CIV Gold BTS - Technical Support

Hm, fair enough. Another thought: is it possible to simply remove unused civs from the Custom civilizations folder or will this not work?:confused:
 
Hm, fair enough. Another thought: is it possible to simply remove unused civs from the Custom civilizations folder or will this not work?:confused:

Absolutely. In fact, I think we provide a description on how to do this earlier in the thread.

The biggest thing in the Diplomacy.xml, which is not modular. If you remove a civ (say, Troy), you will have to delete the Hector entry in the Diplomacy xml. If you don't, the game will still work fine, you'll just get xml error messages.

If you want to remove an added leader (to a Firaxis civ), you will need to edit the Gold civilizationinfos.xml to remove the reference in the Civ entry, as well as the diplomacyinfo.xml.

So it isn't hard to do - just remove a folder and make one or two quick edits. You could probably remove 20 civs in about 5-10 minutes if you wanted.
 
Is it expected that games started with Gold 3.0 wouldn't open in Gold 4.0? If I try to open an old game, an error flashes too quickly for me to read it, then Civ exits to the desktop. Is there anything I can do to continue playing the old game, other than unload 4.0 and reload 3.0?
 
I think we changed too much of the CG 3.0 part of CG 4.0 and broke savegame compatibility, but I did not look into this during development. Not sure if there is something to be done.
 
Happy to report that while implementing 7 custom civs and 12 LHs from CIV Gold BTS 4.0 (Final) into The Crusades for CIV Gold BTS I've encountered no problems whatsoever.:goodjob:
 
Here's a very odd one. Direct IP game. My buddy comes in and manually selects Philip of Greece. On my screen, though, it shows up as Collins of Ireland. He switched to Collins on his end, it showed Kekkonen on mine.

The game crashes for him when we try to start it, or it loads, then immediately goes to OOS errors.

He is reinstalling Gold to see if that does it. I'll post to let you know if that resolves it, but it seemed like the kind of issue worth reporting.

Update: Clearing caches, rebooting, and reinstalling Gold. No fix. Unloaded Gold, ran BTS standard, all worked fine. No OOS errors, no crashes.
 
Update: Clearing caches, rebooting, and reinstalling Gold. No fix. Unloaded Gold, ran BTS standard, all worked fine. No OOS errors, no crashes.

I've seen that "shift" before, but I cannot recall what the issue was.

So just to clarify the above - he reinstalled and still had the same problems (crashes, different LH showing). But when he runs BtS clean, there are no issues. Correct?

Does he have any other mods installed? Has he modded anything in the Firaxis directories (like Dale's Combat Mod)? Are you both patched to 3.13?
 
This could be related to some of the XML dependency bugs (that will be fixed in the upcoming patch) in other place of the CIV Gold modpack. Once those bugs are in, they can lead to strange behavior like you described.
 
This isn't really a bug, well at least I assume it isn't, but when I load the mod it takes anywhere from five to ten minutes for it to start up. I have a pretty fast computer so it sort of surprised me to see that much of a wait.
 
This isn't really a bug, well at least I assume it isn't, but when I load the mod it takes anywhere from five to ten minutes for it to start up. I have a pretty fast computer so it sort of surprised me to see that much of a wait.

That's the norm. It's an immense mod with a tonne of graphics and hundreds of XML files. Once it starts, it should run smoothly enough.
 
This has been mentioned before (in fact by Team itself), but Team hasn't got the time to PAK the graphics files - which would really help!:mischief:
 
No, what Team said was that Pak-ing would break open modularity, which is a goal of Gold. If they Pak, other mods can't very easily incorporate Gold components. Now, if someone not on team wants to Pak the files, well, I'm sure we'd all be quite grateful.
 
That would require a lot of work moving art and rewriting art file paths, which I don't want to do. Any volunteer who wishes to make it, is welcome.

This was the answer on my question if a PAKed version was feasible. (No word on broken modularity);)
 
No, this was the first response to your question about Paking. It's on the previous page:
Apart from being a playable mod, CIV Gold has another important function and that is, being a civ library for other modders to use. In the current state it is very easy to take out a civ to use in your own mod. When you start 'pakking' the art, you will lose some of the plug & play nature of this library.

During the development phase it was a tough call to make: slow loading vs. plug & play. We opted for the latter.
 
Here's another odd one. After a bunch of hours of play, some LH's stopped displaying. Specifically, Montezuma (all black) and Marti (strange floating teeth against the background). They had displayed earlier in the same play session. Not positive this is linked to Gold, but my oddball theory is that in the mid of the play session I met some new Gold Civ that has an XML error in it that somehow impacted their display. Other LH's continue to display correctly.
 
In the OP you mentioned you "turned off" Native America. Well, I plan on removing a few Civs, a couple of which are Native tribes. So basically which file do I use to turn Native America and Sitting Bull back on?
 
Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml

This file is where most of the changes to the default civs reside. Change <bPlayable>0</bPlayable> and <bAIPlayable>0</bAIPlayable> both back to 1 for CIVILIZATION_NATIVE_AMERICA to activate this civ and leader.
 
Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml

This file is where most of the changes to the default civs reside. Change <bPlayable>0</bPlayable> and <bAIPlayable>0</bAIPlayable> both back to 1 for CIVILIZATION_NATIVE_AMERICA to activate this civ and leader.

Thank you very much. :)

I'm assuming changing, <bLeaderAvailability>1 to <bLeaderAvailability>0 will do the same for custom leaderheads in the original Civs?
 
The Khmer scout is not appearing--only the flag displays. I am assuming--since everything else appears--this is a general issue, and not just linked to the odd graphic stuff I've been experiencing.

Also the Albanian music is _way_ louder than the game volume. Quite shocking ...
 
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