- Joined
- May 5, 2005
- Messages
- 10,073
microactive, welcome at CFC
and thank you very much for your kind words about CCM. 
Congratulations, that you managed to run CCM 2.5 on Arch Linux using proton to run Civ 3 on Steam.
Very helpful is running CCM 2.5 on a pc with a powerful cpu (here the power of the strongest core is decisive for Civ 3). The need to speed up the performance of CCM in era 3 and 4 is quite common when playing this mod on computers with less powerful CPUs. That´s why CCM 2.5 holds a link for that problem even in its starting window:
Start with an expansionistic civ as this trait allows to have a better success when popping up goody huts (and to receive additional techs). Don´t get in panic when your neighbours seem to be far in front of you in the tech race. Explore, explore and explore and you will make contact with other civs, which are behind in the tech race like your civ. Trade for techs as much as possible, especially with other civs that are "behind" with techs like you and frequently you can close the gap. Don´t forget, that CCM offers a special option to trade resources with other civs from the start of the game (even for techs) without needing a normal trade route by road or by sea to the capital of that civ.
The normal option to build more workers for increasing the commerce in your civ in CCM is not working, as you cannot build workers in the early game by normal production (what is absolutely intended), but your first preference for building anything in your capital should be to build the SW Worker Houses, as this SW in constant intervals autoproduces a unit (the apprentice), that can be upgraded to a worker without any additional costs.

![Party [party] [party]](/images/smilies/partytime.gif)

Congratulations, that you managed to run CCM 2.5 on Arch Linux using proton to run Civ 3 on Steam.

Is there anything that can be done to improve performance in the mid to late game? When I get to the industrial era it takes forever to load on map size 180x180. Should I just play with less civs?
Very helpful is running CCM 2.5 on a pc with a powerful cpu (here the power of the strongest core is decisive for Civ 3). The need to speed up the performance of CCM in era 3 and 4 is quite common when playing this mod on computers with less powerful CPUs. That´s why CCM 2.5 holds a link for that problem even in its starting window:
I find myself always running behind on tech no matter how hard I try to keep up, even on Warlord difficulty. What am I missing here? Any tips would be appreciated.
Start with an expansionistic civ as this trait allows to have a better success when popping up goody huts (and to receive additional techs). Don´t get in panic when your neighbours seem to be far in front of you in the tech race. Explore, explore and explore and you will make contact with other civs, which are behind in the tech race like your civ. Trade for techs as much as possible, especially with other civs that are "behind" with techs like you and frequently you can close the gap. Don´t forget, that CCM offers a special option to trade resources with other civs from the start of the game (even for techs) without needing a normal trade route by road or by sea to the capital of that civ.
The normal option to build more workers for increasing the commerce in your civ in CCM is not working, as you cannot build workers in the early game by normal production (what is absolutely intended), but your first preference for building anything in your capital should be to build the SW Worker Houses, as this SW in constant intervals autoproduces a unit (the apprentice), that can be upgraded to a worker without any additional costs.
Last edited: