On the
topic of the DLL & maybe grasping at straws, I still see some positive development from the old "we have not made a decision yet" ...
In the Interview with Anton Strenger (
https://www.pcgamesn.com/civilization-vi/civ-6-new-season-pass-details): "At this time we don’t have plans to release the DLL source code."
I interpret that as a decision was made to not release the DLL source code during the new-season-pass, ie. not until next March.
They accentuate a surprise being imminent.
"In addition to these six DLC drops, we’ll also be deploying six
additional free updates for all Civilization VI players. These updates
will include balance changes and free content, among other surprises, so look out for those in-between DLC releases."
Civilization VI - Developer Update - New Frontier Pass Anton @2:35: "We hope that you enjoy all the things that we're planning to bring you guys ... and we think you'll be pleasantly surprised by a couple of them."
What can the biggest surprise be? I confess, after civ4&5 I took it for granted, which it is not: DLLsources release is an unusual rarity in the games industry.
Maybe they could say "at the end of the development cycle we are going to release the DLL source code" as they could have said last autumn "we are working on a significant amount of additional content due early summer" -
which they preferred to do not, so ...
On the topic of the DLL: I do think people are right to connect it too the longevity of the game. Its amazing Firaxis is putting so much effort into Civ VI and I am looking forward to what they are going too add. But one day Firaxis is going to move on. Its inevitable. They are a business after all and they need to make money.
A DLL release will allow the community to 'take over' in a way, once the developers have moved on and allows the community to continue to tweak, update and discuss the game. There are some fantastic and huge mods for civ v and civ iv that are the result of hours and hours of discussions about game mechanics/balance/AI competitivness etc. They are truly incredible experiences that fix the last few remaining issues the games have after the developers have moved on and also tighten the mechanics.
[...]
I'm still going to buy it, play it and most likely, thoughrally enjoy it. But in the long term Civ VI is going too eventually die. And that's heartbreaking
I wholeheartedly agree: when Firaxis one day stops supporting civ6, only modders with the essential DLL sources in hand can (try to) handle upcoming issues like the pantheon exploit for multiplayer or squash some annoying little bugs still being contained.
THE other point is the AI aspect. I understand why they cannot invest "endless" time like some of us do, because it is their hobby. I have fond memories of BBAI (betterBeyondtheSwordAI). Siesta Guru, Infixo et al could bring wonders for civ6 ... if they would be let.
Insofar the potential of "the" source code, "my precious", "our unique asset" is overvalued especially by commercial beholders - software developers have seen enough code in their life to know that there is few to snoop out.
Often it is better in a company to develop new code from scratch than to maintain longer the OWN old code - let alone some complex code of others.
So:
with civ6 source code you can ... maintain, debug, AI-improve ... civ6 gameplay!
I doubt the makers of Humankind or Old World are really interested in those sources.
And denying the sources to the civ-community feels to me like a proper shot in the foot.
Especially if the competition has an different approach towards customers:
No you're not missing anything. Why do 4X games always leave out the "you just built X" notification LOL? Remember in Civ VI that wasn't even put in until after release. Hopefully that doesn't happen here.
Fixed in today's patch.
Btw, a very informative video by
Sullla YouTube Channel:
Old World Early Access Stream: Egypt Part One
PS. quote of the day:
I'm unsure I want to continue modding for a game that doesn't want to be modded.