Luckymoose
The World is Mine
@EQ all of that is fairly enlightening. I still think Lord of Elves deserves punishment though.

This seems a rather dubious assertion and overemphasis on mass given even a few token examples. It took until 2010 for the PRC (pop: 1,339,724,852) to surpass Japan (pop: 128,057,352) in GDP and other important metrics; in 1839-1842 and 1856-1860, the British Empire (home pop: ~20,000,000) beat Qing China (pop: ~400,000,000); in 1941, Germany (pop: 71,916,700) came damn near beating the USSR (pop: 196,716,000) while also occupied elsewhere; in 1967, Israel (pop: 2,745,000) beat a coalition of four nations (pop: 49,258,242) in the Six-Day War; and so on. While many of these listed are military conflicts, in so far as the military is the matching of manpower, technological prowess, and materiel advantage, they remain instructive as comparisons vis-a-vis economic might as well. The history of the period in question is full of smaller nations routinely trouncing larger ones and "doing more." The US, with 1/5 the population, fought a war in Vietnam and put men on the Moon, among many other things, while the PRC tore itself apart in the Cultural Revolution: who was "doing more?" Indeed, the current membership of the G8 or a glance at a GDP ranking chart is nothing but a testament to the potential power of small nations. The entire gist of the industrial revolution was that manpower stopped being the deciding factor. To proceed from this initial premise to then go on to say something like:A nation with a large amount of people by definition can typically accomplish a lot more overall than a nation with a small amount of people. That's simple reality, especially in matters of war and public endeavor. At the same time, a smaller nation with a highly efficient industry and strong infrastructure can too accomplish quite a bit, perhaps allowing it to rival, the larger neighbor, though surpassing it is still a difficult challenge.
Misses this point entirely. Growth isn't a function of population whatsoever. Population is tangential. Russia, today, in real life, gets lumped in with BRICS as a potential future economic superpower (rightly or wrongly is beyond the point here) and its population is experiencing one of the worst peacetime declines in world history since the Black Death. I would have severe doubts about the verisimilitude to reality of this approach simply based on this starting premise and perspective. If the goal was indeed:Because of Russia's growing overall manpower and population, its EP maintains a steady growth too. That's the fact of the system, and really, when all things are considered, Russia's growth and economic size are fairly pitiful. With all modifiers the same, if Britain somehow managed to hold a manpower of 13k+, they would have a 4-digit EP number.
Then it seems it has already failed. That, apparently, global economic growth is calculated independently and then parceled up among nations, instead of driven by nations and then summed up, also strikes me as completely backward. On average global GDP growth hovers somewhere between 3% to 5% per year. That doesn't particularly encapsulate what's actually going on, in the same way summing population growth across the planet doesn't tell you what's happening in Europe vs. Africa. There is also a more critical flaw:"How best to create a realistic progression of events and development of nations?"
Economists and Political Scientists like to go back and forth on which field is more important and fundamental to the everyday reality we inhabit. For a NES the calculation is rather simpler: players have largely unrestricted reign to make terribly poor choices (as you yourself point out in the next paragraph with regard to opposing Russia) with little to no a priori feedback; players also routinely are not informed about what they're doing, many of them not being experts or even versed in the particular subject matter at hand. As such, they need feedback mechanisms for what they're doing: whether it works or doesn't.The program is most likely not perfect, I'm the first to admit, and frankly economy is not my forte, as I'm more interested in actual geopolitical themes and science(!) than I am in economics.
, I figure "Why not present what the current to new system will actually be for stability/decision related events?" I'm not entirely sure what strategic depth really has to do with economic performance. While, all other things being equal, a larger group of people will outperform a smaller group of people, and thus one can indeed claim the larger group has more "margin for error" in future performance to prevent them from achieving equal value, all other things are never equal. Holding up populations and saying "if the productivity of population X was coupled with the size of population Y, its performance would be Z, but really its performance is A," isn't particularly illuminating.Same goes for the other scenarios, if the smaller powers had made strategic mistakes, they would have lost more easily than the larger ones. But they did/or didn't and thus they did not fail. On the other hand, with the rise of modern technologies, at least as far as OTL technology and science has progressed, a smaller state is able to wield greater power than ever before.
The problem is the larger population argument isn't and really hasn't been the determining factor since even before the industrial revolution. Persia didn't win the Greco-Persian Wars. Applying the basics of Guns, Germs, and Steel to say "food makes pop, more pop is more better" sketches out the rise of civilization but misses pretty much all the actual fine details of how civilization has proceeded. Geopolitics is not deterministic, and neither is economics. The course of technology, conversely, (comparatively) is. What will be discovered when, by who, and how, is a matter of circumstance, but physical laws and facts of nature are discovered, and likely practical applications remain the same regardless. One can for example make fairly educated guesses about how the future will play out (barring an absolutely revolutionary discovery about the nature of the universe, which, given the success of Quantum Field Theory, is unlikely to be that revolutionary). Diesel-powered walking tanks or Gundams aren't really practical no matter what, for example. There are occasionally undeveloped spins on particular technologies that could radically alter the capabilities of a field, but it would continue to likely broadly resemble what we know. (The greatest example of this is the abortive effort to make nuclear power universal.) If it can happen somebody will almost certainly do it eventually. If it didn't ultimately happen, it probably wasn't as effective (or economical).That point is not the point where we're at, however, plus it is not necessarily the direction technology has to go. The one thing I am very proud of with my ruleset is the manner in which technology will drive things, and it has already begun to a smaller degree. The one thing I can say for certain is that the larger population argument likely would become moot depending on the directions technological advancement and society take us in Capto Iugulum.
If you want to argue with Goldman Sachs, feel free. You wouldn't be the first, but that's neither here nor there.As for Modern Russia, they are certainly not the next superpower. They are a failed state, and will likely not be around in any meaningful form by 2030. Anyone who considers them a rising superpower has been misled.
The problem you have, really, is that (going by #nes, which I sit in and hear about this game constantly on, which is why I'm here pontificating at all) a significant number of your players don't think the current situation is terribly realistic. When a situation isn't realistic, trying to apply realistic thinking to it produces nonsense, and frustration results. The earlier fracas over the agricultural yield of Russia and the sizes of populations, and the initial query on globalization, are good examples of the tension of this frustration snapping. Part of this is probably due to opacity, which your posts here may alleviate, and the nitty-gritty mechanics of the system in particular, which I imagine Crezth can help with. Fiddly variables have a way of producing odd results. Regardless, I applaud your openness in discussing these matters.I never said economics were less important than geopolitical movement or science, I just said that it wasn't my starting point or my priority. You quoted the question I started with, and frankly, I gave that question up pretty early on, and eventually it evolved into "How do I make a system that allows for tough choices, fun diplomatic settings, and a flexible, player-driven technological and economic global situation?" I'm fairly confident that the system does all of the above, and despite my misgivings about current feedback for players, it seems to be working fairly well.
who "kindly" let me know when people are talking smack about my NES. The fact is, I'm a selfish person, and I like to do things that I actually enjoy, and I've learned to stop caring too much about what other people say about me. I wear Hawaiian shirts with fedoras in public, and fart openly, with minimal apology. Accusations of "fan fiction" masquerading as an NES are highly amusing in #nes where I'll never see it, but really, it's hard to care. When people actually present legitimate points and arguments in an open manner, it's a lot easier for me to take things seriously and look for ways to make improvements. I don't really believe that I know everything there is to know these days, and I'm always open to new knowledge and ideas. Whether I choose to agree with these ideas and knowledge is typically a matter of practicality. 
@Luckymoose, I'm still not entirely clear why you want me punished. In my somewhat uneducated opinion, Scandinavian manpower and economic trends are entirely realistic to the context of the NES. Scandinavia was one of the first industrialized states in Europe, establishing a national railroad network, modern (to the late 19th and early 20th centuries) industrial capabilities, and maintains the most advanced and largest factories for steel products in the world. Mannerheim's Five Year Plan modernized the economy again following the Great War, and significant amounts of spending are dedicated to keeping domestic manufacturing functioning.![]()


Scandinavia and Brazil are not in competition for markets. My success does not equal your failure and vice versa.![]()

Your success = more purchasing power than my empire. You have 1/8th of your population in the military under a syndicalist economic model.![]()

I have agreed many times that Brazil's economy is significantly underpowered. Nonetheless the way to correct that is to increase the size (EP) of Brazil's economy, not decrease Scandinavia's. I'm already dirt poor compared to other so-called great powers![]()

You're assuming Brazil wouldn't have similar or superior industrialization by now? The BT was spent industrializing, which included the extraction and refinement of steel (something Brazil has way more of than Scandinavia). In OTL the steel industry in Brazil suffered from a lack of domestic growth, which is completely reversed in this timeline. There is a lot more infrastructure to lay, more people to house, more ships to build, etc. I couldn't imagine seeing a Scandinavian corporation being wealthier than the top Brazilian steel magnates. Importing steel from Europe is not a priority for South America when everything can be produced far cheaper at home. Hell, Brazil should be practically feeding the Uruguayan, Paraguayan, and Argentine iron/steel needs (cause we know Argentina lacks the resources to do it).
I'm not too concerned about it, though. I can't really change what is happening. I just have to wait and see, hoping that the juggernaut that Brazil should be actually comes to fruition at some point.
Like, maybe if Scandinavia is burned down?![]()