Don't trust the update info on the DLC page. That's for the structure of the DLC in the Steam system. Actual DLC content changes can be observed in the qa branch change histories. If it lists a depot for the DLC in the changelog, it means something in that DLC is being tested for a patch.Babylon Pack getting an update? Uh-oh, is Hammurabi getting hit with the nerf bat?
In other words, you’re saying there’s no indication either way of bug fixes and whatnot because those would just be included in the qa branch of the upcoming dlc depot? Do I understand that right?Don't trust the update info on the DLC page. That's for the structure of the DLC in the Steam system. Actual DLC content changes can be observed in the qa branch change histories. If it lists a depot for the DLC in the changelog, it means something in that DLC is being tested for a patch.
Sort of.In other words, you’re saying there’s no indication either way of bug fixes and whatnot because those would just be included in the qa branch of the upcoming dlc depot? Do I understand that right?
"BigHands" patchSort of.
If you click the history tab and scroll to the most recent 2kqa_a branch changelog, you can hover over the depot numbers to see what has been altered. Madrid is the vanilla files, for instance.
Looking at it, the last qa branch shows all the existing DLC being changed, which tells you that something they are qa testing has affected something in the DLCs.
No complaints about 19 free Leaders, but it reminds me too much of Ambrose Bierce's great line:Curse the evil Firaxis for giving us 19 new leaders for free!
(To Boris Gudenof's post. Are people spoiled?)
If I'm spoiled, it's from comparing Civ VI with Anno 1800, Farthest Frontier, and even parts of Humankind. All those games have problems, too, but they're still easier to look at and more fun to play even when they frustrate me (Farthest Frontier is still 'early access' so as near as I can tell, it's Supposed to frustrate me, and it is succeeding admirably at that!)
Now, this comes under the "to each his own" heading: I've never played 4X games exclusively, and did and do thoroughly enjoy Caesars II, III and IV and the Port Royale series, and while both Farthest and Anno are primarily city-building production games, they also have elements of eXploiting, eXploring, and eXterminating (or at least, avoiding eXtermination) so 3 out of 4 ain't bad.Isn't Anno (and Farthest Frontier from the look of it) more akin to Caesar or the Patrician/Port Royale style of games? I'd love those games, and I'd love if Civ added some of the more resource management/trading features of those games (or just a new version of Caesar frankly), but those are pretty different games and pretty different genres (just similarly historical themed), so that seems like a bit of an apples and oranges comparison.
Humankind has completely failed to engage me at all, but I'm enjoying Old World.
As I wrote in another thread - I don't want to be ungrateful for 18 leaders (Julius Caesar requires account linking), for which I will not even have to pay. So I have no problems to say "thanks". However, a part of the truth is also that it is gift for a game I have stopped playing a while ago. Yes, called me spoiled - I tasted Old World and from the moment one Civ6 has lost me. I just couldn't bring myself back to playing it because of the far inferior AI, all the exploits balance problems, bugs...and without any hope that they will ever get fixed (mind you, the talked of the final NFP patch as "last" one).Curse the evil Firaxis for giving us 19 new leaders for free!
(To Boris Gudenof's post. Are people spoiled?)
I'll be astonished if they release all this and don't include some kind of patch, seems obvious to me.
No irony: I like both your posts for the optimism they spread I'm really hoping that I'm wrong with my feeling that there will be no patch!Every DLC has always been accompanied by a patch. It's puzzling to me to even have a thought that there wouldn't be one.
I agreeI can see them fixing the AI science focus bug, it's an easy fix (I had fixed it myself), but those thinking a huge ai overhaul are probably out of luck. I would guess any ai coders may be working on Civ 7.
What major bugs are still outstanding? I haven't been keeping up on what's still a problem.
As for the AI, I think we need to accept that either they are happy with the AI as is, or the problem cannot be fixed (at least not in a reasonable amount of man hours). I'm leaning on the former given the way the AI has been this way all game. Other issues are game mechanics issues like ai use of aircraft. I made some aircraft not require aluminum which helps somewhat. Given how casual friendly this game is, they may want the AI this way. I just wish there way to improve ai decision making on higher difficulties.