or give him better ones) or maceman model and give him the whole pallet of weapons (so we got many models, just everyone with anothr weapon) and helmets (for example the one from the spearman or axeman).seZereth said:what we definitely need is, an importer of existing civ 4 models into 3dsmax or blender!!!
as soon someone comes up with this, please someone do some simply things, use the swordsman (but please remove the shoulderplatesor give him better ones) or maceman model and give him the whole pallet of weapons (so we got many models, just everyone with anothr weapon) and helmets (for example the one from the spearman or axeman).
because this would give me a base of skinning/reskinning new units and shouldnt be so hard to do.
Killamike718 said:are there any plugins for Maya of this sort?! please tell me of any site or directory of a tool taht can help me import and export .kf or .nif files with maya 7.0, even if it is in production.
Neomega said:http://niftools.sourceforge.net/ is working on it for Maya 6.5
, i dunno
. Honestly, unit making has always been the main focus of modding, I got REALLY lucky in aquiring 3DS Max 5 even though 3D modelling is pretty much my life, and now what I have might not be sufficient? Firaxis had better open up this level of modding to a wider crowd or they'll just totally lose their 'unprecedented level of modding' for Civ 4.

Cool ameba unitsredblobsofdoom.jpg
