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- Mar 17, 2007
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I feel like taking Irdento's definition of "DRM" as gospel is like taking the MPAA's definition of "DRM" without critical assessment. They're known for overly-rosy interpretations that emphasize the positives, and omit any negatives. I can also point to at least one historical inaccuracy in their quoted description - many DRM solutions have had nothing to do with "bind[ing] the game to a legitimate user account", but have been more traditional anti-copy or disc-check systems. And you could argue that is technically something else, but from a consumer standpoint, it's a form of DRM.
I'm also reminded of an interview of Jon Shafer, lead designer of Civ V, that I read recently (the interview is from 2019):
This is not an endorsement of pirating Civ2 (although if you're reading this, Firaxis/2K, please make it easier to buy a legitimate copy of Civ2 so Jon and others can go legit), but it's an interesting data point. Civ has always been a series with a long tail, unlike some games which see most of their sales in the first month. If Civ2 had had Denuvo DRM, would Jon Shafer have ever played Civilization? Would the series have lost its lead designer of a future iteration due to DRM?
Jon went on to develop Civ III and IV mods before being hired by Firaxis shortly after Civ IV's release, and I presume that he bought legitimate copies of Civ III and its expansions, as well as Civ IV. So it's interesting to think... 2K is likely seeing dollar signs in February 2025, and the decision likely will increase those, unless it turns off too many long-time fans. But is that the best thing to optimize for in a series with a long tail?
I'm also reminded of an interview of Jon Shafer, lead designer of Civ V, that I read recently (the interview is from 2019):
Jon Shafer said:His passion for strategy games and history inspired a high school teacher to introduce a teenage Shafer to Sid Meier’s Civilization 2. "My first introduction to Civilization was with a pirated copy of Civ 2!" says Shafer. "I never did buy Civ 2 but in the end I think I gave something back to the series."
This is not an endorsement of pirating Civ2 (although if you're reading this, Firaxis/2K, please make it easier to buy a legitimate copy of Civ2 so Jon and others can go legit), but it's an interesting data point. Civ has always been a series with a long tail, unlike some games which see most of their sales in the first month. If Civ2 had had Denuvo DRM, would Jon Shafer have ever played Civilization? Would the series have lost its lead designer of a future iteration due to DRM?
Jon went on to develop Civ III and IV mods before being hired by Firaxis shortly after Civ IV's release, and I presume that he bought legitimate copies of Civ III and its expansions, as well as Civ IV. So it's interesting to think... 2K is likely seeing dollar signs in February 2025, and the decision likely will increase those, unless it turns off too many long-time fans. But is that the best thing to optimize for in a series with a long tail?