CFC.com - The MES/NES

Ah, thanks for the clarification.
 
@KaiserElectric: As Gem Hound and JoanK have said (thanks, guys! :) ) you can make up the number of your TL, as long as it is not repeated (unless you actually want your guy to form part of any of the previously mentioned TLs). If you have doubts that you can't find the answer for on previous posts, send me a PM.

Another thing: as soon as TheOptical fixes his character's stats and NinjaCow64, JoanK and KaiserElectric build their characters, I'll post the first update. It will consist of an introduction for the characters to hear what everything is about, a small showing of the ship and finally the introduction to the first TL you have to save.

And, please, we really need someone with knowledge of Mechanics or Piloting. The Mechanic, at least, can be taken out of the Jury-riggers, but in case of the Pilot, right now the best option is Marcus Blackstone, and only thanks to his PER and AGI points.
 
I, personally, think it would be hilarious if we had nobody capable of actually flying the ship onboard. We'd just blunder from situation to situation constantly, much like the actual AH.com crew.

It really would be brilliant.

On that note, we have to run into and accidentally kill the AH.com crew at some point.

ED: Also, I think my health is calculated wrong. 100+50+(55/2)≈177, not 147.
 
I usually have a character that can do one or even both, but not this time
 
I'll have my character as the pilot, then.
 
I, personally, think it would be hilarious if we had nobody capable of actually flying the ship onboard. We'd just blunder from situation to situation constantly, much like the actual AH.com crew.

It really would be brilliant.

On that note, we have to run into and accidentally kill the AH.com crew at some point.

ED: Also, I think my health is calculated wrong. 100+50+(55/2)≈177, not 147.

:goodjob:
 
Name: The Hermit/Optical
Origin: TL-285, 1603, just outside Morpeth, Northumberland, Commoners' Republic of England, a solitary old friar of the Observant Franciscans, healer
STR=45, PER=40, END=95, CHA=55, INT=95, AGI=50, LCK=70
HP=217.5, MP=29, CP=19
Abilities: Magic Lvl 1 (orb pendant, via left hand), Trickster Lvl 1, Jury-Rigging Level 1
Disabilities: Silent, Fanatic (the Hippocratic Oath), Short-sighted
Weapons: Blade (hand-and-a-half sword), Rifle
Armor: Chain mail from head down to knees and leather jerkin (all under monk habit), thick leather broad-brimmed hat, spectacles (the best Italian ones)
Other Items: Medical kit (bandages, various poultices, needles and thread, herbs), Bible
Injuries: None
_____________________

Explanation to come later, but these stats should be OK :)
 
Are we able to choose our own abilities and flaws, or are we restricted to the ones in the list?
 
Name: Arco Nerras/Popcornlord
Origin: TL-91822, 24 AF, Livingston Castle, Mad Scientist/Survivor
STR=55, PER=75, END=65, CHA=45, INT=90, AGI=60, LCK=60
HP=160/160, MP=0/28, CP=17
Abilities: Jury-Rigging Lvl 1, Looter Lvl 1, Extreme Training Lvl 1
Disabilities: Pessimistic, Solitary
Weapons: Homemade E-Rifle (80), Small Knife (part of a Swiss Army Knife Style all purpose tool)
Armor: Gas mask, Muddy Lab Coat that was once white, Black Gloves, Rubber Boots
Other Items: Swiss Army Knife Style all purpose tool, Field Equipment for basic geology and dissection
Injuries: None


It wan't fully clear whether or not if he was the last one left. Certainly the last one on his island, after everyone else left to fight. Fight against the slimies! Be a hero! Save humanity! Yeah, right. Not much good being a hero when you're dead. The slimies ruled now, if such uncivilized creatures could even "rule", and his colleges are bones slowly being oozed away. Arco shuddered. The very thought of that happening to him was repulsive.
But Arco was smart. He stayed back at Livingston Castle, continued the research, tried to find the slimies' weakness. He succeeded too. He made a virus that managed to kill all of the slimies still on the island. Well, there were a few survivors, but they were fairly weak. Made good specimens, too. A few inched their way out of the sea, with an already developed resistance. Arco liked to call these ones "target practice". They helped keep things interesting.
Of course, that left the obvious question of what to do now. No one responded to his radio calls, which means that any other survivors wouldn't be smart enough to put together the crudest of radios. And therefore Arco wasn't really interested in talking to them. He tried throwing together some robots for fun, but it gets dull when you know exactly what they're going to do. Eventually he just worked passionately towards finally explaining the mysteries of the universe. Unfortunately, even that gets boring after a while, especially when you don't have anyone to brag to. So the coming of the MES CFC.com was a Godsend at the height of an increasing depression. Not that he believes in God, mind you.
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There, you now have an engineer.
 
Are we able to choose our own abilities and flaws, or are we restricted to the ones in the list?

You are allowed to make them up, as long as they aren't incredibly OP.
 
@Popcornlord: welcome! Though, the plan is that you guys DIE, and then you appear in the MES CFC.com, and you don't know WTH is going on. Also, please, tell me why, WHY, your mad scientist is so bad at maths.

@MoreEpicThanYou: I am still waiting for JoanK, NinjaCow64 and KaiserElectric to post their characters. Though, if by this time tomorrow they haven't, I'm perfectly able to just kick them out and force them to be from the first timeline we enter. Meanwhile, feel free to write a short backstory about your character's past and how he died.
 
Ah, so we just die. Great, that makes things more simple. I already have completed the stats, but I wanna write some piece of good RP to introduce my char, I prefer to deliver it all together. If you're in a hurry to start this, however, I will post the stats without the RP.
 
@Popcornlord: welcome! Though, the plan is that you guys DIE, and then you appear in the MES CFC.com, and you don't know WTH is going on. Also, please, tell me why, WHY, your mad scientist is so bad at maths.

What did I add wrong?
 
@JoanK: as long as you deliver before tomorrow at 10 PM Spanish hour, there's no problem.

@Popcornlord: Health. You are the 4th or 5th person to make a mistake there, although you at least did not think that 100+END+STR/2=(100+END+STR)/2...
 
Here goes nothing.

Name: Captain Jade Byrne
Origin: TL-926, 1952, Irish Air Brigade, Fighter Pilot
STR=45, PER=90, END=50, CHA=65, INT=60, AGI=80, LCK=60
HP=173/173, MP=0/22, CP=17
Abilities:
Piloting Lvl 1: Jade is an able fighter pilot, and has an uncanny knack for handling any vehicle, especially those capable of flight.
Scouting Lvl 1: In between basic army training and homegrown talent, she is capable of tracking enemies and spotting things others may miss.
Firearms Lvl 1: While she was taught well during basic training, Jade's father was an avid hunter, and some of his talent rubbed off on her.
Disabilities:
Green: Jade is a pilot, not a soldier. She does not perform as well when she is being shot at.
Physically Weak: Again, Jade is more suited to a cockpit than the gym. She isn't very good at tasks demanding a lot of physical strength.
Weapons: Wilson-Clarke L3 Semiautomatic Rifle (6*10), Combat Knife
Armor: Leather Flight Jacket, Cloth Trousers, Leather Gloves, Combat Boots, Flight Goggles, Wool Scarf
Other Items: Compass, Binoculars, Parachute, Break-In Kit
Injuries: None
 
Backstory of Timeline 1420:

There are two major PoDs from our timeline in this universe. First off, magic exists. Though everyone in Tl-1420 is very magic-sensitive, there isn't very much magic, so little that it has very minor implications on history. There's so little magic, that only the most powerful wizards can even use it, and even fewer believe in it. Should a magic-user from 1420 go to a universe with more abundant magic, you can bet that his magic would be extremely powerful.

The second PoD (unrelated to the first) is that the Nazis predicted D-Day, and it miserably failed. The Nazis did lose the war in 1946, thanks to the Soviets stampeding across Europe. (The war in Japan ended the same way as in OTL, but American nukes were not used on Germany because they knew the Soviets would win anyway.) As Mainland Europe became Communist, the remaining Allies became very, very, worried. Britain became a fortress of paranoia. Britain remained democratic, but the nation was becoming rapidly more "secure." Tanks drove with cars among the street, there was a service ten times worse than the OTL TSA, and the streets were carefully monitored for Communist activity. This proved its own downfall, with the country falling into a Communist revolution in 1960. This created a very different world, with Ireland being the capitalist equivalent of Cuba. Elsewhere, East Asia is filled with American puppets, and the PCTO (Pacific Coast Treaty Organization) protects it and the Americas. Everything else is Communist and answers to Moscow.

Backstory of Alexander Withington
Alex grew up as a typical Communist boy, with his earliest memory being watching John Lennon being executed on live TV. However, as a boy, he discovered that he could levitate small objects for a few seconds if he concentrated hard. He was caught doing this in public once by some people in cloaks, who took him away to be trained in the art of magic. In his universe he can't do much, but where magic is plentiful, he could be truly great...
 
Ky crouched on the balcony as the soldiers walked past, chattering in their alien tongue. He changed his position to get a better view, and panic flooded into him as he watched a tiny chunk of cement fall to the ground. He was dead. They would know he was there as soon as the cement hit the ground.
He got up and ran down the stairs, the old stairs creaking with every step. Then, he heard an explosion. Without thought, he looked up the stairs, to see that the destroyers had incinerated the floor he had been on. He kept running. There was a chance, that he would manage to survive yet.
Then, he reached the bottom floor, and went to the door. He looked out, to notice that the aliens had left. He opened the door, and was struck by a longing for a time long gone, what had felt like ages, yet had only been three years previous. He stopped himself, and crushed the memories down. "Those are dangerous thoughts." he muttered to himself as he ducked into what used to be a Tim Hortons.
The next patrol of the insect-like aliens marched past. They were still trying to clean out what independent humans were left. Suddenly, the footsteps stopped and the door opened. Something rolled in, and then there was smoke and a big flash. He had stayed in Timmy's for too long. The aliens had him, and there was no escape. He let the thoughts flood his mind.
Instead of sorrow, they brought revenge. An overpowering desire to kill every single alien that had set foot in his home city of Toronto. He set a chaff grenade and threw it over the counter. All sound died as Ky attacked. The destroyers, now without the aid of their technology, fell to him one by one. He jumped over the carapaces of the still dieing destroyers. He threw another chaff grenade out the door, waited for it to explode, and charged. When he ran out of ammo, he ducked into another building, and sat in the basement, his Colt Pistol hot in his pocket. Ky placed a chaff grenade at the top of the stairs, and attached a string to it, hiding in the basement. He would take as many with him as he could he thought as he pulled the string. The pin came loose and the grenade exploded. Destroyers came tumbling down the stairs, and Ky stabbed them in the weak spots of their carapaces, disabling them as more poured down. At the top of the stairs, a dark figure reared back brandishing his terrible weapon. Ky gritted his teeth and embraced his fate, as the laz-rifle flared green, and blinding light engulfed his body.Then... silence. Ky looked around, but the light was blinding. The floor beneath him was gone, and he seemed to be floating in space, tingling with static energy. With an equally abrupt jolt, a wholly new environment materialized around him.
 
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