ummmm........
Extremely normal.
Aw, so I can't use my guy from the last time we did this . . .
[B]Race [/B] [B] Adjustment [/B]
Dwarf +1 Constitution, -1 Charisma (infravision)
Elf +1 Dexterity, -1 Constitution (immune to charm and sleep)
Gnome +1 Intelligence, -1 Wisdom
Halfling +1 Dexterity, -1 Strength
Half-Elf None
Human None
----------------------------------------
[B]Class : [/B]
Fighter : Human - Dwarf - Gnome - Halfling - Elf - Half-Elf
Ranger : Human - Elf - Half-Elf (Good Only)
Paladin : Human (Lawful/Good only)
Cleric : Human - Dwarf - Gnome - Halfling - Elf - Half-Elf
Druid : Human - Half-Elf (True Neutral only)
Mage : Human - Elf - Half-Elf
Thief : Human - Dwarf - Gnome - Halfling - Elf - Half-Elf
Bard : Human - Half-Elf
----------------------------------------
[B]Alignement :[/B]
Lawful Good
Lawful Neutral
Lawful Evil
Neutral Good
True Neutral
Neutral Evil
Chaotic Good
Chaotic Neutral
Chaotic Evil
Heretic_Cata said:Also, because i know nothing about the locations on the map (i played Baldur's Gate 2) is it possible to completley make up a smallish location ? (a small hidden monastery or smthing like that for example)
Alsso, i'm a cleric, so i guess i need a deity right ? Does it have to be from the game ? (if so then i'd like a list please)
If not then i'll come up with something ...
Alssso, is there any restrictions like: only 1 cleric per party, 1 fighter, 1 paladin ... and so on... (if yes, then that's the reason why i'm reserving a spot)
Heretic_Cata said:Another question ... (i ask to many questions i knowi'll probably stop at some point ...)
You saw in Baldur's Gate 2 that there are some Sub-Classes from which one could choose from. I am not asking for you to post AAAALLLL of them (if the people don't necesarely want to).
For a cleric it's quite easy : the Cleric had 3 sub-classes.
Cleric of Lathander
Cleric of Helm
Cleric of Talos
And i can post the advantages and disadvantages of all sub-classes from DLH if anyone wants to. But it might complicate your game a bit : Some sub-classes like the cleric subclasses only have simple aditional abilities ... but some like the Kensai sub-class seems to be somewhat pretentious (or at least to mathematic for my taste):
Spoiler :
Advantages:
- +1 to hit and +1 damage for every three levels.
- -2 bonus to AC.
- -1 bonus to speed factor for every 4 levels.
- May use Kai ability one time per day for every 4 levels (starts at 1st
level with one use). This ability lasts 10 seconds and makes all the
attacks do maximum damage.
Disadvantages:
- May not use missile weapons.
- May not wear armor.
- May not wear gauntlets or bracers.
And the Wizardslayer ...
Spoiler :
Advantages:
- For each successful hit on an opponent, 10% cumulative spell failure
penalty is applied.
- 2% magic resistance per level.
ToB:
- At 20th level, gets 5% magic res. every 2 levels
Disadvantages:
- May not use any magic items except for weapons and armor.
I guess it's your choice in the end, we wouldn't want you working to hard for this afterall.![]()
Kan' Sharuminar said:Spoiler Portrait :![]()
Kan' Sharuminar said:Ach, sadly I don't have the time to do the pictures, I'm afraid. I'll see what you come up with.
Good work on new map, I'll get to work on a biography soon. Should we post what sort of weapons our characters use?
Kan' Sharuminar said:If I may ask, because I can't find the info online - what year is this set in?