Civilization elimination thread

Feel free to disagree with me. But can I have my votes reinstated please?
Fixed.

Arabia 23
Aztecs 21
Babylon 22
Byzantium 10
Carthage 23
China 23
Egypt 2
England 21
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 8
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 22
Russia 22
Siam 18
Sweden 3
 
Arabia 23
Aztecs 21
Babylon 22
Byzantium 10
Carthage 23
China 23
Egypt 2
England 22 (+1)
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 8
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 13 (-2)
Roman Empire 22
Russia 22
Siam 18
Sweden 3

Every time I play England it feels like an epic adventure. The theme music sets the mood right off the bat, and it only builds from there.. I'm a fan of early and powerful navies to dominate the seas, which fits right in with Liz's UA and ships of the line. Last but certainly not least, her longbows are just plain Sick with that crazy range. :goodjob:

Persia.. well, I'll be honest and admit I've only played them twice. Both times I quit early because while their UA is nice (golden ages rock!) I always feel like I should wait for a GA to start beating up on my neighbors and just about the time I get really into it, the GA ends and I'm on the defensive again. Not a fan of immortals either. I rarely make spearmen unless I Have to because of horsey neighbors (much prefer warrior -> sword -> longsword -> etc).


-Elgalad
 
Arabia 23
Aztecs 21
Babylon 22
Byzantium 10
Carthage 23
China 23
Egypt 2
England 23 (+1)
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6 (-2)
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 13
Roman Empire 22
Russia 22
Siam 18
Sweden 3

England's UA makes everything a whole lot easier on maps with multiple landmasses, from scouting to settling it just makes things happen a lot faster. Also, longbowmen to gatling gun is now just awesome.

Iroquois doesn't fit my playstyle, as I usually prefer to go scorched earth on forests and build farms/nuke everything that attacks me in open terrain. Call me a simplest but it works well for me :D
 
Arabia 23
Aztecs 21
Babylon 22
Byzantium 10
Carthage 23
China 23
Egypt 0
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 14
Roman Empire 22
Russia 22
Siam 18
Sweden 3

Persia 14? Blasphemy! Persia is never a weak civ in my games, and I never had a weak game with Persia. They are the masters of culture games (other than Siam), their UB gets prioritized by puppets, their UU is deadly (I prefer Immortals > Hoplites/German UU as Pikes), and what an incredibly UA it is. +1 movement makes early wars a joke, and it can go hand in hand with a warmonger culture game near the end game with endless Golden Ages. Nevermind the +4/5 turns from Golden Ages themselves.

Egypt is out the window I'm afraid. They're just not that interesting as a civ. Almost nobody like their war chariots, they want to be tall but isn't very good in the culture/science department either, there's just a lack of synergy of the UA/UB/UUs they have.
 
Arabia 22
Aztecs 21
Babylon 22
Byzantium 14 (-2)
Carthage 23
China 25
Egypt 6
England 20
Ethiopia 16
France 13
Greece 22
Inca 26
Iroquois 8
Japan 14
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 17
Roman Empire 22
Russia 22
Siam 18
Sweden 3 (+1)

I'm astonished at how much hate Sweden is getting. An extremely powerful UA and one of the best UU's in the game (Caroleans). The Hakkapelitta is pretty crap sure, but the other bonuses more than make up for it. By far my favourite Civ in the game.

I like Sweden more and more despite only having played them to best effect once, but there is a definite trend here for people to prefer the civs with passive bonuses or that fit their existing playstyle, rather than those that reward more creative approaches (I always use my GPs to do X, so I don't want to use them to do Y"). There's a lot of "I can already do X, why do I want to do Y instead?" reasoning (e.g., why trade GPs when I can spend money/complete quests) by people who don't register that you can do both, and in so doing get a far superior bonus.

Also bear in mind that a lot of people do still have trouble managing diplomacy effectively - I can reliably spend much of a game getting a Babylon-equivalent bonus for all my GP generation, but a lot of people struggle to maintain lasting friendships with more than one or two civs. Also, in this and the Wonder thread alike, people seem to ignore/forget bonuses to GP generation altogether - focusing on Babylon just for its early GP, seeing Pisa as just a free GP with no other effect, thinking of Sweden as just "give GPs away" and neglecting the "make more GPs" aspect, or even the fact that with Patronage a single GP gift that will keep you allied with a CS for 30 turns (other effects notwithstanding) will more than pay for itself in the GPs you get back from your ally.

Which shows a depressingly "American" bias. Rather than give units or Ux's that showcase historically important parts of the culture, the developers chose the things (at least in France's case) that are iconic American media representations. (I know Dumas's book is French, but it exists in the minds of the American consumers because of American/British media.)

It is a mass-market game and always has been (Zulus as a civ??), so it's certainly defensible to a degree, but I think in France's case it's taken to an extreme. Napoleon is an obvious choice from a PR standpoint but also a genuinely good leader choice for the civ. The Musketeer takes a bit of swallowing, but the book is sufficiently iconic to justify it, not really something that's true of the Foreign Legion. France is seen as a cultural hub (although more specifically, Paris is seen as a major cultural centre, so possibly a more appropriate UA would have focused on culture bonuses for the capital). It just seems that with France everything is about pandering to popular expectations, something not as true of (say) China - everyone knows of repeating crossbows and the Art of War, fewer of Wu Zetian, and while the country is indeed popularly known for developing the first paper currency, that is a genuine achievement that's quite reasonably reflected in the UB.
 
Arabia 23
Aztecs 19
Babylon 22
Byzantium 10
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 22
Russia 22
Siam 18
Sweden 3

I have to agree with previous poster. Persia is too good to go out now.
Aztecs, like Sweden, just doesn't fit with my play style either. I know you can get Honor opener to get a lot of culture, but I don't focus on barb hunting a lot, and I feel like I would have to be a really strong warmonger to really get the most out of his ability. I like the Jaguar, but the Floating Gardens is a situational building as it needs a river or lake.
 
Arabia 23
Aztecs 19
Babylon 22
Byzantium 10
Carthage 24
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 12
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 20
Russia 22
Siam 18
Sweden 3
 
I disregarded the post above me(Carl5872) because as Bakspatel said, "No motivation no count.". That's how we're supposed to handle it right?

If not, then you can add his votes into the count.

Arabia 23
Aztecs 19
Babylon 22
Byzantium 10
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 22
Russia 22
Siam 18
Sweden 4

Sweden - These guys are getting sold short, I think. Caroleans are excellent Rifleman UUs. March is an excellent promotion and getting from the start is fantastic. The Hippopotamus is still a good UU, even though I really dislike the Lancer upgrade path; hitting quite hard with a Great General and also moving the otherwise slow GGs up the line faster or into rough terrain to drop a citadel. The UA is also excellent because you can throw those excess Great Generals at city-states that can be extremely expensive otherwise; 90 Influence in the mid/late game is the equivalent of a TON of gold.

Mongolia - Khans and Keshiks are still awesome units, don't get me wrong. The problem is how much longer it takes to reach Chivalry now, and that the AI seems to use planes earlier and much more often than I remember, and at that point it doesn't take too long for your level 10 Keshiks to drop like flies. Lancers being somewhat more common is also a problem. Combine that with how the City-State aspect of the UA almost never comes into play in a normal game and you've got problems. Not a terrible civ, but possibly the worst one left.
 
Which shows a depressingly "American" bias. Rather than give units or Ux's that showcase historically important parts of the culture, the developers chose the things (at least in France's case) that are iconic American media representations. (I know Dumas's book is French, but it exists in the minds of the American consumers because of American/British media.)

I agree on those points and personally I would prefer to see a cultural ub instead of the musketeer (its been the there UU since civ3 :cry:) but you also have to remember that this game is primarily made by/for Americans so you cant expect every thing to be totally perfect.
 
I agree on those points and personally I would prefer to see a cultural ub instead of the musketeer (its been the there UU since civ3 :cry:) but you also have to remember that this game is primarily made by/for Americans so you cant expect every thing to be totally perfect.

Yeah, only European things are totally perfect. :rolleyes:
 
If the game does have such a deep American bias and made to cater to popular viewpoints, I have to question why civilizations like Songhai and Siam got in while only a few civilizations besides the United States(one of which even has the same territory as the US) from either American continent were included while there's a colossal amount of civs from Europe/Asia. Also, as many have pointed out(even some that agree with you to an extent), many civilizations did get interesting UUs/UBs. You can criticize them for not coming up with something better, but I don't think "bias" has anything to do with it.

Like, really, I don't think they thought "You know, more Americans will buy this if we have Foreign Legions", or "Okay, we just got done researching a bunch of civilizations and writing up history many people have probably not heard. Let's ignore France."
 
I agree on those points and personally I would prefer to see a cultural ub instead of the musketeer (its been the there UU since civ3 :cry:) but you also have to remember that this game is primarily made by/for Americans so you cant expect every thing to be totally perfect.

well, it if it were truly an American bias their UA would involve some conditional bonus involving a surrender, haha. french surrender jokes have been done to death here in the states. but if it makes you feel better, America is long gone from this list and France is still kicking just fine.
 
Mod comment: I think it's OK to require reasons for votes. This is in the discussion part of the forums, so just voting without a reason is spam. At least this way, by applying peer pressure to include reasons you're furthering the discussion instead of making us card spammers. :)
 
Arabia 23
Aztecs 19
Babylon 22
Byzantium 11
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 22
Russia 20
Siam 18
Sweden 4


Byzantines get my vote. They're the only civ in the game whose UA you get to PICK. They can be good at anything. The only trade-off here is you have to invest heavily in religion early, but if you're not doing that as the Byzantines then you might as well play Mongolia for a Diplomacy victory.

Gonna hit Russia today. I've actually never felt particularly motivated to play them. Their UU comes really late and their UA is very specific. They're not bad, just bland.
 
Arabia 23
Aztecs 19
Babylon 23
Byzantium 11
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 20
Russia 20
Siam 18
Sweden 4

Rome is nice to play as, but since GnK came out Legion are less fun. And the downvote is really for playing against them. As an AI they vex me. They really vex me.

Babylon warmongering is fun. even Bowman rushes that are now weaker since comp bows came out is still fun.
 
Arabia 23
Aztecs 19
Babylon 23
Byzantium 11
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 15
Roman Empire 21
Russia 20
Siam 18
Sweden 2

Roman Empire: The building bonus really helps new cities become productive fast and there UU's make conquest much easier in the classical era.

Sweden: I have played two games as Sweden and i liked them because they make you play different and there UU's are nice but i think they are the worst Civ left.
 
Arabia 21 -2
Aztecs 19
Babylon 23
Byzantium 11
Carthage 23
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 16 +1
Roman Empire 21
Russia 20
Siam 18
Sweden 2

I love Persia. Unlike a previous post about the timing of your GA's, you should be popping those alot to worry about the bonus. They make a great cultural powerhouse. The Immortal is the better melee for it's time, with the double heal bonus. Makes the army go alot faster in a GA.

I just did a good game as Arabia and liked it. But compared to Persia, the gold was about the same for me.
 
Arabia 21
Aztecs 19
Babylon 23
Byzantium 11
Carthage 24 (+1)
China 23
England 23
Ethiopia 17
France 13
Greece 23
Inca 26
Iroquois 6
Japan 15
Korea 24
Maya 26
Mongolia 10
Netherlands 23
Ottoman Empire 17
Persia 16
Roman Empire 19 (-2)
Russia 20
Siam 18
Sweden 2

Sorry about my spam post earlier I forgot to give my reasons.

Carthage - Those free harbors kick in right from the start of the game, allowing you to get them earlier than other civs, plus if youre by sea resources you get extra hammers meaning your cities will develop faster then others if these things are present. You can also plop a city down on a 1 tile island and let it grow for science and trade route income.

Rome - Both their UU's come at more or less the same time, and are a bit excessive. The way I look at it, a pumped up swordsman means you can cut back on siege units somewhat. Conversely, stronger siege units means you can cut back on shock troops to take the city.
 
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