Civ V retail WON'T be in a box

Ever since SMAC the quality of the manuals has gone down.:sad:

yeah I remember the smac manual. There was a day I used to read the entire manual cover to cover before ever starting the game. But these days I have the immediate gratification syndrome and have to start playing after reading only the first part of it. I do believe SMAC I read the whole thing before playing. I had good discipline back in those days.

I'll miss manuals, but like the above mentions, they haven't been that great since the smac days. The only useful thing they tell you is how to operate the game (key commands etc). You won't find in depth information on things like corporations in civ4 (I never really knew how they worked until reading the in depth thread here)
 
Yech - where'd that puking emoticon go? ;) If there was one negative to the advent of CD's, it was the loss of so much great liner art and album cover art. Take a look at Iron Maiden's album covers some time - Riggs' details were so impressive, and now you need a magnifying glass to see them (and I'm not even that old yet!). And you'll never see a CD liner with a working zipper (Stones fans know whereof I speak).

I absolutely agree wholeheartedly about the old LP album covers vs. CD liner notes. The art that went with an album was sometimes so great, so well done, that it became decades-long lasting icons of pop-culture (think Floyd's prism, the Beatle's crossing the street, the lips...) The direct relationship between music and paintings has been a century tradition dating back to at least Impressionism, and even before that if you count other mediums like Opera or Architecture.

However, we're not talking about music and cover-art. We're talking about a computer game, which I will be among the many detractors to Ebert and say Yes, Games Are Art (well, some of them are, anyway), but in this case, the medium by its very nature combines the visual and audio aspects of the art into one interactive format, as opposed to a music album where the cover art and the music are typically separate entities. When music and visual art weren't separate, they were music videos, in which case the cover to the VHS/DVD/Blu-Ray of the Video was really unimportant in comparison to the video itself. The same really applies to games.

At one point in time, the cover-art to a game was crucial to selling it, because graphics were so limited in scope (if they indeed existed at all). Zork's iconic brick lettering and opening door, for instance. Plus the advertising budget for new games was practically nil when gaming was in its infancy. Sales depended largely on consumers curiously browsing new titles at the game store and seeing the large box with the cool cover art to convince them to buy a game that consisted of pure text.

But these days, games have their own advertising budgets, there are blogs, web pages, entire magazines, even TV networks dedicated to bombarding us with info about new games, and rabid-fanbases of established franchises. With the advent of fileshares like Steam, some will never see a game-inna-box again. Even if it came in a box, let's face it, most of us would buy Civ5 even if it came in a plain white box with nothing but black lettering saying "CiV" and a barcode. That never would have survived in the old days, but the dependency on game-cover art is so much less important now than it used to be, because the cover-art in most cases can't even begin to touch the experience of the game itself.

Lastly, it's CiV we're talking about, not Mass Effect, or Dragon Age, or some other epic of mind-blowing graphics. Even a book of hand-drawn game art would be rather pointless when you could head down to the local book store and get a modestly priced book of famous buildings and structures throughout history. My son has a book of famous world buildings like Ankor Wat and Hagia Sophia that he makes me read to him every night. Much better than what could have been included as "bonus art" in a CiV manual.

Also, as many have pointed out, the unit, building, and tech trees will all be obsolete by the time the game goes gold, even more so by the first patch, and will bear no resemblence to reality once expansion packs release. Literally the only thing the instruction manual would need would be a brief history of the development, and some basics on gameplay (like how to build improvements, how to move about), which is the least-likely to change aspect of CiV through all the patches and expansions. The rest is all contained in-game, or, let's be honest, in easily printed charts that will appear on Civfanatics about 30 seconds after the game is released.

So, why print big manuals and waste so many trees that could otherwise used to chop-rush an early wonder or something?
 
I still expect printed paper manuals to be in the retail boxed games I buy; I'm old-fashioned that way. I like to read them without having to peer into a computer monitor, e.g. when I'm lying in bed or am in a room away from my PC.

If it's a game that has become a favorite of mine, in addition to having purchased the original release, I will also buy the Game of the Year Edition or some other later release of it in order to get the manual in .pdf format. Yeah, I really like having manuals for my games!

Despite popular belief, there are publishers that still release retail boxed PC games that have printed paper manuals.
 
This is the same size of box used for all games these days. This thread's title is inaccurate. There's plenty of room in the box for a medium-sized printed manual (Unfortunately the days of 300+ page manuals are long past).
 
I still expect printed paper manuals to be in the retail boxed games I buy; I'm old-fashioned that way. I like to read them without having to peer into a computer monitor, e.g. when I'm lying in bed or am in a room away from my PC.

If it's a game that has become a favorite of mine, in addition to having purchased the original release, I will also buy the Game of the Year Edition or some other later release of it in order to get the manual in .pdf format. Yeah, I really like having manuals for my games!

Despite popular belief, there are publishers that still release retail boxed PC games that have printed paper manuals.


Just as there are still some gas stations that have "Full Service" by a cleanly uniformed attendent who will wash your windows, check your oil, and fill up your tires for free. However, they are fewer and farther between with each passing year, and to expect these, rather than considering them a delighteful novelty nowadays, is to expect constant disappointment when pulling into the local gas station and finding the clerk can hardly be bothered to ring up your order, much less look you in the eyes when you talk to them.
 
What are are you people talking about? Where I live, games haven't come in boxes for nigh on ten years. In fact, Civ 3 was one of the last games I've bought that came in a box. It's been almost all DVD cases since then.
 
Actually you can still get games on CD and in boxes here in the states. Yes Microsoft, being the environmentally friendly has switched from paper to plastic. The reason you get games on DVD now is they will not fit on cd's any more. With all of the graphics and videos and (lack of making anything PC, compact (streamlined) any more) you need more room on the media. I can just wait for the day when you have to have blue-ray media to get the game to fit. I personally like the idea of the DVD case, because you can put everything in one easy to open package instead of a box and a case. I do prefer to get a "starter" manual also in the DVD case.
 
Most games don't come with thick manuals now-a-days. Just technical manuals. Or panflet. This has an added bonus of saving the rain forest :P
Civpedia should give you more than a manual ever does, they may even include little movies like they did in civ rev in the civpedia.
Civpedia > Manual anyday.
 
I still expect printed paper manuals to be in the retail boxed games I buy; I'm old-fashioned that way. I like to read them without having to peer into a computer monitor, e.g. when I'm lying in bed or am in a room away from my PC.

If it's a game that has become a favorite of mine, in addition to having purchased the original release, I will also buy the Game of the Year Edition or some other later release of it in order to get the manual in .pdf format. Yeah, I really like having manuals for my games!

Despite popular belief, there are publishers that still release retail boxed PC games that have printed paper manuals.

My God! A post from the Grey Ghost I agree with. Miracles do happen. I too love the manuals, their demise will be a great loss.
 
Most games don't come with thick manuals now-a-days. Just technical manuals. Or panflet. This has an added bonus of saving the rain forest :P
Civpedia should give you more than a manual ever does, they may even include little movies like they did in civ rev in the civpedia.
Civpedia > Manual anyday.

I disagree. If you're lost, with a manual you can just read it cover to cover. With the civilopedia, you get even more lost wondering where to start. You can't see the forest because you see all the trees.
 
I disagree. If you're lost, with a manual you can just read it cover to cover. With the civilopedia, you get even more lost wondering where to start. You can't see the forest because you see all the trees.
I agree. When learning each new Civ versions, and especially with mods, I found myself looking at resources outside the game to help answer my questions. My Civ4 manual was used enough to justify its purpose despite the fact that it obsoletes so fast.

I've wondered how the loss of manuals might impact the dumbing down of games.
The more complicated the game, the more supplemental info the users require.
 
...With each successive iteration of civ, the manual became less and less important, to the point where with civ4 I don't think the manual any longer qualified as being worth the cost it probably took to make it...

I will say that the comments on why/ how Civ 4 was changed was a really good read, and to me, that would have been just fine as the whole manual (with a "see Civolopedia" comment, of course).

I still simply find something comforting in a hefty manual- I again bring up the smell- but it's a good point that the information seems to be less and less acurate these days.:rolleyes:
 
Alas, reduced manual quantity, and reduced art of Music LB's to CD's and now we have none when we buy digitally. This is all a sympton of Minimilisation, as Technology gets smaller, the stuff we used to fill the space in excessively large boxes becomes obsolete, as you don't buy a game snap the disk and throw it out your window like garbage and settle down with your lovely new manual with a nice cup of tea. No, if you wanted a book you'd specifically buy a book. A manual just isn't what your buying at the end of the day, things came with a manual but that wasn't the reason you brought it. With the increased storage capability of smaller devices, one no longer needs manuals, or the space to hold them in a game box. Manuals can be incorporated easily onto a PFD file to read if you wish, the only thing then needed is a technical leaflet with your game for simple stuff like, "turn on pc, put in disk, install!" and phone numbers if you have issues or w.e.
 
Not just for himself, manuals aren't needed if the game is chokablocked full of tutorials and tooltips. They might be wanted, but thats entirely different. For a long time now civ has been the pinical of this argument, you've heard of civlopedia, well its gotta be the biggest in-game tutorial/manual i've ever seen.
 
I'm personally not too bother about a physical manual. As already said, that information will be available online and kept updated as the game evolves.

What I am bothered about though is the lack of a physical medium. If I'm paying for something, I (more often than not) like to have something to show for my money. I want to hand my money over and receive a physical copy of the game, not download something with usage restrictions to a hard-drive that could fail without warning. :(
 
I liked manuals because they look cool, not that i actually read them or anything.
 
Not just for himself, manuals aren't needed if the game is chokablocked full of tutorials and tooltips. They might be wanted, but thats entirely different. For a long time now civ has been the pinical of this argument, you've heard of civlopedia, well its gotta be the biggest in-game tutorial/manual i've ever seen.

Exept of course that the Civilopedia for Civ4 was not actually done terribly well for a manual/tutorial. Was outdated at the time of delivery with quite a few false / differently implemented concepts and generally useless for anything but looking up specific information on e.g. a specific unit or a specific tech or the like. And the tutorial included with Civ4 was a disgrace not to mention the fact that it broke when you tried to save. :mischief:

I'm personally not too bother about a physical manual. As already said, that information will be available online and kept updated as the game evolves.

What I am bothered about though is the lack of a physical medium. If I'm paying for something, I (more often than not) like to have something to show for my money. I want to hand my money over and receive a physical copy of the game, not download something with usage restrictions to a hard-drive that could fail without warning. :(

You'll be able to buy a physical medium - you'll just have to register with Steam regardless.
 
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