Civilization elimination thread

Babylon 12
China 3
Inca 15
Korea 13

China>Korea.

War>Peace.
 
Babylon 10
China 4
Inca 15
Korea 13

Corrected to account for posts #1260 and #1261.
 
Are posts #1250 and #1259 really valid? Post #1250 gives no reason and Post #1259 only gives a reason for the up vote.
Do I really have to copy/paste what I and a few others have said for the last 60 pages?
 
Are posts #1250 and #1259 really valid? Post #1250 gives no reason and Post #1259 only gives a reason for the up vote.

They gave reasons:


1250
"Korea rocks , I dont think inca is that great"

1259
"Inca overrated, Babylon scientists are great."


Very compelling reasons if you ask me ;)
 
Babylon 10
China 5
Inca 15
Korea 11

Lets keep Chine here for just a bit longer, it's not civ just for warmongers as some wrote here, paper makers open other possibilities (just as Babylon isn't just one-trick pony).

OTOH Korea is the civ that I would like to play least from these. Yeah it's great. But top4 civs are all great, Korea isn't so good just by little bit.
 
re: woodshadows paste of others reasons

yeah, but those are cheap reasons. even just repeating your previous reasons isnt that inconvenient. its all of 30 seconds worth of extra effort to say something more than 'x civ' rocks and 'x civ doesnt'. that's just lazy voting.
 
re: woodshadows paste of others reasons

yeah, but those are cheap reasons. even just repeating your previous reasons isnt that inconvenient. its all of 30 seconds worth of extra effort to say something more than 'x civ' rocks and 'x civ doesnt'. that's just lazy voting.

I absolutely agree.
 
re: woodshadows paste of others reasons

yeah, but those are cheap reasons. even just repeating your previous reasons isnt that inconvenient. its all of 30 seconds worth of extra effort to say something more than 'x civ' rocks and 'x civ doesnt'. that's just lazy voting.
What is the point of forcing someone to give reasons?
 
Do I really have to copy/paste what I and a few others have said for the last 60 pages?

flex some vocabulary muscle. say the same thing with different words it totally flies as long as something beyond 10 total words is said, haha. try for 25 total words, maybe 30 if you're feeling frisky.
 
Babylon 11
China 5
Inca 13
Korea 11

Inca is WAY overrated, it's not really that good, and it's UU is annoying as hell...
Science is the way to go for all VC.
 
Babylon 11
China 5 +1 = 6
Inca 13 -2 + 11
Korea 11

Upvote for China because, while I don't find having extra GG's very useful, their UU and UB are both very good. I don't know why people hate on a library that GIVES YOU GOLD. Perhaps it is just my own experience, but gold in the early game is hard to find for me, and having a UB that changes the 'trade money for science' dynamic into 'get money AND science!' is wonderful, making paper makers the first thing I tend to build in new cities. The bonus for that building is +3 gold, not +2, and it is extremely relevant.
Inca: as I said earlier, I wanted to level the playing field. All remaining civs are fun for me but Inca didn't deserve such a lead.
 
Yeah indeed, I mean China was so innovative in so many different spheres it's unfortunate to have them limited as a 'military civ' just because Sun Tzu wrote a famous and influential book. Something to acknowledge their abilities in government and administration might have been more flavourful. I don't mind Bushido for Japan so much, but two uu's sort of sucks for them, better would have been a forge replacement or something.
I've always thought a Meiji Era Japan with late Renaissance to Early Industrial Era bonuses would be cool. A UB which replaces the Lighthouse and provides some sort of bonus for fishing resources would be very cool. I think the Zero is about the worst unit in the game. A Yamato class Battleship UU would be much cooler for a WWII era unit if that is what the developers were aiming for.
 
I think the Zero is about the worst unit in the game. A Yamato class Battleship UU would be much cooler for a WWII era unit if that is what the developers were aiming for.

Zeroes could be cool if any of the Civ games could made air combat that is fun and important.
 
japan has so many game related things that could be done. rice paddies on marshes, tea cermony culture bonuses, geishas as spies with some kind of spy buff, fishing boat/sea resource benefits, yamato's, etc. their history intertwines culture and military quite a bit, some kind of harmony to reflect that in game would be great. make them another contender to Aztecs regarding warring and getting culture at the same time.
 
I think it's been 24 hours...

Babylon 11
China 7
Inca 9
Korea 11

Want to root for a great Chinese comeback. As I mentioned, they are great for other things as well (just like gone-too-soon Arabia). CKN comes at a good time to dominate your continent/surroundings, giving you the buffer and puppets needed to pursue any victory conditions.

I remember two games in which Incas didn't put up any fight in late-early game, once their UU fell away. Sure they can grow but if they are not in rough terrain, they are easy pickings.
 
Babylon 11
China 5 (-2)
Inca 10 (+1)
Korea 11

Once again - how are the Chinese not eliminated yet? Weakest synergy easily. Camel Archers make for a more effective unit anyways in human hands than cho-ko-nuhs due to the mobility (try MP - and while yes you could use the shift click trick/wait till last second CKNs still have to be in range to do 2 hits - decent planning can wipe out CKNs in multi as long as there isn't too much momentum on one side)

China does not deserve to be in the final 5 in my opinion am shocked they are still here.

I don't get voting someone down by rating their AI. That seems like a terrible reason for a +/- reason. Certain AI are programmed to be tougher than other AI - but the fact remains the Inca are now the most versatile of the remaining civs in the hands of a human player.
 
Gucumatz: Once again - how are the Chinese not eliminated yet? Weakest synergy easily. Camel Archers make for a more effective unit anyways in human hands than cho-ko-nuhs due to the mobility (try MP - and while yes you could use the shift click trick/wait till last second CKNs still have to be in range to do 2 hits - decent planning can wipe out CKNs in multi as long as there isn't too much momentum on one side)

China does not deserve to be in the final 5 in my opinion am shocked they are still here.

I don't get voting someone down by rating their AI. That seems like a terrible reason for a +/- reason. Certain AI are programmed to be tougher than other AI - but the fact remains the Inca are now the most versatile of the remaining civs in the hands of a human player.

china got all the way down to 1 and made a comeback. like 5 positives in a row and couple more since then, haha.
 
The final four comes down to three good cics...and the Inca. I'll vote again in the morning.
 
Once again - how are the Chinese not eliminated yet? Weakest synergy easily.

china got all the way down to 1 and made a comeback. like 5 positives in a row and couple more since then, haha.

Go China!!! GO !!! His UB and UU/UA are, in my opinion, under great synergy. Stay with 3-4 cities, build libraries then NC. Rush Machinery and upgrade for a dozen of CKNs(thanks to free gold from libraries) for turn 80-85(quick). Then later with 2 shots gatling guns to make more lulz. How this cannot be powerful?

I destroyed every opponents trying to stop a CKN rush so far.

Another civ that should be in top 5 is England.

In fact, best UUs in the game(excepted Attila) are, for me, Longbowmen(2 range gatling guns) and CKNs. These guys are just plain OP.
 
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