tjs282
Stone \ Cold / Fish
That depends on what you mean by 'bonus'?another thing, when we conquer a wonder from another city and another civilization, the bonus of that wonder are not assimilated by our civ, its the intent?
You never get any Culture-points from a GWonder that you didn't originally build yourself. (If you build it, lose it and later recapture it, then you start getting the Culture-points again, at least until the Wonder expires with a later tech — if it is set to do so).
But until a captured GWonder expires, you do usually* get all of the (other) Wonder-effects (free buildings, auto-produced units, happiness etc.). However, if on the turn you capture a GWonder, you already know the tech which obsoletes it, then you don't get any of the effects.
e.g. in the epic game, if you've captured Pyramids and/or SunTzu, you will always have the free Granaries, and/or free Barracks (on that continent!), because these Wonders never expire; but if you've captured Temple of Artemis you'll only get free Temples until you learn Education.
*I say 'usually' here, because autoproduction is a special case: if a GWonder requires a (Luxury or Strategic) resource to build it, and you don't currently have access to at least 1 of that resource, then you won't get any of the Wonder-produced units until you do.
e.g. in the epic game, Statue of Zeus needs Ivory to build (and expires with Metallurgy): if you have no Ivory (or have learned Metallurgy), then capturing SoZ will not give you Ancient Cavalry.
The only benefit you get regardless of who built the GWonder in the first place, is when it's also a tourist-attraction: then you will get the Tourism-gold (and you will continue to do so even if its other effects expire, IIRC).
I haven't DL'd the newest CCM .biq yet, but it sounds like the Capitol-building might have 1 (or more) other preconditions for building it, which might have been accidentally omitted from its 'Pedia entry.My civilization (Egypt) just discovered "Democracy" and according to the civilopedia should be able to build the small wonder "Capitol", but it can't.
Resource-requirements for any building are (usually) displayed in the Pedia-entry automatically (although this may not be true of CCM, which has been designed to avoid triggering the hyperlink bug).
But leaving that aside, off the top of my head, I can think of at least 3(-and-a-half) other possible preconditions that aren't ever displayed automatically:
(1) The Capitol 'Acts as a second Palace' (like the epic-game FP)
So to build it, you need to have founded (or captured) enough towns to reach at least half the OCN for your current map size (seems the most likely)
(2) The Capitol is government-specific (like the epic-game Secret Police HQ)So to begin building it (and to get the benefit from it) you'd also have to switch to the right government (presumably Democracy in this case, given that this was the tech which unlocked it?)
(3a) The Capitol has a prerequisite building (e.g. epic-game Uni requires a Lib) or (3b) requires a certain number of prereq buildings to have been built (e.g. epic-game Battlefield Medicine requires 5 Hospitals)So you'd only be able to build it (3a) in a town which already has that other building or (3b) once you've built enough of the prereq-buildings
So (until @Civinator clarifies) your best bet would be to have a look at your .biq, to see what you're missing.
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