CIV Gold BTS - Technical Support

The Ainu error can be fixed by finding the Text XML file in the Ainu directory and changing the instances of HAMMASU / Hammasu to HAMAMASU / Hamamasu.

The Poland fix is unconfirmed, but is likely due to the NoShader entries in the ArtDefines files.

Go to the leader folder in Poland ('Sobieski' and 'Casimir' - 'Walesa' seems fine). Find the ArtDefines file. There is a line called NoShader.

Sobieski's says 'korona100.nif'. This needs to be changed to 'Sobieski.nif'

I can't recall what Casimir's says, but it needs to be changed to 'Casimir.nif'.

I cannot guarantee that this resolves the problem, but it should.

As for a patch, it won't require re-downloading the whole thing. We'll have a patch file with the appropriate changes.

Toltec border problem is likely due to the colour we chose not being distinct enough to show. Not sure if this is dependent upon graphic settings or not. I'll look into it tonight.
 
OK, I see I missed a few posts: if LHs are fixed, I can use them in my updates - otherwise I don't think I can be much of help, as I don't know the first thing about modding. (So I'd better wait for a patch...):mischief:

BTW, any sign of an add-on yet?:confused:
 
Question - If I simply delete the folders containing civs or leaderheads I don't want, will this cause any problems in the game? I know that I can just set each civ as unplayable, but I want to reduce loading times (and increase free hard drive space) as well.
 
Question - If I simply delete the folders containing civs or leaderheads I don't want, will this cause any problems in the game? I know that I can just set each civ as unplayable, but I want to reduce loading times (and increase free hard drive space) as well.

All leaders are referenced in the master Diplomacy xml file (which Firaxis did *not* make modular). So deleting say, Lenin, will cause an XML error due to the presence of the tag in the Diplomacy XML. This won't affect the game, however.

Fierabras will have to comment further, but so far as I know you can delete the Masaai or Italy or Vedics or whoever with no additional issues. But do wait for him to comment, as he knows the connectivity of the XML in this build better than I do.
 
Yes, Bob, but instead of deleting them, why not move them to a folder named 'Removed' (Mods/CIV Gold/Removed)? This way you can plug them back in if you wanted them again.

The only problem you will encounter for sure is XML errors about missing leaders on startup. This is due to the unmodular diplomacy XML file. I would suggest to do the following:

1. Make a copy of Mods/CIV Gold/XML/GameInfo/CIV4DiplomacyInfos.xml and place it in the Removed folder as backup.

2. Go back to Mods/CIV Gold/XML/GameInfo/CIV4DiplomacyInfos.xml and open that file in a text editor (like Notepad) or a XML editor. Remove the <response> entries for the leaders you have removed with the civs.

3. Make a copy of Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml and place it in the Removed folder as backup.

Another thing to watch out for is when you remove civs that are being referenced as derivative in other civs in Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml. These are: Yemen, Tibet, Nubia, Canada, Austria, Thailand, Togo, Indonesia, Brazil, Ukraine, Argentina, Sweden, Maasai.

In this same file the custom leaderheads are being referenced. When you remove any of these, then you also have to remove the <leader> entry for the civs they belong to.
 
Fierabras, I noticed you checking out 1000 BC for CIV Gold BTS: does Parakshita show up properly? (I've used the Vedic Ajatashatru LH to represent him and on my comp I got only eyes & mouth, but I figured this 'd be a graphics issue, so I'd include him anyway - unless I get complaints about him.):confused:

@Wyz sub10: Alright, will wait.
 
Another thing to watch out for is when you remove civs that are being referenced as derivative in other civs in Mods/CIV Gold/Assets/Modules/Default_CIV4CivilizationInfos.xml. These are: Yemen, Tibet, Nubia, Canada, Austria, Thailand, Togo, Indonesia, Brazil, Ukraine, Argentina, Sweden, Maasai.

In this same file the custom leaderheads are being referenced. When you remove any of these, then you also have to remove the <leader> entry for the civs they belong to.

Sorry to bother you again, but I'm not completely understanding this last bit. You're saying that if I remove any of those civs you mentioned, I have to delete their leader entry in Default_CIV4CivilizationInfos.xml? I ran a search in notepad and couldn't find the leader's names in that document. I can see the bit where it puts, say, Nubia as a derivative civ from Egypt, so if I were to delete Nubia would I have to delete the <DerivativeCiv>CIVILIZATION_NUBIA</DerivativeCiv> line as well? I'm just not getting what you mean when you talk about the <leader> tags, I don't see where the parent civ references it.

EDIT: Never mind, I thought your two paragraphs were related. I understand what you mean now; if I delete a civ that has a parent civ, I need to remove the <derivativeCiv> tag, and if I delete a new leader for a firaxis civ I need to delete that <leader> tag which happens to be in the same file.
 
EDIT: Never mind, I thought your two paragraphs were related. I understand what you mean now; if I delete a civ that has a parent civ, I need to remove the <derivativeCiv> tag, and if I delete a new leader for a firaxis civ I need to delete that <leader> tag which happens to be in the same file.

Exactly!

We edited derivative civs because, we the new additions, others just made more sense (like Nubia for Egypt and Indonesia for the Netherlands).
 
Ok, just to make sure: don't delete the tag-construct of <DerivativeCiv> but change it to:

Code:
<DerivativeCiv>NONE</DerivativeCiv>
 
@JEELEN: yes, the Parakshita/Ajatashatru leaderhead showed up as it should. I noticed from your screenshots that you are running low graphics and this leaderhead is one of the more "rich-graphical" leaderheads, so I think that's why it doesn't show up for you. I am not an artist, so I don't know if something can and/or need to be fixed.
 
O goodie! I was a tad bit worried about that one. (If Hiram get's fixed - in the patch, I gather - I can include him in a little update.);)
 
So just to clarify, when I remove a leader, everything highlighted here is what I would need to delete in Civ4diplomacyinfos.xml if I wanted to remove Afonso:

Spoiler :
xmlquestionwx5.jpg
 
Success is misspelled in the First Contact text for Austria/Franz.

Code:
<English>Greetings to you, [CT_NAME]. Let us work side by side. It is said that succes has more than one father.</English>

Also, the city list for Chile has some important missing entries (For instance. Villarrica, founded 1552, had several large gold deposits and was a place for commerce with Buenos Aires and other nearby cities, including trade with natives) and the order is not historically correct (La Serena was the first city founded after Santiago)

In addition some entries should be removed or at least moved to the last (For instance: Puente Alto was founded 1898)

The order for the first cities should be
Code:
	<City>TXT_KEY_CITY_NAME_SANTIAGO</City>
	<City>TXT_KEY_CITY_NAME_LA_SERENA</City>
	<City>TXT_KEY_CITY_NAME_CONCEPCION</City>
	<City>TXT_KEY_CITY_NAME_VALDIVIA</City>
	<City>TXT_KEY_CITY_NAME_VILLARRICA</City>
	<City>TXT_KEY_CITY_NAME_OSORNO</City>
	<City>TXT_KEY_CITY_NAME_VALPARAISO</City>
	<City>TXT_KEY_CITY_NAME_CASTRO</City>
	<City>TXT_KEY_CITY_NAME_SAN_BERNARDO</City>
 
So just to clarify, when I remove a leader, everything highlighted here is what I would need to delete in Civ4diplomacyinfos.xml if I wanted to remove Afonso:

Yes, this is correct and XML Marker is a nice program to make those changes.
 
Success is misspelled in the First Contact text for Austria/Franz.

Code:
<English>Greetings to you, [CT_NAME]. Let us work side by side. It is said that succes has more than one father.</English>

Good catch. I'll make the correction.

Also, the city list for Chile has some important missing entries (For instance. Villarrica, founded 1552, had several large gold deposits and was a place for commerce with Buenos Aires and other nearby cities, including trade with natives) and the order is not historically correct (La Serena was the first city founded after Santiago)

In addition some entries should be removed or at least moved to the last (For instance: Puente Alto was founded 1898)

The order for the first cities should be
Code:
	<City>TXT_KEY_CITY_NAME_SANTIAGO</City>
	<City>TXT_KEY_CITY_NAME_LA_SERENA</City>
	<City>TXT_KEY_CITY_NAME_CONCEPCION</City>
	<City>TXT_KEY_CITY_NAME_VALDIVIA</City>
	<City>TXT_KEY_CITY_NAME_VILLARRICA</City>
	<City>TXT_KEY_CITY_NAME_OSORNO</City>
	<City>TXT_KEY_CITY_NAME_VALPARAISO</City>
	<City>TXT_KEY_CITY_NAME_CASTRO</City>
	<City>TXT_KEY_CITY_NAME_SAN_BERNARDO</City>

I based the Chile city list on modern Chile, but I can make sure the cities you note are mentioned.
 
While updating 750 for CIV Gold to 4.0 Final I noticed the following UBs are missing the explanation for what civ they are (I noticed this in the Worldbuilder, but I assume it's the same in-game):
- Charrenda Arena
- Poro.
The same goes for the Legion UU. (Is it supposed to replace the Pretorian?)

Also, I have some doubt on the Batavian UU's name "Alae Miliaria". (As I don't know the exact extension I may be wrong, but Alae Militaria seems to make more sense.):confused:

EDIT: I would have included more LHs from 4.0 but I got a gamecrash when trying to implement Alfonso and Masinissa. (Not sure if one or both were culprits; given the load time of the mod I just went on with my update - I still got more scenarios waiting...) I do have the relevant SAV files, if that might help.
 
Also, I have some doubt on the Batavian UU's name "Alae Miliaria". (As I don't know the exact extension I may be wrong, but Alae Militaria seems to make more sense.):confused:

Well since I created the Batavian Civ and named the UU I think I can field this one safely. There is no problem with the UU name. It is spelled correctly in Latin. The only primary sources that could be found in the research were from Roman accounts and if you read the Civilopedia entry you will see that they were used heavily by the Roman military. If I could have found a good Germanic name for them I would have used that instead, but alas there were none to be found.
 
I believe you; I know the Batavii (as German auxiliaries in general) were valued by the Romans militarily. I just didn't know the Miliaria, so I thought it might be a typo. That stuff happens even to me. But thx for clearing it up, I trust you did your research.;)
 
Whenever i try to load the mod, it loads it as usual, exits the game, says "loading civ 4 BTS" then does nothing after that.

Any ideas? maybe i installed it wrong.
 
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