"Stop! We warned you once! Next time we will kill you!"
"Wh told you about Cape Town? We will kill him! We had good harvests this year, and we can share some resources with you."
Than it's only an aesthetic issue. I was worried at first that the jumbling affected the diplomacy or influence decay.Yeah it has no effect beside visual glitch. After it chooses the right texts everything looks totally normal.
It's just the visual jumbling glitch is irksome. I want to speed up the encounters at the beginning of new games.Why would you do that? Don't you like it? Is some text broken? I thought it would be good idea to add some random texts.
December is good month. We'll all have a solid patch coming out soon. Take some time to enjoy a game or two if you have holidays.I fixed visual text glitch. Will be publish with next iteration, but I need to tweak few more things before that. It works much faster now.