Changes not documented (or obvious) in patch notes

The game seems to remember where in the list of possible builds you were so you don't have to scroll from the top every time. Is this new?
Yes. It's also incredibly annoying. 'Where I was last time' is not where I want it to default.

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The minimum settling distance hasn't changed, right? Because France somehow did this in my current game:
Rules Violation.jpg
Mind you, I don't know why the AI would even _want_ to do that. It's a terrible city site.
 
Am I crazy or did you need to complete the relevant tech to get the resource yield from a tile you settled your cap on before? I settled on tea and I already have a copy of tea to trade on turn 2. No irrigation. Can confirm from a second test I got a copy of Mercury from settling on it with no mining too. Is this changed?
 
Am I crazy or did you need to complete the relevant tech to get the resource yield from a tile you settled your cap on before? I settled on tea and I already have a copy of tea to trade on turn 2. No irrigation. Can confirm from a second test I got a copy of Mercury from settling on it with no mining too. Is this changed?

That's consistent with R&F. Probably vanilla, too, as I don't remember this being a change, but not 100% certain.

This makes settling on a luxury a good strategy if playing the mid-tier difficulty levels. Less likely to be useful on Immortal or Deity as your starting neighbour will almost certainly declare war on you in the ancient era and thus not be available to trade your luxury to, but sometimes you can get lucky and get a few gold out of them before the war starts.
 
That's consistent with R&F. Probably vanilla, too, as I don't remember this being a change, but not 100% certain.

This makes settling on a luxury a good strategy if playing the mid-tier difficulty levels. Less likely to be useful on Immortal or Deity as your starting neighbour will almost certainly declare war on you in the ancient era and thus not be available to trade your luxury to, but sometimes you can get lucky and get a few gold out of them before the war starts.
Wowwww LOL I have been playing wrong all this time. I really thought you had to have the tech before you got the yield.
 
Yes. It's also incredibly annoying. 'Where I was last time' is not where I want it to default.

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The minimum settling distance hasn't changed, right? Because France somehow did this in my current game:
View attachment 518090
Mind you, I don't know why the AI would even _want_ to do that. It's a terrible city site.
IIRC, that limit doesn't apply when the cities are on different landmasses.
It's always a good idea to use the Continents lens.
 
It's always a good idea to use the Continents lens.
Meh. It's a better idea if minimum settler distance is more clearly documented. I was just under the impression that was a universal rule, especially given how random and arbitrary continent divisions are.
 
Meh. It's a better idea if minimum settler distance is more clearly documented. I was just under the impression that was a universal rule, especially given how random and arbitrary continent divisions are.
My understanding is this is not based on continent, but rather land mass.
 
I'm unable to call an emergency session against genghis in my game, who took my CS, because 'There hasn't been enough time since the last emergency session'...

There is no information anywhere that I've looked as to how many turns I'd have to wait... the message doesn't tell me even when I mouse over it, civilopedia, wikis...

Anyways, don't think I've read about this before, so I thought I'd let you know. If I find out the exact timing needing between emergency sessions, I'll let you know. For now, I assume it'll be
when the 30 turns preceding emergency is over...

***Edit: Actuellay to be clearer, the message says that a SPECIAL SESSION cannot be called so soon after one was taken... so maybe not just emergencies ***
 
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Wowwww LOL I have been playing wrong all this time. I really thought you had to have the tech before you got the yield.
That's probably a hangover from Civ5 since it's the case there.
Also OP, can you please put a link to patch notes (base-RF and GS too) so someone like me can know which change is already there.
 
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Meh. It's a better idea if minimum settler distance is more clearly documented. I was just under the impression that was a universal rule, especially given how random and arbitrary continent divisions are.

Whatever other strengths Civ 6 may have, documentation of the rules is not one of them! :lol:
 
Am I crazy or do Dido's builders also get +2 movement and +2 sight while embarked?

2 games and I still can't tell. :crazyeye:
 
Am I crazy or do Dido's builders also get +2 movement and +2 sight while embarked?

2 games and I still can't tell. :crazyeye:

Do you even physics?
When sea levels rise, embarked units float higher, and so they can see further out to sea.
 
Did they remove the -18 diplo penalty for "you own a city we have"?

Does the -18 "you occupy one of our cities" penalty still exist? Did anyone test that?

Yes, -18 diplo penalty still does exist. And as far as I have tested it, it works the same way as before. If you give at least one city back in the peace deal, the modifier is not applied.
 
The minimum settling distance hasn't changed, right? Because France somehow did this in my current game:
Being able to settle on different land masses despite not being minimum distance hasn't changed since at least Civ IV :-)
 
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