<UnitArtInfo>
<Type>ART_DEF_UNIT_LION</Type>
<Button>,Art/Interface/Buttons/Units/Lion.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,6,5</Button>
<fScale>0.61</fScale>
<fInterfaceScale>1.3</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/[COLOR="Red"]Units/Lion[/COLOR]/Lion.nif</NIF>
<KFM>Art/[COLOR="red"]Units/Lion[/COLOR]/Lion.kfm</KFM>
<SHADERNIF>Art/[COLOR="red"]Units/Lion[/COLOR]/Lion_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Traceback (Most recent call last):
File "CvScreensInterface", line 431, int pediaJumpToUnit
File "SevoPediaMain", line 277, in pediaJump
File "SevoPediaUnit", line 89, in interfaceScreen
RuntimeError: unidentifiable C++ exception
Traceback (Most recent call last):
File "CvScreensInterface", line 975, in ForceScreenRedraw
File "CvMainScreenInterface", line 1335, in redraw
File "CvMainInterface", line 1835, in updatePlotListButtons
File "CvMainInterface", line 1924, in updatePlotListButtons_Common
RuntimeError: unidentifiable C++ exception
<UnitArtInfo>
<Type>ART_DEF_UNIT_IROQUOIS_TOMAHAWK</Type>
<Button>Art/Interface/Buttons/Units/tomahawk_btn.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/Tomahawk/Tomahawk.nif</NIF>
<KFM>Art/Units/Tomahawk/anim/stone_thrower.kfm</KFM>
<SHADERNIF>Art/Units/Tomahawk/Tomahawk.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>