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Changes not documented (or obvious) in patch notes

Discussion in 'Civ6 - General Discussions' started by Krajzen, Feb 14, 2019.

  1. BenitoChavez

    BenitoChavez Whispering Walrus

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    Alpha Quadrant
    Undocumented change: The AI now spams you with useless trade requests 100% more often!

    No I will not give you 3 Iron and 5 Diplo Favor for 30G! Now shut up and leave me alone! :gripe:
     
  2. WillowBrook

    WillowBrook Lurker

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    Chicagoland
    There really needs to be a way to mark stuff as not available unless the price is over a certain level that would automatically suppress any offers below that level.
     
  3. steveg700

    steveg700 Warlord

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    Well, if they're you're allies, then it's a self-interested vote. The sender gets the +4 gold, after all.

    There was a vote for giving a government type an extra wild card slot. Teddy went all out for that one. Bully for him.
     
  4. Victoria

    Victoria Regina Supporter

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    Wer’re not even friends, they just smile from across the room.
     
    Kjimmet, steveg700 and nzcamel like this.
  5. nzcamel

    nzcamel Nahtanoj the Magnificent

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    As do newer siege engines... Yes the game doesn't offer you an siege engine upgrade - maybe it should. But to have siege engines become useless in the medieval period is just nonsensical.
     
    TheMeInTeam likes this.
  6. steveg700

    steveg700 Warlord

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    As Wilhelmina, upon meeting Kupe back in the classical era, my music switched over to the Maori soundtrack.

    Little sick of it now.
     
  7. nzcamel

    nzcamel Nahtanoj the Magnificent

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    That's not a change...?
     
  8. steveg700

    steveg700 Warlord

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    I'm noticing that floods and volcano eruptions that are supposedly fertilizing tiles are not. Perhaps these tiles max out at some point? If so, phooey.

    And what does it mean that a dam reduces fertilization yields by 50%? Is that the number of tiles fertilized, or the chances of fertilization, or what?
     
  9. heinous_hat

    heinous_hat Chieftain

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    Sep 28, 2010
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    under the weather
    Along with that, you can now only select a fully randomized name, rather than a random 2 part name.

    This makes it much harder to get "The Queen's Knockers"... short of typing it in, which is less fun. Decline :sad:
     
  10. King of Prussia

    King of Prussia Chieftain

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    Dec 7, 2011
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    I just want to add on to what others said about georgian walls. The UB is just so so so so meh. Why not do something more noticeable, that will have a meaningful impact? All walls are built faster. or all walls are stronger. all walls provide extra faith etc,. something that makes you go wow, they are not someone who i will attack lightly. doing something like making all walls quicker to build compared to normal, so making your UB not as much of go out of your way type of thing, would be nice. I don't remember off the top of my head where it is at in the tech tree(if its the same as the regular ren walls), but moving it up sooner wouldn't hurt either if they are in the same spot.

    i don't think i ever felt threatened enough to build them. the pacing of the game doesn't help either. I feel like i can quickly go form Med walls right into Ren walls in a short amount of time, and the urban defense perk feels like it is just around the corner, so close that i don't feel like using any production on walls anymore.(maybe basic walls if i feel like they could use a little extra protection or just to fire on something like barbarians)




    i guess i should be fair and say, that the AI usually votes for city center boosts in production, so building walls is generally quicker than before, combined with the policy card.
     
  11. TomKQT

    TomKQT Chieftain

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    For me it was incredibly annoying before GS, especially later in the game when I had nothing to build in my cities and had to scroll to the very bottom to the projects every 4 turns.
    But now with the buttons that jump quickly to the different types, I would probably prefer the old way (starting at the top and not at the last).
     
    Dearmad likes this.
  12. Hans Castorp

    Hans Castorp Chieftain

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    I think this does make quite a difference. They are not much more use, but they can be knocked out pretty quick with the right policy card and the city centre boost.
     
  13. Noble Zarkon

    Noble Zarkon Civ IV Emperor EQM Moderator Hall of Fame Staff Supporter GOTM Staff

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    I know but I was early in the Classical era and it told me I had 20 turns to go when there was nothing to indicate I was anywhere close.
     
  14. usadefcon1

    usadefcon1 Chieftain

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    For some reason I'm getting an adjacency bonus for mountains next to my Industrial Zone. Is this happening to everyone?
     
  15. StrideColossus

    StrideColossus Chieftain

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    Did you build Maccu Piccu?
     
  16. usadefcon1

    usadefcon1 Chieftain

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    I did the other day and totally forgot :crazyeye:
     
  17. Craig_Sutter

    Craig_Sutter Chieftain

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    Mounties don't upgrade to anything... As Canada, I built a whole bunch, thinking I would upgrade to helicopters... but to my chagrin...
     
  18. Casworon

    Casworon Chieftain

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    Norway is much more fun with the pilaging changes. Still i think they could do with a bit of a rework like england got.

    I enjoy using viking longboats to pillage all the worlds coasts. However from the mid-game onwards i wouldnt mind a change in strategy rather than just the ability of later melee ships to pillage.

    Think they should instead get something related too oil and late game coastal city production
     
  19. Hans Castorp

    Hans Castorp Chieftain

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    Yes, the Mountie is best thought of as a reusable Naturalist who can be bought with gold rather than faith...
     
    Karmah and nzcamel like this.
  20. Hans Castorp

    Hans Castorp Chieftain

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    Alternate leader: Harald V, ULA: Government Pension Fund of Norway: cities with oil grant 10% additional gold; each oil resource grants an amenity...
     
    Trav'ling Canuck likes this.

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