
Tech. Level: Mid Industrial Age
Army (Training): 10 Divisions (Normal)
Navy (Training): None
Air Force (Training): None
Industry: 1
Economy: Poor (0)
Education: Literate
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Technologies:
Nation Background: A few months before the great war began, an Indian chief by the name of Thunder Bear managed to unite some Indian tribes against an common enemy: the white man. Now, with the world at war and Louisiana on the brink of full chaos, some say that the time has come for the Indians to seek retribution for the past.

Republic of Vietnam (North Vietnam)
Capital: Hanoi
Ruler: ?
Government: Democracy
Tech. Level: Mid Industrial Age
Army (Training): 5 Divisions (Semi-Rabble)
Navy (Training): None
Air Force (Training): None
Industry: 2
Economy: Normal (+1)
Education: Literate
Culture: Average
Confidence: Respecting
Projects:
Technologies:
Nation Background: During the Indo-China War, China granted independence to the northern region of Vietnam it controlled. A democratic government was formed, but to the south, a separate Vietnam rose. Both sides long for unification.

Kingdom of Vietnam (South Vietnam)
Capital: Saigon
Ruler: ?
Government: Monarchy
Tech. Level: Mid Industrial Age
Army (Training): 12 Divisions (Semi-Rabble), 2 Conscript divisionss
Navy (Training): None
Air Force (Training): None
Industry: 1
Economy: Poor (0)
Education: Literate
Culture: Patriotic
Confidence: Tolerating
Projects:
Technologies:
Nation Background: After the Burmese invaded Chinese Vietnam, they established the Kingdom of Vietnam. After years of exile, a descendent of the old monarchy returned, using his popularity to conscript soldiers to fight China and re-unify Vietnam under his rule.

Platine Empire
Capital: Buenos Aires
Ruler: ?
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 13 Divisions (Normal)
Navy (Training): 5 Squadrons (Normal)
Air Force (Training): None
Industry: 6
Economy: Rich (+2)
Education: Academic
Culture: Patriotic
Confidence: Admiring
Projects: Railroad System (+2 Economy, +6 Industry) (2/8)
Technologies:
Nation Background: This South American nation is the best-off; it is at good terms with Britain, it is comparatively prosperous and is one of the more attractive destinations for immigration.

Kingdom of Romania
Capital: Constanta
Ruler: ?
Government: Monarchy
Tech. Level: Late Industrial Age
Army (Training): 5 divisions (Normal)
Navy (Training): 1 squadron (Semi-Rabble)
Air Force (Training): None
Industry: 2
Economy: Good Enough (+1)
Education: Educated
Culture: Patriotic
Confidence: Admiring
Projects:
Technologies:
Nation Background: A patriotic people, Romania has been without independence for years. But after a large rebellion, the Hungarian government decided to allow Romania to go free. With important ports on the Black Sea, the future of Romania could only get brighter.

Dominion of Canada
Capital: Ottawa
Ruler: ?/
Government: Constitutional Monarchy
Tech. Level: Late Industrial Age
Army (Training): 21 Divisions (Normal)
Navy (Training): 8 Squadrons (Tolerable)
Air Force (Training): None
Industry: 4
Economy: Good Enough (+2)
Education: Well Educated
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects:
Technologies:
Nation Background: The second dominion of the British Empire at all, Canada is a rapidly-developing country and the destination of much imigration. Its main problem right now is the growing Quebecois separatism.
 
Misc.:

Wars:

The Great European War - France, Russia, Poland, United Kingdom, Kingdom of Hungary, Italy, Ottoman Empire vs. Holy Roman Empire

Indo-China War - Empire of China-Burmese Empire

Alliances:

The Tripartite Alliance: France, Spain, Italy (USA is very sympathetic to it)
The British Commonwealth: UK, New England, Canada
The Grand Coalition (former Anti-Russian Coalition of the Russian War): UK, Poland, Ottoman Empire, Persian Empire (Persia is increasingly distancing itself from the Coalition as of late), China
The Entente Alliance - Russia, France, Spain, Italy, SDN, Poland
United American Pact: United States of Mexico, Gran Colombia, Peruvian Republic, United States of America

NAPs:

United States of Mexico-United States of America

Diplomatic Agreements:

UUs:

Working on them.
 
World Map 1890
 

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HAHAHAHAHAHAHA First to post

The nation that kalthazar is, is going down... :D
 
Oh more to the point I am no Longer playing Chilie and have taken Canada, now who was the Quebec seperatists?

Story of the Death Of the New Chilie.

The Prime Minister of Chilie was opening parliment, when from the mountains came a freak blizzard. Drowning him under 4 metres of snow. The Opposition party crowed as a majority of its opponants died from the cold and suffecation. They say they will be taking this as a religious angle on the evils of Democracies.
 
Please, stop writing "Chilie." It's "Chile," and it's really getting on my nerves. Sorry :)

Here as the UK.
 
das, I especially need to know if China's stats are right.

Update Notice:

Regularly, orders will be due every Saturday, by 6:00 ET.

But there will be two updates this week. So this week, orders are due on Tuesday and then again by Saturday. I just want to get this NES off the ground.
 
The USM is here foo players.

Gotta say that lime green ottoman empire nearly blinded me :p
 
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