Samez, thank you very much for your input to CCM.
-Resource are quite rare! It took me 5 game starts before I got a map with iron even remotely close to me or my neighboring empires. Acquiring it form somewhere else would probably have taken half way to the modern era. I would recommend to increase appearance rate of iron slightly. Also as example: in my current game (beginning of 4th era) only 3 out of 13 Nations have access to rubber. One the one hand it makes aggressive expansion more important on the other it means most Nations won't be able to build most of their units.
In CCM the trading of resources is available after you have contact to the new civs. It is not necessairy to build a road to the capital of those civs. So in CCM it is much more important to get contact to as many civs as possible as soon as possible. Therefore early exploring of the coasts by ships makes a lot of sense (I love this part in CCM).
The settings of units in CCM is so that in the same periode of time even a unit that needs no resources has a chance against a unit that needs a resource.
- trebuchets upgrade to musketeer?
Yes, this is correct. The reason for that results from a stupid programming of C3C. If a unit with the king flag upgrades to another unit with the king flag, the unit has the name of the ruler of that civ (in CCM only "ruler" as there are no names of the kings in the setting of the civ due to the multiple leader concept of CCM). So if a trebuchet would upgrade to a bombarde (what would make sense, as both units are artillery units), the bombarde wouldn´t appear with the name bombarde on the map, but with the name ruler.
The philosophy behind upgrading trebuchets to musketman is simple: The trebuchets should upgrade to avoid that a civ still has trebuchets when it is building nuclear subs and jetfighters. When a landunit is available, that has better values than the trebuchet in attack and defense it makes no sense for the people, who man the trebuchets, to hold their grip to these obsolete weapons. They throw away the trebuchets (A5, D1) and take the muskets (A6, D6) which give them a better chance in the battle.
- do Vatican an and Sacred Music wonder have the same effect and will they stack?
Yes and no. The effects stack in adding +1 happiness to the cities of the civ. The Vatican additionally gives +1 happiness to the city where it is built in. On the other side the effect of doubling the effect of cathedrals is not cummulative.
In the next version of CCM this will work differently.
- armoured cruiser requires the "steel armour" tech which is unresearchable (at least I couldn't find it)
This is another error resulting from overhastily adding some features of the next version of CCM to the 1.8 biq. The tech should be steel.
- sadly i have a useless leader as armys don't work. Funny thing is by upgrading them you can cycle through the leader names...
It is intended, that no armies can been built in CCM, as the AI cannot handle armies well and therefore this is a massive exploit in favour of the human player - but leaders are not useless. They can finish a building or a SW in one turn and therefore they can become really precious. They are a kind of "war plundering" ( don´t know if this is the correct term in English)
- the modern governments are all in a way reasonable. In many other mods Democracy is the way to go as it's downsides can be compensated by buildings/wonders but in CCM the 3 modern (or at least communism and democracy, didn't try fascism yet) govs are really different and usable for the according strategies. Well balanced
I´m not yet satisfied with the governments in CCM. In my eyes this is one of the most difficult jobs in modding C3C. For example, sometimes I have the feeling, that theocracy works in a way as monarchy should work. I´m still experimenting in that region of the mod.
- just noticed that the Guppy sub can only be moved via numpad. It's also not included in the US upgrade chain after the Gato subs (not sure if this is intentional)
The Guppy sub was forgotten in the upgrade chain. The modern submarine (W-Class) should upgrade to the Guppy.
The strange error in moving that ship results from the missing "Go To"-command in the settings of that unit. I never noticed before, that the missing of that command has these consequences.
Thank you very much for reporting those errors.
