is the Civ player a kind of godlike world-spirit, guiding a group of people who don't know they're a unity towards their destiny, inspiring the construction of wonders and guiding the people towards scientific inquiry; or more of a ruler, moving troops here and there and commanding construction?
In my view,
as a (competitive) game, it's the second of these two options.
In a game where you are competing with other players for some victory condition, the ultimate satisfaction will come from feeling as though the choices you made are what resulted in your victory (or that another player triumphed because he or she made better choices). At the end of a game of Monopoly, I want to feel that I won because I bought the right properties, traded properties advantageously, developed my properties well. Since Monopoly involves a good deal of luck, I can shrug off a loss if I know full well that I got crappy rolls, never got a chance to buy good properties, etc. But a well-designed competitive game should be designed such that the winner feels that the victory was because of more strategic play. So let's also get chess in the mix (yes, some Chex mix does sound lovely), as an example of a game so well designed that one's victory is entirely a result of one's own strategic play.
Now, for me, Civ lies in between Chess and Monopoly. The AI will never be sufficiently well designed that a victory (by me or it) is really entirely a result of better strategic play. (I don't play MP, and even if I did) moreover luck (starting terrain, goodie huts, key rolls in combat) also play more of a role than it ever does in Chess (which has only one single instance). But, because Civ has more turns than Monopoly, there's more of a chance for the mere luck-of-the-die to even out over the course of a whole game and therefore make my own strategic decisions be what really matters.
So, I'm not playing "the world-spirit of the Scottie" or of black. One consciousness (mine) is making choices designed to leverage whatever initial starting advantages I have (terrain, uniques, goodie huts) and whatever other developments there are in the course of a game into a game victory. And that makes me more like the dictator issuing build and marching orders than like an ethnicity gradually evolving over time. Even if the Scottie got some advantage over the top hat in the game of Monopoly, that would just be a game advantage, not a manifestation of some world-spirit of the Scottie.
Don't get me wrong. I love it that I can construct a quasi-historical narrative of some "people" as I pursue the activities that I think will move me toward one of the victory conditions. I in fact construct
elaborate narratives of what is going on in my people's lives as the game marches on and it's a huge appeal of for me of playing Civ. But
as a game the motivating factor for each of the many choices I make is game-advantage. It is one mind (mine), that makes all of those choices.
The stated design philosophy of Civ used to be that it provided the player interesting choices, or meaningful choices; I forget how they said it. They are meaningful
as choices in a game. I once had to choose between a granary and a water mill, so I elaborately played out in my mind which one would come in on which turn, and therefore what food and production advantage would I get at exactly what turn. (Others could probably have done it using math.) And the water mill came out like one hammer ahead of the granary over a fifteen-turn period. So I went with the water mill and I thought of that one hammer advantage as me playing the game better rather than worse. That was the archetypal Civ moment for me.
This should be made a thread its own right.