Duke William of Normandy
King of England & Unofficial Welcoming Committee
What places of theirs do we consider to be Cities? That is the question we need to answer.This is a part of the problem with nomad Civs![]()
What places of theirs do we consider to be Cities? That is the question we need to answer.This is a part of the problem with nomad Civs![]()
This is a part of the problem with nomad Civs![]()
A bold statement, my friend. Many would disagree with you.CIV IV is over and have been the most disappointing installment of the saga (and I have played every Civ game since Civ II)..
Some people, not all. I'm not really concerned about this. I agree, Civilization design should come firstI can't understand why people seem to be more concerned about (supposed) represented or underrepresented areas or leader gender-quotas rather than civilization design in terms of gameplay..
I can't understand why people seem to be more concerned about (supposed) represented or underrepresented areas or leader gender-quotas rather than civilization design in terms of gameplay..
CIV IV is over and have been the most disappointing installment of the saga (and I have played every Civ game since Civ II)..
No, mate. Can't you see he is talking about Civ IV, not Civ VI?For several reasons:
1) VI is a celebration of global culture, particularly in music and to a lesser degree the art design. We want the game to feature as much of the world as possible just because it's tasty and educational (see Kongo, Maori, Vietnam).
2) Reaching into unrepresented regions of the world de facto increases the flavorfulness of the game, where most cultural features of the civ won't be similar to and won't function the same as uniques of civs in other parts of the world, encouraging mechanical diversity, or at worst, flavorful diversity (see Mapuche, Georgia, Canada).
3) VI is also a terrain-based game where most civs have some sort of terrain bias, so in some cases just including a civ from a geographically unique region naturally facilitates gameplay diversity (see Mali, Inca, Ethiopia).
A mess.What about a human civ? What would that look like?
To be honest, as far I understand we need to explore new cultures and Civilizations and I like it I will never understand this geographical census. It only leads us to forcefully choose some civilization not because it's interesting or covers some game mechanics but because region A is "empty". Sometimes I think some people think too much from a TSL map perspective, some people just want to see specific Civs and find the others as a spot blocker, some people think it is a good way to archive a diversity, and some just can't find a good balance between new and old.I can't understand why people seem to be more concerned about (supposed) represented or underrepresented areas or leader gender-quotas rather than civilization design in terms of gameplay..
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Honestly, I'm in the middle of this discussion.To be honest, as far I understand we need to explore new cultures and Civilizations and I like it I will never understand this geographical census. It only leads us to forcefully choose some civilization not because it's interesting or covers some game mechanics but because region A is "empty". Sometimes I think some people think too much from a TSL map perspective, some people just want to see specific Civs and find the others as a spot blocker, some people think it is a good way to archive a diversity, and some just can't find a good balance between new and old.
I think we first should ask ourselves do Civ has a good and unique story behind it. How much we want to play with them from a just pure Role Play perspective. Last but not least. You play always as one Civ so what Civs you want to play against (Is Mapuche really so fun without Spain to play against? etc.). Geography is secondary. And it is always 100% subjective so there is no legit pattern or rule that will justify what Civ should be in a game.
I can't understand why people seem to be more concerned about (supposed) represented or underrepresented areas or leader gender-quotas rather than civilization design in terms of gameplay..
CIV IV is over and have been the most disappointing installment of the saga (and I have played every Civ game since Civ II)..
Tibet's problem isn't the China civ in the game, more like the China in real life. That's all I have to say about that. And the Siamese have appeared before and most likely will appear again, though maybe not in Civ 6.Now Asia have some nice options like Tagalog/Phillipines, Burmese, Siamese, Afghans, Sogdians, etc. But there are others really good options that are unlikely because the blobs of China and India, like Tamils, Tibetans, Manchus, Hmong, etc.
Sure it could be represented more but at it's current state, this is the most civilizations I think that Africa has gotten. Though I agree something from North Africa is warranted, anything else to me would be a bonus.Eh, if we really wanted to represent Africa in its entirety, we would have:
* Berbers/Numidia, or at least Morocco
* Ashanti/Benin/Oyo
* Kanem-Bornu
* Swahili/Zanzibar
* Madagascar
And then maybe the Boers too because South Africa is a very interesting place. So I don't think it's just North Africa that is underrepresented; just by comparison to 5 and where the biggest kingdoms/peoples are. But if I had my way, I wouldn't stop at North Africa (and the same goes for North America, which could comfortably fit about five more civs).
If they do it like Scythia, they're cities were mainly archaeological sites found throughout Central Asia/Eurasian Steppe.What places of theirs do we consider to be Cities? That is the question we need to answer.
Do I want a Berber civ because they represent a region of the world not in the game yet? Yes.Honestly, I'm in the middle of this discussion.
While I would like some areas of the world to be represented because they are long overdue representations, gameplay mechanics should be considered as a major factor as well.
Never said otherwise. I like that idea, and would like to see it implemented.Do I want a Berber civ because they represent a region of the world not in the game yet? Yes.
Do they have some sort of interesting mechanic that they could bring to the game. Yes like the possibility of desert farms, oasis gameplay etc.
Eh... we may not agree on Venice and Italy, but as for a Berber civ I am 100% with youDo I want a Berber civ because they represent a region of the world not in the game yet? Yes.
Do they have some sort of interesting mechanic that they could bring to the game. Yes like the possibility of desert farms, oasis gameplay etc.
That doesn't mean I necessarily want the Inuit though.![]()
This!Yes like the possibility of desert farms, oasis gameplay.
Basically agreeing with your point about me being in the middle as well.Never said otherwise. I like that idea, and would like to see it implemented.
Oh. Didn't know because it wasn't too clear, but I see your point.Basically agreeing with your point about me being in the middle as well.![]()
Sure it could be represented more but at it's current state, this is the most civilizations I think that Africa has gotten. Though I agree something from North Africa is warranted, anything else to me would be a bonus.
I don't agree with the argument "I doubt x will happen, because y". In fact, everything is possible as long Firaxis devs will decide it's a good idea and none CS included in the game doesn't mean that this Civ cannot appear later. Babylon was added as CS in R&F expansion and later appear in NFP as a Civ.I doubt that Berbers would happen, Chinguetti is one of the last city-states added. Morocco does stand a chance, however.
I agree somewhat, however, Chinguetti was introduced only 4 months ago. It wouldn't be very efficient to just replace a City-State you just introduced.I don't agree with the argument "I doubt x will happen, because y". In fact, everything is possible as long Firaxis devs will decide it's a good idea and none CS included in the game doesn't mean that this Civ cannot appear later. Babylon was added as CS in R&F expansion and later appear in NFP as a Civ.