City-States Leaders for VP

I saw a typo in the random text:

<Row Tag="TXT_KEY_CITY_STATE_GREETING_NEUTRAL_2">
<Text>Hello passerby. You entered territory state of [COLOR_CYAN]{1_civ}[ENDCOLOR]. We do not ant any problems.</Text>
 
v7m5 is ready to use.
I added over 40 new texts, and also fixes some old ones.
I reverted changes to Singaporean leaer.
I also master art techniques. Using layers I managed to make better quality Sana'a leader for those who use @pineappledan's Timurids mod.

Don't forget to check new screens in main post!
 
v7m6 with few corrections is out.
 
When first meeting city state, the text cycles quickly and becomes jumbled sometimes. Than other times, it shows several lines within a few seconds and chooses one finally.

Than, when clicking on the CS later, it has more random text it seems.

Code:
"Stop! We warned you once! Next time we will kill you!"

"Wh told you about Cape Town? We will kill him! We had good harvests this year, and we can share some resources with you."
 

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Yeah, about jumbling, Im aware of this, but have no clue why it can happen. It is one CS on 20 appx.

Clicking later on CS (after discovering) picks new random text every time. There's no text assigned to CS. It would be too much resource consuming. Texts are divided by pools so it merges few small parts into big one. Look that cape town is hostile and both texts are mean.

In your example of Cape Town first text is the situation where you are not the first civ that met that CS (you even got 2 influence). Second is just regular visit after first meeting (influence decayed by 1).
 
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Glad you like it @John.B.C. Do you experience similar jumbling issue?
 
I'll have to get back to you on that on, because I haven't been paying attention to that.
 
Yeah it has no effect beside visual glitch. After it chooses the right texts everything looks totally normal.
 
Yeah it has no effect beside visual glitch. After it chooses the right texts everything looks totally normal.
Than it's only an aesthetic issue. I was worried at first that the jumbling affected the diplomacy or influence decay.

Thanks for your work! It is beautiful as always!
 
v7 with Canadian compatibility leaders.
 
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v7.1 with small non-gameplay changes. Just cleaning all mods.
 
Everything after "<!-- Personality texts -->". An you need to modify lua to not throw any erros. If you comment texts then you will have strange things appear. It is not so easy.

Why would you do that? Don't you like it? Is some text broken? I thought it would be good idea to add some random texts.
 
I will look through code. I have some idea what can cause the problem.
 
I fixed visual text glitch. Will be publish with next iteration, but I need to tweak few more things before that. It works much faster now.
 
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v8 with important bugfix.
 
I submitted an edited MinorCivDialogs.xml file on GitHub that fixed a number of unnatural phrases and also fixed a few spelling errors as well :)
 
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