I just don't see how Arabia doesn't belong in this list anymore. Particularly with China and Persia left on it. The versatility,
What versatility? If you're playing single player on a reasonably large map, and don't have a start with heavy resource clustering, and the civs you meet don't have your resources, once you get to Currency you can grab some gold in the early and mid-game before you reach a point where 240 gold per lux isn't helping much and you've run out of luxes other civs don't have anyway. Those quick lump-sum payments are themselves only particularly useful to rush a few things - Settlers, tech buildings, RAs - to use them effectively; grabbing 240 gold and spending 200 of it on a Warrior is not, after all, a particularly useful investment. Arabia is not an economic civ like Persia or Songhai that gives regular, additive gold - its strength lies entirely in getting enough gold in quick lump sums to rush certain key projects, which itself limits you to a somewhat restrictive strategy. Because in terms of its overall gold benefits, it's not that strong; Persia can reliably give you more in the 5 extra turns of each Golden Age than you'll get from a lux sale every 30 turns. Songhai provides big gold benefits when Arabia struggles to sell luxes in the late game, and gets early gold before Currrency, so it scales better overall than Arabia.
Minor bonus compared with the Inca road discount, or Carthage's free harbour (i.e. 3-6 gpt discount per trade route).
the double oil, yes... the gold and boost from happy - coupled with a sturdier version of basically what is considered as the best UU in game?
The Keshik is considered the best UU in the game because it's got faster movement. The whole point is that the UU can fire then move - so speed is more important than strength. The Camel Archer is certainly close in power to the Keshik, but where's Mongolia in this list? A civ doesn't rise this far just because of its UU (well, China and possibly Persia have, but China doesn't belong in this list either).
Of course it deserves to stay in. With Petra,
Often inaccessible on Deity and sometimes on Immortal. Not only Arabia starts in deserts.
Which Arabia (a) has no way of getting any earlier than anyone else until/unless it founds a pantheon, and (b) is favoured by a different tech path from the one Arabia wants. Desert Folklore is also very often one of the first pantheons taken by the AI.
It makes a strong case for the #1 Civ. I can honestly say at least though - each of these civs deserve its place here more so than a civ like Siam which is limited
Limited in what way? It's the only Civ in the game which can effectively alter its UA to suit different strategies and victory conditions - for a tall strategy it can read "Siam gets +X food per turn", for strategies that rely on social policies "+X culture a turn", or any mix thereof (plus the faith option).
, easy to stunt in multiplayer,
You'd be amazed how much trickier it is to conquer offending city states (or ally them and declare war) than to simply click "No" for lux-for-gold trades. Arabia is the civ that is most crippled in multiplayer relative to its single-player performance.
Compared with Camel Archers, sure. Compared with, say, Slingers or Babylonian Bowmen (to take civs that have survived this long)? Naruesan's Elephant is still a decent unit, it just doesn't really have a useful place because of changes to the tech tree and the strength of the Musketman.
a UB with limited range, etc.
You seem to have a somewhat unique definition of "limited". Universities are always useful (and Siam benefits from jungle start bias), and culture is always useful.
@PhilBowles
What kind of strategy do you propose then? He settled 4 cities, capital next to a mountain, got GL for early GS point, slapped in the specialists and is making up ground. I see nothing faulty in his strategy.
4 cities with one specialist building each will at best match Babylon's first academy. You can already tell going in that that's not a way to play Korea that's going to make gains on Babylon. More cities = more specialist buildings. Early focus on faith (you want Messenger of the Gods anyway, and likely Interfaith Dialogue) can net you early Cathedrals for free specialist buildings (and, quite incidentally, helping with happiness, and to a minor extent faith production for those interfaith missionaries) at about the same time you start putting out amphitheaters, markets and universities, and you want the culture to get to Rationalism ASAP - something Babylon will struggle to do, but is particularly useful for Korea who are using specialists anyway. You also have a better shot of completing both Rationalism and Freedom, getting the finisher that doubles the output of all those academies (and yes, the Korean science boost for GP improvements is doubled as well). Though really a cathedral, amphitheater and university per city is likely to be all you'll need (except in the capital where you want to maximise the amount of science that counts for NC). That's an academy's-worth of science per city as it is.
On the side note, I don't really like the idea of generating a ton of various GP - granted you get some extra gold, some extra culture or faith, but in the end, every generated or "free" GP raises the cost for the next one to spawn, which is hindering the advantage.
There's this strangely neglected thing specialists do, which is produce resources - be it culture, science, gold or production. You don't have any need to produce Great People from them - if you're getting close to an Artist you don't want, just take the specialist out of the building. Chances are by that time you'll have another amphitheater/cathedral up in another city you can assign a citizen to to replace it, or you'll have teched to other specialist buildings you can reallocate specialists to. You almost always end up with more specialist buildings than you have specialists to assign to unless you play very tall, anyway.
And in the meantime you've been getting culture (say) and +2 beakers every turn they're in the specialist building. Eventually you get to a point where you're producing GS points so quickly that you never get another GA anyway - if you have 4 specialists in research buildings and one in a culture building, the GP price goes up to a point the GA points can't reach before the next scientist spawns. Bad play is to stymie your science for all the turns you won't be popping a Great Artist no matter what out of fear of the occasional turn where you will spawn one if you aren't managing your specialists well enough.
If you want BPT, you are way better off generating only GS, with an occasional GE as boost for an important project.
If you want BPT, you are way better off actually generating BPT. The very stuff that, when your scientists pop, will make them give you a bigger research boost than they would otherwise. And Korea puts out more BPT than Babylon.
With Babylon or From Babylon? I had one while playing as Korea and it really freaking hurt. Dunno how, but Nebby managed to CoD me around T40 with 7-8 Warriors and 10+ Bowmen and I saw my capital fall for the VERY FIRST time. Wasn't pleasant. At all. Next time I will settle on a hill with Korea no matter how many strategics and luxuries I see around me.
Neither, I'm just pointing out that the classical era was over long before any war decs - including the game where my closest neighbours were Askia, Montezuma and Suleiman.
You can get to build the GL in like 1% of all Deity games, as it is always built around T25-29. You can manage it only under very unlikely conditions: like Babylon starting in a high-production area and popping a Writing tech Ruin (still not guarantted, but at least this gives you a chance), or Spain with GBR start on T1 or 2 so that you can go for Writing ASAP.
Or anyone on a duel map.