xienwolf
Deity
I've wondered far too often what was available through chipotle, and there is little information which is up-to-date. I compiled this list starting with what I had stumbled across myself, but then expanded it by actually searching the DLL for the most common reference to Cheatcode enabled. This was compiled for Fall Further Mod-team, and I have added quite a bit to what is revealed/displayed. I appologize if I forgot to remove something from the list which isn't available in the base code.
Unfortunately, this did NOT reveal the key commands which I have stumbled across, like CTRL+SHIFT+CLICK and the others listed at the end of the post.
CTRL+MOUSE_HOVER
ALT+MOUSE_HOVER
SHIFT + MOUSE_HOVER
SHIFT + ALT + MOUSE_HOVER
CTRL + ALT + Z - Change Human control to next Player (Doesn't seem to work for looping back to Player 0 where you started though)
CTRL + ALT + D - Opens Debug Menu, lots of things you can do in here, the only ones I understand are ones well explained or that I have played with. Careful, some of these can crash the game when you select them. Some amazing tools though for figuring out graphics, especially the LSystem and Tree junk.
SHIFT + [ - Decreases a units strength that your mouse is over by 0.2.
SHIFT + ] - Increases a units strength that your mouse is over by 0.2.
SHIFT + T - Add a tech or Gold to any player
CTRL + ALT + 4 - Increases your gold by 1000.
SHIFT + CTRL + LEFT_CLICK - Place Objects menu. Quickest way to make a stack of units for testing purposes. Can add any number of units or a city to any player
SHIFT + F1 - Opens the Replay Screen, you can view everything up through the current turn without ending the game
SHIFT + F2 - Opens the Debug Menu, which allows you to view a good amount of player to player data in a nice grid layout (Team relations, Attitudes, Civics, lots of numerical data like Power/Asset values, number of units in each AI Type, connected resources (and quantity). Can also see some strange screen with Map details that are completely illegible on the resolution I use...
SHIFT + F3 - Opens your Score Ranking (which leader you rank as equal to)
SHIFT + F4 - Opens the final screen which shows all the leaderheads and what they think of you post-victory. Somewhat useless...
Unfortunately, this did NOT reveal the key commands which I have stumbled across, like CTRL+SHIFT+CLICK and the others listed at the end of the post.
CTRL+MOUSE_HOVER
- Hover a unit in city zoom (to select for building)
- Displays the numerical value that the AI assigns the unit for each possible UnitAI (so if the highest number doesn't match what you want the AI to do with the unit, something needs tweaked)
- Hover a Building in City zoom (to select for building)
- Displays the numerical value that the AI assigns to the building
- Hover a City
- Shows Danger Value for the owner's AI consideration, Defenders and Workers that it has and needs as well as closeness calculations for the player/team
- Hover a unit
- ID & Current Mission (including destination), also Group ID and average health
- Hover any Owned Tile
- Civic values for that Civilization
ALT+MOUSE_HOVER
- Hover owned Territory
- Shows the AI that the player is using, how many cities they control
- Hover a City
- Shows rankings for the Civilization who owns it for each Yield & Commerce type
- Hover any tile
- Values for city founding in that plot for all relevant players plus info on the number of sites an AI has selected in the area. If the plot is one of the selected ones for an AI then a yellow X appears next to the player. Also shows how many missionaries the plot owner thinks he needs (if more than 0) and shows PlotDanger if there is any EnemyOffense value detected and a relative power scale. Shows AI Strategy type and battleplan
- Hover a Unit
- Indicates Group Number, size and if they are leading the group
- Hover a Tech
- Shows a list of all Players who are alive which tells: LeaderName: CurrentResearchItem (ResearchPerTurn->NumTurnsToCompleteCurrent)(CurrentStoredResearch/TotalNeededResearch)
SHIFT + MOUSE_HOVER
- Hover a Unit
- Assigned AI Type & Sacrifice Value (Sacrifice Value is used when trying to break a city/stack. If odds are not favorable, highest Sacrifice Value is sent in to die first)
- Hover any Tile
- X/Y Co-ordinates, Area ID, River Flow Direction (if any), Found values (generic player), plotgroup assignment and bonuses available for that group (seems to only show bonuses the active player can see, with bonus values according to active player's AI), Culture Values (precise numbers), tells what the bestbuild is for the plot (improvement workers want to place there) & Stack Strength Breakdown. If tile is a city, it will display "I spy with my little eye..." "also UnitCombat Types...." which is supposed to show the UnitClassWeight and UnitCombatWeight values for the city owner. Since nothing shows at all anytime I try it, I am quite confused as to what the weights are.
SHIFT + ALT + MOUSE_HOVER
- Hover a tile in City Radius
- Tells if City is working it and how highly the city values working on it, if a bonus present, tells all player's value toward that bonus
- Hover a City
- Shows a map of all workable tiles, highlighting those worked and stating value of working for each tile, also has multipliers for yields via player/city/specialist, plus commerce exchange rates, and shows if Finaincial Trouble ($$$!!!)
- Hover a Resource
- Shows value each AI places on that resource
CTRL + ALT + Z - Change Human control to next Player (Doesn't seem to work for looping back to Player 0 where you started though)
CTRL + ALT + D - Opens Debug Menu, lots of things you can do in here, the only ones I understand are ones well explained or that I have played with. Careful, some of these can crash the game when you select them. Some amazing tools though for figuring out graphics, especially the LSystem and Tree junk.
SHIFT + [ - Decreases a units strength that your mouse is over by 0.2.
SHIFT + ] - Increases a units strength that your mouse is over by 0.2.
SHIFT + T - Add a tech or Gold to any player
CTRL + ALT + 4 - Increases your gold by 1000.
SHIFT + CTRL + LEFT_CLICK - Place Objects menu. Quickest way to make a stack of units for testing purposes. Can add any number of units or a city to any player
SHIFT + F1 - Opens the Replay Screen, you can view everything up through the current turn without ending the game
SHIFT + F2 - Opens the Debug Menu, which allows you to view a good amount of player to player data in a nice grid layout (Team relations, Attitudes, Civics, lots of numerical data like Power/Asset values, number of units in each AI Type, connected resources (and quantity). Can also see some strange screen with Map details that are completely illegible on the resolution I use...
SHIFT + F3 - Opens your Score Ranking (which leader you rank as equal to)
SHIFT + F4 - Opens the final screen which shows all the leaderheads and what they think of you post-victory. Somewhat useless...