CommandoBob
AbstractArt
What size is London now? And what was it defended with on the first flip?
Upon serious and studious reflection of London's cultural conversion problem, I must take a quote from Monty Python and the Holy Grail:Size 5. On the first flip, I had one jag inside the city. According to CivAssist II, we'd need 118 units in London to stop a flip.
Not too shabby. We lose a little bit more than we win, but we have plenty of Jaguars.-Liverpool captured: 2 jags win, 3 lose, 1 retreats (24-26)
-Nottingham razed: 2 jags win, 2 lose (26-28)
I've not had a chance to open this game in over a month and we've had no screen shots in quite a while, so I can't be very specific on what needs to be done.Consider this a got it. I will play tomorrow evening after work. Any thoughts and suggestions would be appreciated.
With Galleys we stand to lose half of any invasion fleet when we attackthe Ottomans, due to sea tiles, unless we have the Great Lighthouse.
The Ottomans are isolated and stupid. They have Poly, we have three techs they don't; Lit is one of them; I forget the other two. So when we attack we'll face Spears, Archers and Warriors. They have no contact on the mainland except us.I should have started some boat builds and stupidly didn't. I expect 30 galleys will serve our purposes nicely (I'm thinking 30 cats and 30 Jags in the first landing if the Turks have gunpowder by that time). I'm assuming the goal is to win while still in the AA. We could upgrade our cats and still be building Jags. However, if we are going to do this, let's do it as a primitive empire.
We're not seafaring.lurker's comment:
Wouldn't that be two thirds? I thought it was a one in three chance of not sinking?
We're not seafaring.![]()
I'll try to make that happen. I hadn't thought of it.I think the new cities should be built to monopolize iron as a first priority.
In other words, road the marshes and jungles east of Cowtown towards Maya, right? And make our current roads straighter.After that, our road network is lacking...We really need a good, continuous road network that will shuffle troops from our core out. The ideal situation would be if the road network had limited junctions where we stationed a couple Jags to monitor movement and limit enemy use of our roads.
Yeah, too bad that is so true.Regardless, our production is about as good as it's going to get so the only thing that can facilitate reinforcing the front lines is efficient movement on roads.
We have 85 Jags so we could almost make 3 stacks of 30. We'll need to walk a long way to get to America, so I don't expect a lot of action on these turns.As long as you have a stack of 20 on each front with reinforcements coming, you are ready to make that a battle front. I was working on a second stack while taking the English cities. We really only need 1 stack per area. The limit is the reinforcements. Keeping 3 stacks going would be possible if they were stacks of 30 (allowing more units to return to friendly territory to heal). A stack of 20 is effectively an army though. The AI won't attack it, especially as we have solo reinforcements moving behind it. We get 3 of those stacks, we can go AW for the rest of the game![]()
Well, as I understood it, a galley has a 50% chance of surviving the IBT if not in a coastal tile. ( Or was that just PTW?)Indeed, which is why you stand to lose two thirds of your fleet, statistically at least; or am I missing something?