brettman135
Stan The Man
- Joined
- Aug 11, 2006
- Messages
- 45
new turns up
azzaman333 said:I just looked through the rules, and there is something there I want to clarify. Attacking very early. Is it ok to attack before another civ can build their first defender? I'm asking because I am unable to do this, whilst other civs can. Also, civs such as my own which start with hunting cannot even use the scout for defense.
Thoughts? Opinions? Why I should stop drawing attention to the lack of defenders in my capital?![]()
IglooDude said:Well, the scout can be used for defense, but who does that (besides someone that starts very close to someone else)? I personally think there should be a 10-turn automatic no-war-declaration at the beginning of every MP game for that reason, 10 turns is enough to allow everyone to build their first warrior if they hustle, and if they don't, them's the breaks.
I agree, 10 turns it should be.IglooDude said:Well, the scout can be used for defense, but who does that (besides someone that starts very close to someone else)? I personally think there should be a 10-turn automatic no-war-declaration at the beginning of every MP game for that reason, 10 turns is enough to allow everyone to build their first warrior if they hustle, and if they don't, them's the breaks.
IglooDude said:Speaking of unclarified rules, we're dispensing with the prohibition on double-moving, given a few people in favor (of double-moving) and none opposed, unless there are strong feelings to the contrary that haven't been expressed yet.
ComradeDavo said:Well...can we decide it within the next 2 turns...hint..hint.... *paranoid*
HitAnyKey said:What is it that needs to be decided again? I havn't yet fully turned on my brain this morning.![]()
Whomp said:Igloo as you know we've seen this in another game and the result ended in the elimination of a player very early.
I would like to hear what the players believe if I need to make a decision.
A few things for consideration by the players:
1. The playing field early is not level. Some civs start with a scout instead of a warrior.
2. The number of players and map size should be taken into consideration.
3. Diplomacy.
IglooDude said:Speaking of unclarified rules, we're dispensing with the prohibition on double-moving, given a few people in favor (of double-moving) and none opposed, unless there are strong feelings to the contrary that haven't been expressed yet.
.Shane. said:I would make 1 exception and that is, if you declare war. So, you don't wait till the end, declare, and then take 2 turns in a row.
Other than that, doesn't matter to me.
As for wars, how about a "no wars until 3000 BC" rule?