CCM1 (epic mod)

Yeah, you can't horse trade over a peace treaty. Either side can offer a concession but any kind of exchange is not allowed until peace is concluded. At least, I've always seen it happen this way unless someone has seen an exception.
 
The irony in it (as I think) was that I was the one that gave more in the offer, presenting even a Tech. It was kind off agreeing on a price and the buyer suddenly give you more money than you accepted at first hand.
Hm, guess it´s an AI and programming "if_then_else" stuff we deal with, so OK that I can demand Peace and 1 of the Civs cities (but not being kind and throw in a Tech in the deal)

Thanks fellows, I understand.
I better give the Tech to the Civ after peace is settled. Hm, but then NO, since it was just a test and tryout.
 
I found a small hickup (I think).
In the process of getting the germans to give up a city during peace talks I demanded and got Rostock.
OK, but what happend.
As you see the Coastal Battery in Rostock popped out into the coastal region outside. OK the "building"-created unit Coastal Battery is a Sea-unit, but the problem now started since it´s has NO movement.
The Germans can´t move it, but at least demanding them to move their forces the CB moved outside my borders, but still of course in the sea.

What struck me was that I thought giving up a city (like when cities changes side in culture overtakes) results that units within gets lost. Perhaps I was wrong.

However have you consider the effect of Coastal Batteries dropping out to sea, and then not being able to upgrade to Flying Boats ?
 

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I found a small hickup (I think).
In the process of getting the germans to give up a city during peace talks I demanded and got Rostock.
OK, but what happend.
As you see the Coastal Battery in Rostock popped out into the coastal region outside. OK the "building"-created unit Coastal Battery is a Sea-unit, but the problem now started since it´s has NO movement.
The Germans can´t move it, but at least demanding them to move their forces the CB moved outside my borders, but still of course in the sea.

What struck me was that I thought giving up a city (like when cities changes side in culture overtakes) results that units within gets lost. Perhaps I was wrong.

However have you consider the effect of Coastal Batteries dropping out to sea, and then not being able to upgrade to Flying Boats ?

clamel,this is an interesting observation you have posted. :) I never have seen this before. On the other side: It seems there are still new things to discover with Civ3, when the borders of knowledge are pushed to new levels. We will boldly go where no other civer has been gone before. :D


Erzherzog karl class ( WWI ship for Asutria Hungary) is missing. Or it is only me?

Yes, this ship and some others are missing, but there is a patch at the download site of CCM that adds the missing ships, but one that was announced too late to me.
 
I think there is a problem around C-47 transports and their upgrading pals.

I created my first C-47 and loaded an English Infantry onboard.
Now it gets tricky. I saw that this C-47 was able to airdrop ?

That must be some mistake. The result was that I could airdrop this Infantry guy, and even worse was that I could drop him smack into a mountain-chain. This Infatryman is not permitted to move into mountains without a road. But could do so via air, so now he is stuck. Mountain all around him and no roads.

I believe that the airdrop should be un-ticked for the C-47 and other transport aircrafts.
(However reading DaRules I see that airdrop is a MUST, so what will happend)
If I´m not wrong this is because Civ standard rules was to use this for helos being able to land anywhere with foot units.
The C-47 can still do what I think you had in mind to use it for. Transport from city to city.

However a typo is in the Civilopedia about Transports, C-47 in this case, where it says that to board the transport the unit must be in a city with an airport or on an airfield. Well, that´s not what I found out. You can board in ANY city or airfield.

The big issue is probably in the holy trinity of Airlift-Airdrop-Air Transport.

The way of permitting a C-47 to airdrop is mostly looking like the famous Glider Troops of WW2, but for this perhaps using the Horsa or Waco flics from Wyrmshadow is better then parachutes. But in this case (CCM) it can´t be done since ALL foot units must able to go anywhere.
These Glider-aircrafts could have been a cool upgrade-chain that upgrades into Vietnam-eras Hueys and later Black Hawks. The issue that must rule should then be to be restricted with foot units.
Perhaps try out three versions of troops. The very light Foot, heavy on wheels and in between have no foot, no wheel.
I think it works but then everything has to be re-thought I fear.
Not an easy task at all.

Getting to this trinity... (as I understand it :hammer2:)

Airlifting is the standard for Civ concerning C-47 and newer transport aircrafts (these aircrafts as units doesn´t exist in standard), but in that case you can only airlift ONE unit from a city THAT HAS a building with Air-trade ticked or from an airfield per turn. In CCM ONLY capitols with Palace has air-trade. So if I got this correct NO units ticked with airlift can be airlifted the normal way.
But you solved this problem introducing these transport aircrafts. And in addition you have made building airfield much more important. Now one need them much more to move troops if one haven´t got enough transport-aircrafts. :thumbsup:
Am I correct ? :undecide:

The biggest Question, as always, can the brilliant AI understand these twists and still move troops to area of danger with the transport aircrafts that in this case has to be created. In the standard version the AI just move into a airfield or city with airport and move the unit. Now it has to think ahead ;-)

Civ III devided these issue in
Airlift for almost all ground units
Air Transport for helicopters (that doesn´t work anyhow :thumbsdown:, since they can´t go out and bring back the poor guys)
Airdrop for paratroopers strictly.

If I am barking up the wrong tree, and got this whole story wrong. Please correct me and set me straight. This (un)holy trinity is very important and dangerous to use wrong. One can however do many wonderful things with it at once own peril.


Now I am exhausted, guess you are too. Sorry :hatsoff:
 
clamel, your Input is always highly appreciated and thank you very much for your pm. :)

At present my time is very shortened, so in quick: The AI cannot handle tarnsport planes without the airdrop flag. So this setting would only be available for the human player. There are different settings for the airdrop graphics. Gliders are one of them. Completely transparency could be another one.

I will have a look at the unpassable terrain-problem. CCM holds Airports for airlifting. They come late and are very expensive.
 
Here is a detail of the next version of CCM, that I didn´t post about yet, but -as the screenshot shows- is working very well: Greek heroes. Each one is an autoproduced unit, but also each one of these units has his own name. Next to Ulysess and Diomedes stands Achilles.

attachment.php
 
Where is Achilles Myrmidons ???

Probably a great amphibious-able force to storm the shores .....
 
Here is a detail of the next version of CCM, that I didn´t post about yet, but -as the screenshot shows- is working very well: Greek heroes. Each one is an autoproduced unit, but also each one of these units has his own name. Next to Ulysess and Diomedes stands Achilles.


Great idea Civinator :thumbsup:

Do they have any special stats?
 
very cool! I assume you simply repurposed the king-unit bug? if so, howd you get multiple names in there? i thought the bug drew from the leader's name, not from military great leader names.
 
Well, depending on which translation of the epic your reading :mischief:.
 
Civnator how did you give unique buildings to each civilization? I notice how for example only Rome can build their Nation's symbol and it produces 1 culture.
 
Thank you all for your continuing interest in CCM. :) I´m now trying to answer your last posts in this thread.

Greek heroes:

Where is Achilles Myrmidons ??? Probably a great amphibious-able force to storm the shores .....

Great idea Civinator :thumbsup:

Do they have any special stats?

Achilles is the unit left to the other two heroes. They have the stats of the second level of swordsmen in CCM, so they are available (in very small numbers) even before the level-1 swordsmen. They also have an additional HP and now they are amphibious, too. clamel, thank you very much for that good proposal. :)

if so, howd you get multiple names in there?

In my eyes, this is the decisive question about this nice little feature in CCM. It has nothing to do with the "king-unit-bug". In the editor I simply gave the unit the option "leader" in the unit abilities box, but in the box of the AI land strategies, I gave that unit the offensive-tactics and not the leader-tactics. Than the Greek leaders in the game received the names of the heroes. And now each of these units has its unique name (as long as the leaders-list is not finished).

also, if its a greek hero, you may want to name him "Odysseus" instead of Ulysses"

Well, depending on which translation of the epic your reading :mischief:.
fair enough, but if im playing as Greece, I'd want
GREEK names, not Latin ones... unless its actually a Celtic Hero named "J.J. Ulysses" (James Joyce)

Drakarska, thank you very much for pointing out the problem behind the different names. :)

In general I´m against the idea, to give each unit and especially each city, the original names in the languages of their countries. I remember scenarios I played long ago, where I wondered "what the hell is this for a city that I´m now trying to conquer". This mod is in English (thanks to the help of rhodie) or should be in something, I consider as English (when posting without the help of rhodie) :D.

On the other side the problem is even more complex, as here we have Greek and Roman variations of these names used by a modder (me) whose mother language isn´t English :crazyeye:. I simply thought, that Odysseus in English is translated to Ulysses. As it seems, the name Odysseus is also correct in English, I think I will rename him to Odysseus, as this is also the name used in my mother language.

Now, after I have explained this feature, it should be no problem to rename these heroes in the editor if needed.

Civspecific buildings:

Civnator how did you give unique buildings to each civilization? I notice how for example only Rome can build their Nation's symbol and it produces 1 culture.

The civ has a special untradeable era-none-tech from start, that is a perequisite for a civspecivic building. Mostly this is a civspecific symbol/flag. This building than is the perequisite for other civspecific buildings. These buildings must have culture, so it is assured, that when the city is conquered, this civspecific building is lost in that city. Religion specific buildings in CCM frequently work the same way.
 
@civinator:

thats really ingenious about the heroes! as always, well done!

and about translation issues, i totally understand. its hard to know where to draw the line on what to leave in an original tongue vs translate and make accessible. generally i fall on the side of clarity rather than flavor, but in this case, as a an archaeologist and ancient historian, ive gotta make my case for Odysseus :)
 
My desktop PC fry up so im on my old laptom now and oh man...these old games! New one give us mostly graphic but at high price of limitation and lack of game mechanic.

Back to C3, a lot of great mods here and CCM is one of them. Havn't play it for to much so don't know it too good. First of all why there is no maintenance on buildings ?

First impresion:

Good :goodjob: : settlers auto production, no more ICS at the beginning
Bad :cry: : others military/costal defense auto production unit (im ok with unique units like enslavers becouse they are big part of the game and not so strong (a)2.(d)1.(m)2)

It's almost paradox "Hey don't build too many cities, ok ? But look at these all new and shining military units and its for free ! So go and take your neighbor cities."

Civ Conquest Mod, Worldwide, Tides of Crimson they all are reallly good mods and i have hope that creators of these mods or somebody else will put together ideas from them and make one who rule them all !
 
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