So this is where we left:
7 cities and 7 Workers at 500 BC is pretty good, but the start is pretty strong and you've seen in the video how I got them. Also, this is a Large map, so 6-7 cities are not what we're supposed to have, this map is Large Boreal and the AIs are at 10-11 cities atm., still, pretty good that we're almost keeping up with Deity AIs.
Let's look at the cities in detail again, because cities are what makes a good empire. Good and many cities = good empire.
The capital is far developed, has a Forge, 2 World Wonders and even a Monestary!
I always try to get up at least 1 Monestary (in my empire) from the religion that I run, and it's usually in the capital, to also make use of the research bonus. 10% are not much, but in strong, prospective Buro capitals, they do make a difference.
The city is running the special resources, an Engineer Specialist and is 1 turning a Worker, which shows the very good micro that I have in all of my games. Growing the Cottages would be superflous atm., because we cannot allow missing out on empire developement, so getting more cities, more Workers and more Granaries + Forges.
Also, while building Workers and Settlers, micro is always something special because Food gets converted into Hammers, so the Engineer is currently bringing about the same benefit as the Cottage, while giving GP-points.
The city is not working the Stone as one of the strongest tiles, but we're probably gonna find the reason to that when looking at the other cities.
2nd city, has good Food and therefor is quite large, only working the Food + the riverside Grassland + 2 Scientist Specialists. I chose this setup, because with the capital having 2 Wonders giving different GP-points, we definately need a city diverted to creating a GS. City 1-3 are usually the best for this, as they're the farthest developed ones.
The has or is getting the usual buildings, which are Granaries and Forges, and it's building a Library, because of culture reasons, because it then can sustain working those specialists even in Slavery, and because GNP is something really rare on Boreal.
Note: You definately want a Granary in all your cities, and 2nd best building in Domination / Conquest games are Forges and Barracks. Libraries come next, but are usually only necessary in cities for culture and specialist reasons.
Working Specialists with REP on Boreal is basically the only way of generating sufficient amounts of GNP.
3rd city, working the same micro, special resources, riverside grassland (city doesn't have any) , Specialists and the build-priorities are exactly like before. Granary, Forge, Barracks.
The city is getting a Sacrificial Altar, because GNP as told is the rarest thing there is on Boreal, and it's probably gonna get a Library directly afterwards. Prioritizing the special-Courthouse is probably because I thought that I'd whip this city very often, because it has strong production potential with the Copper, and I want to go to war asap.
I didn't know about how important GNP really is on Boreal and also didn't know about the importance of running multiple GP-Farms, otherwise this city would have definately been choosen for a Library, but I thought "production-city, produces troops, will be whipped, let's build a Sacrifical Altar" .
4th city, doesn't work the Stone, so we've found an error in my awesome micro. This city is noticably worse developed then the first two, that's why I told you that city 1-3 are the best for creating GPs.
We can see there, that I decided very early for building Sacrifical Altars, city has good Food so good Specialist potential and could very well get a Library too. I have something against Libraries in production cities, they usually give too little benefit, they're expensive to be built and apart from the capital, the culture benefit is usually the greatest one, but if I had known in before that this game would go until Cavalries and further, I would have either prefered a Library, or built troops to more Worker-steal and maybe even conquer a neighbour.
City has no Granary and the Workers are currently improving the Food. It's a good city for the future, but until now, it's nothing more then freshly settled with Traderoutes.
Let me say one thing about Traderoutes in very short: They're almost the most important thing in CIV! Traderoutes let a city sustain itself economy-wise, and apart from the capital which should grow as much as possible, good cities are small cities because the whip is a lot more efficient in small cities. 1

can be 2

, and small cities are also costing less maintenance, they even make you less attractive for declerations of war by the AIs!
So get your city connected to have Traderoutes as early as affordable, sometimes even give Traderoutes higher priority then Food! (In the case where you have i. e. Currency and when GNP matters more than production. )
And keep your cities small. All this talking from some users that Charismatic would be a good trait, is only because they can play nothing more than Cuirrassier-rushes and don't know how play properly. In Cuirrassier-rushes, a city needs to grow to generate the most research possible and to whip out the most Cuirrassiers possible, but in standard games, a good city is size 1-4, size 6-8 are cities that are ment to be grown large because they're ment to work Specialists or riverside Cottages, and good cities are using as much overlap as benefiting their productivity, but as little overlap as possible to prevent AI-DoWs.
6th city, claims Seafood and Silver which is important, but apart from this, the city has no great potential.
Only thing interesting: Working a Merchant instead of a Hammer-tile. This is (could be seen in the video) because I'm chopping out the Workboat, and expect the city to generate enough Food from then on. This shows good thought and good coordination during that round, so I'm not that good of a player, that I always have a Worker next to a freshly settled city, at least not until now :> .
Last city, getting one of those easy borderpops via Caste-Artists, one of the great reasons why Spiritual is such an awesome trait. Just think of all of those Monuments and Libraries which one doesn't have to build because one can get easy Culture and easy Specialists! Maybe SPI, after the current Gauntlet with Brennus is going to be my new favourite trait, probably I'll still rank it after PHI and IND though, maybe it's on paar with Financial and Creative, probably it's even better.
So that was the overview over the cities! We've seen 3 far developed and 4 non-developed cities, 5 cities are really strong, 1 city claims resources and one is mainly there for filler- and overlap-issues.
Let's shortly sum up the other parts of the game:
Asoka has Currency while he needs Metalcasting, and we're short before becoming him as a friend. This will lead me to switching the research to Aesthetics.
Lincoln has Theology, but no ways of becoming friends with him soon. Washington has Civil Service, but also no chance atm., because I couldn't build up +4 on trade-relations with him, due to the fact that he is far developed.
Pacal has Feudalism and HBR, but he's the Buddhist leader, so again no chances, but most Civs are teching Construction, so at least that will be available soon.
What's also gonna be available soon is gonna be Philosophy, because Mansa went for it (can be seen on first screen) . We have no possibility to trade it from him because he's also far advanced in tech, but Mansa going for Philsophy is always a good thing.
We definately have some religion-spreading to do, but the most important cities got Hinduism already.
Mansa (as always) would be willing to go against anyone, but (as always) we have no techs to trade to him. We're unfortunately not close friends with Pacal, otherwise we could bribe him against anyone too, but what's showing very good is the setup of good and bad AIs again. 2 AIs are at war, a 3rd is going to follow soon, and I'm sure, Peter and Pacal won't let themselves be waited on.
So:
- I research Aesthetics and begin on building the Parthenon, mainly for Failgold reasons but also because it's a good Wonder and because the 2nd city has nothing else to build, as we're still expanding and developing the cities, and that means no early warfare.
- I get Currency by trade from Asoka.
- I research Literature and begin on building the Great Library in the Capital. I do that even without Marble, because the GL with giving 10
+ research is probably the best Wonder after the Oracle, the GLH, the Mids and maybe the MoM in Huge / Marathon / Spaceraces.
- I continue on running the Engineer in the capital, because I want to get another GE if possible. Rush-building the Parthenon would be great with our specialist-driven Mids-economy.
- I research Drama, just because it's good trade-bait and because I think that with being first to Aesthetics, I can get it and double the research-bonus on Music.
- I let the capital grow.
- I settle 3 more cities, one claiming Horses.
- The GL gets build somewhere far away, Wonder was built in 0 time by Mansa to whom I traded Literature for the +4 relations bonus and gold. (Trade was unfortunately necessary, because there is 0 possibility to generate Gold on this map. )
- We get a GE and I rush-build the Parthenon! Yay!
- We get Confucianism!