If there is one nation that make sense to be seen as a science nation, that would be USA, today Worlds technology leader, won most noble prizes and had intellectual protection bascially since its founding. Developed alot of the Technologies we have today and is still the World technology leader.
Here to get an idea:
https://share.america.gov/who-leads-world-science-technology/
The two empires was under one monarch for a while, I think around mid 1500s to mid 1600s.
Yes, under Phillip, who leads Spain in this game, Portugal was incorporated into Spain. So Portugal partially would not make sense. If they introduced portugal though, maybe they’ll make Phillip be able to lead it when they release it?
I don't think it is the civs that make the game complete but the mechanics the game have, having the same civs show up in every civ version is a bit boring to be honest so I rather see some new ones over some of the old ones.
Same. It wouldn’t matter to be if we saw portugal or byzantium again. I want to see new civs— the timurids, tlingit, navajo, vietnam, philippines, tonga, for example.
I mean, England could also easily be a science civ as the originator of the agricultural and industrial revolutions. Instead we gave that and Germany production bonuses.
And yeah Spain under Philip II had already acquired the Portuguese empire. It's also a rather subjective matter which had the bigger legacy, as most American colonies were Spanish but Brazil is by far the most successful of the Latin states. Add the fact that the Spanish mechanics are also very archetypally Portuguese (and otherwise we see other "Portuguese" ideas in the design of the English and Dutch), and Portugal struggles to find new design space. While I think the addition of Grand Colombia certainly begs an attempt at including Portugal, I still would be able to make peace with a VI without Portugal.
I agree it is subjective. I would also argue that your and others' specific idea of completedness is colored by an expectation that VI conform to a model defined by prior installments. While I don't completely dismiss the idea of VI just doing over what has been successful, I also find that notion...lacking imagination? Like, even after seeing all the potential VI has had to introduce new concepts, people still would rather regress to the rote and familiar?
I'd rather start from a more aspirational goal and then see how much it must make concessions and slide backwards into traditionalism. Instead of starting from a presumption of some sort of ever-snowballing, mandatory baseline that can only accommodate incremental growth. Especially in the case of a franchise like Civ where players are already slow to adopt new installments because of a lack of new features.
I mean the agricultural revolution occurred 6000 or so years ago didn’t it? England definitely wasn’t the originator of that. Although England’s scientific (mostly great people-oriented) bonuses seem to have be have been reflected in Scotland, which actually created most of the UK’s most famous and important scientists, like Fleming. I also agree that *in theory* it makes more sense to have spain and a spanish post colonial state than it does portugal and brazil, because Pedro led both, and the cultures were almost identical at his period of time.
While I wouldn’t mind Portugal, it’s already covered in two leaders who led that country yet aren’t already leading it. If they just dropped a portugal ‘civ’ and ability and let you pick between those two, without losing a specific civ and leader slot, that, in my mind, would be the least intrusive way of doing this.
The Spanish mechanics are 3/4 religious. I don't see Portugal having any of those abilities. As for Treasure Fleets only one of the bonuses I could have seen go to Portugal with is extra gold for trade routes between continents, but that one ability doesn't leave out design space.
Some things that I have mentioned and seen is: unique Great Admirals, science for coastal water tiles (cartography science), more gold in a trade route for every water tile in the origin city (like Mali with desert tiles) , naval units gain experience points for exploration like recon units etc.
I actually picture them more like Phoenicia but for the Renaissance era. If we can have both Scythia and Mongolia and make them unique, I think Portugal is possible.
If they try a new concept on an old civ I don't see the problem. We've seen that with the Ottomans and their unique governor, the Inca with working mountain tiles, and more recently the Maya not gaining fresh water for housing and actually having to build tall.
That to me means they aren't lacking imagination, even if they brought back a returning civ.
I don’t think the Inca and Maya abilities were all that mechanically new as a concept . They were unique, yeah, but it’s not the level of the Ottomans, who you mentioned.
I’d appreciate designs like theirs, however, but i think naval civs and trade civs have kinda reached their limits in terms of what they can do.