Hm, fair enough. Another thought: is it possible to simply remove unused civs from the Custom civilizations folder or will this not work?![]()
Update: Clearing caches, rebooting, and reinstalling Gold. No fix. Unloaded Gold, ran BTS standard, all worked fine. No OOS errors, no crashes.
This isn't really a bug, well at least I assume it isn't, but when I load the mod it takes anywhere from five to ten minutes for it to start up. I have a pretty fast computer so it sort of surprised me to see that much of a wait.
That would require a lot of work moving art and rewriting art file paths, which I don't want to do. Any volunteer who wishes to make it, is welcome.
Apart from being a playable mod, CIV Gold has another important function and that is, being a civ library for other modders to use. In the current state it is very easy to take out a civ to use in your own mod. When you start 'pakking' the art, you will lose some of the plug & play nature of this library.
During the development phase it was a tough call to make: slow loading vs. plug & play. We opted for the latter.
Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml
This file is where most of the changes to the default civs reside. Change <bPlayable>0</bPlayable> and <bAIPlayable>0</bAIPlayable> both back to 1 for CIVILIZATION_NATIVE_AMERICA to activate this civ and leader.