I have to check how AIs found their first and second cities. Starting location would be somewhat waste free. And also does someone know if certain tech is required to clean up waste. AIs have workers to start with so waste isnt going to be so big problem for them. They also have faster workers on Deity?
I have to play couple of test games with different civs and maps. By the way should it be nuclear winter so most of area is tundra or nuclear summer and desert? Im still making only ideas for map and glad to hear there is at least one person who is interested of map
Hey now I'm interested too, I thought my reply implied that... Anyways, which Civ would be the most likely to come of age in da wastes? I don't use nukes, so I know nothing about how their fallout works in this game.
I have to check how AIs found their first and second cities. Starting location would be somewhat waste free. And also does someone know if certain tech is required to clean up waste. AIs have workers to start with so waste isnt going to be so big problem for them. They also have faster workers on Deity?
I have to play couple of test games with different civs and maps. By the way should it be nuclear winter so most of area is tundra or nuclear summer and desert? Im still making only ideas for map and glad to hear there is at least one person who is interested of map
I'll give this post-apocolyptic map a try, of course, but I'm really getting flashbacks to Civ2 and the irritating pollution issues one always had to deal with. If this is like that, I'm going to get frustrated.....but that's probably a good thing as far as entertainment goes.
Anyways, I can and roll an India map (seemed most popular of my ideas) for May 15th. I will make a suggested achievement thing on May 2nd, so we dont confuse the discussion with 2 maps at once. If Inca CV is next, I will chose India SV.
I have updated the list again, below are links to the previous games:
CDG1: Persia, Oct 31st, 2015, domination, Pangea, hard, map by Consentient CDG2: Assyria, Nov 15th, 2015, science, Pangea, medium, map by Consentient CDG3: Ethiopia, Dec 2nd, 2015, culture, NQ Pangea, hard, map by Consentient CDG4: Spain, Dec 17th, 2015, domination, NQ Pangea, medium, map by Consentient CDG5: Indonesia, Jan 2nd, 2016, culture, NQ Continents, hard, map by Consentient CDG6: Zulus, Jan 15th, 2016, domination, Oval, easy, map by Consentient CDG7: Shoshone, Feb 2nd, 2016, culture, Oval, very easy, map Created by Enslingkorp CDG8: Austria, Feb 15th, 2016, science, Pangea, very easy, map by IronfighterXXX CDG9: Brazil, Feb 28th, 2016, culture, Pangea, medium, map by Blatc CDG10: Denmark, March 14th, 2016, domination, Pangea, hard, map by Beetle CDG11: Venice, April 1st, 2016, domination, Archipelago, very easy, map by Wild_Woojsha CDG12: Byzantium, April 15th, 2016, domination, Terra Incognita, very hard, map by Beetle CDG13: THE Inca, May 1st, 2016, culture, Archipelago, medium, map by Shark Diver
Games on Deck: Indian - Gandhi - Claimed by Donkeyfish for CDG14, scheduled for May 15th. Celtic - Boudicca - Claimed by Consentient for CDG15, scheduled for June 1st. American - Washington - Claimed by Beetle for CDG16, scheduled for June 17th.
Civs available to choose from: Arabian - Harun al-Rashid - Possibly by Donkeyfish
Aztec - Montezuma
Babylonian - Nebuchadnezzar II
Carthaginian - Dido
Chinese - Wu Zetian Dutch - William - Claimed by Shark Diver for unspecified future date.
Egyptian - Ramesses II
English - Elizabeth
French - Napoleon
German - Bismarck
Greek - Alexander
Hunnic - Attila
Iroquois - Hiawatha
Japanese - Oda Nobunaga
Korean - Sejong
Mayan - Pacal Mongolian - Genghis Khan - Possibly by Donkeyfish
Moroccan - Ahmad al-Mansur
Ottoman - Suleiman
Polish - Casimir III
Polynesian - Kamehameha
Portuguese - Maria I Roman - Augustus Caesar - Possibly by Donkeyfish
Russian - Catherine
Siamese - Ramkhamhaeng Songhai - Askia - Possibly by Donkeyfish
Swedish - Gustavus Adolphus
Anyone can re-post this list by quoting it, making the changes, and removing the quotation text before and after the post.
Honey, this is also not a "safe space" for you to rant about "safe spaces" or threaten people with your leaving.
Moderator Action: Ending this sort of post with a smiley does not make it any less trolling. Please do not post in such a condescending manner.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
Yes, I am. Sorry about the disappearance, been a bit occupied.
I have some achievements down, but need to calibrate them to avoid some ridiculous low/high point count. Will be something about population and # of cities, something about peaceful play and having many religions I think. Maybe one on speed. I will also steal the immortal-achievement about holy site on cow - to funny to pass by
I´m not so occupied this week, so will have a suggestion tomorrow.
Is 200pop doable? Probably, e.g. 8*25. Then it will be
200/180/170/160 pop : 5/3/2/1p
9/8/7/6 cities (self-founded before t150): 5/3/2/1p
Victory turn: <210/230/250/270 : 5/3/2/1p
Never build a military unit*: 2p
Have 3 or more religions in empire*: 2p
Plant Holy Site on Cow-tile: 1p
Total: 20p.
*Like before, Scout & gifts are allowed. Its also allowed to build the Elephant, since REX tends to get some early war.
*At least one city at end of game
I´m not a very stubborn fella, so things can change if prompted to. It will be somewhat different from the current Immortal game (in case you guys play both), with the emphasis on wide play.
It will prob be a NQPangea and I´ll add some suitable AIs. Just to make sure you're not boxed in by Alex and Shaka on t30 and have to settle 5 cities on one-tile tundra islands.
Except for the population achievement, those all look good, and I just think the population one needs a bit of tweaking. I would suggest a little bit more range between targets. Maybe:
200/175/150/125 pop: 5/3/2/1 p
I especially like that the no units achievement allows for the UU. The only achievement in the series so far that I didnt like was for Assyria not to allow Siege Towers. Can the UU be upgraded?
Sorry about the overly negative response but based on the limited previous experiences this is a sure path to failure, especially during the summer. It could be due to myriad of reasons but the general interest & ability to play the games seems to be capped around twice a month.
Yeah I can tweak the population-thing and you can make Elephant-Knight if you want. Lets wait a bit to see if anyone else has something to say, and I´ll post a revised list tomorrow evening or something like that.
Sorry about the overly negative response but based on the limited previous experiences this is a sure path to failure, especially during the summer. It could be due to myriad of reasons but the general interest & ability to play the games seems to be capped around twice a month.
Well, I personally agree with you there, seeing as how I've only completed 1 game so far, I'd like to have more time. The thing is though, what constitutes a failure for this series? Even if no one posts, someone like enslingkorp can come out of nowhere and post a map when we all drop the ball.
Yeah I can tweak the population-thing and you can make Elephant-Knight if you want. Lets wait a bit to see if anyone else has something to say, and I´ll post a revised list tomorrow evening or something like that.
I have a question about the <210/etc. achievement, does that mean we have to shoot for in between 200 and 210 and max out production once it hits 209? I guess the idea of a population cap is confusing me a little bit...
Ah no, sorry about the imprecision. It means victory turn. Edited it now
I thought it was going to be to easy to reach pop goals and # of cities without regarding anything else, so put in a speed condition to make it necessary to juggle correctly for many points.
Ah no, sorry about the imprecision. It means victory turn. Edited it now
I thought it was going to be to easy to reach pop goals and # of cities without regarding anything else, so put in a speed condition to make it necessary to juggle correctly for many points.
I'd like to discuss my Celts map with the community before the release date. Specifically, I wanted to find achievements that are agreeable to a majority of players and suitable to the map.
So the following information is read at your own risk. If you want to have absolutely no prior map knowledge, don't read the spoilers. What is inside has some rough outlines for the conditions found on the map. If interested, you can peek and that might help you decide your POV on the achievements. But you are just as welcome to give your opinion 'blind', so to speak.
Spoiler:
1. Space. I rolled a map that has a lot of open space and is ideal for practising wide play. I didn't do anything special to the map, it just turned out that way.
and Pikes to Muskets, brought back from the very first CDG, which means our Pictish Warriors can remain relevant gamelong.
4. The AI opponents have all been selected for Warrior-line UUs
So, how about as provisional achievements:
1. The Melee Archipelago: 1 point for each 5 Melee units trained or bought (not gifted) that are kept alive until the end of the game. -3 points for each ranged/sieged units trained or bought (not gifted)
2. Quad Pike: 1 point for each 5 Melee Units that have FOUR promotions other than Shock/Drill at the end of the game.
3. Whirling Skirmish: 1 point for each 10 enemy Melee units killed during the course of the game
4. Ownership of the Isles (from the Intro text): 1 point for each self-founded city after the 6th.
5. Everlasting Victory: X points (tbc) for a total domination of all AI cities (not CS)
Well, I personally agree with you there, seeing as how I've only completed 1 game so far, I'd like to have more time. The thing is though, what constitutes a failure for this series? Even if no one posts, someone like enslingkorp can come out of nowhere and post a map when we all drop the ball.
Interesting though a secondary issue and depends on the perspective. Any slip from the accelerated schedule would be a failure from the change's pov but not necessarily from the series' pov.
In general the schedule should be busy enough to keep the masses (very relative term here) interested while loose enough for allowing peeps with various sidetracking activities time enough to play & do a written recap and so far the roughly bi-weekly games have managed to satisfy the needs & wishes best. Other ways have been tried out with limited success.
As the series is more important than any single game the enslingkorp's game was an eff up as a single entity but only a slight hiccup for the series. Some digging into the history of this & previous series should've given some hints what to & what not do or at least some interactivity in this thread could've saved that game.
I'd rather wipe that game of the sheet & redo it but I still don't think the somewhat negative feedback was worthy of him/her abandoning the series and/or site - enthusiasm is welcomed but some guided focusing could be useful, too.
Those generally look great to me! I do have a couple suggestions…
Please cap the 1 point per X achievements, so (1) we know how many points are available and (2) to help keep the total inline with previous games.
Whirling Skirmish: 1 point for each 10 enemy Melee units killed during the course of the game
This is my favorite, but is there a way to have the computer report the tally? Keeping track by hand is a little tedious and error prone. Plus, no way to verify self reports. Not that it is possible to cheat something that is not really a competition, but I think the temptation to fib has been mitigated because the previous achievements to date could all be easily verified by screen shot or casual inspection of an uploaded savegame file.
I'd rather wipe that game of the sheet & redo it but I still don't think the somewhat negative feedback was worthy of him/her abandoning the series and/or site - enthusiasm is welcomed but some guided focusing could be useful, too.
I agree with this and your points. In the end was interesting how having an outsider imperil the series may have helped save it! (Or, more likely, we would have worked it all out sooner or later, and without the outlying map.)
This is my favorite, but is there a way to have the computer report the tally? Keeping track by hand is a little tedious and error prone. Plus, no way to verify self reports.
I assume if a person is going for this achievement then the possible tedium of tallying would be outweighed by the joy of reporting. And surely we're past the whole honesty thing, right? I mean, every single shared game series I'm involved in relies on honesty. If someone reports that they killed 129 melee units when in reality they only killed 64, they're only kidding themselves at the end of the day.
Unfortunately, I don't know of any way that this data is interrogable. A shame really. Even the GTA games kept track of everyone you killed.
I agree with this and your points. In the end was interesting how having an outsider imperil the series may have helped save it! (Or, more likely, we would have worked it all out sooner or later, and without the outlying map.)
The Melee Archipelago: 1 point for each 5 Melee units trained or bought (not gifted) that are kept alive until the end of the game. 25 units, 5 points maximum.
Quad Pike: 1 point for each 5 Melee Units that have FOUR promotions other than Shock/Drill at the end of the game. 25 units, 5 points maximum.
Whirling Skirmish: 1 point for each 10 enemy Melee units killed during the course of the game. 50 kills, 5 points maximum.
Ownership of the Isles (from the Intro text): 1 point for each self-founded city after the 6th. 11 cities, 5 points maximum.
Everlasting Victory: X points (tbc) for a total domination of all AI cities (not CS). 5 points maximum.
That would be 25 points, more than any other in the series.
I assume if a person is going for this achievement then the possible tedium of tallying would be outweighed by the joy of reporting.
We experienced a leadership gap when you took absence. Someone new to the series grew tired of our discussing what to do next and posted a map that did not really fit.
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