AntSou
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- Joined
- Jun 8, 2019
- Messages
- 3,052
This is not true
https://www.gamasutra.com/blogs/KeithBurgun/20151001/255058/Asymmetry_in_Games.php
Quickly, a definition - "asymmetry", in this context, refers to the player or players having different abilities from the start of a match. A Street Fighter II character, a StarCraft race, or a Magic: The Gathering deck all would qualify (for the purpose of this article, I will just use "character" to refer to any of these, as a shorthand).
I understand this but we're clearly talking about different things. Asymmetry in video games does not mean the same thing as "Asymmetry within this Civ design". We take for granted all Civs will be different and therefore asymmetric in the first sense of the word because that's how Civ has always worked. This is not Settlers of Catan, where every player is the same (iirc). Therefore the word would be useless in discussion since all Civs are always asymmetric.
Asymmetry within a Civ design means something else entirely, and that's usually what we imply by it when discussing asymmetry here.
This is made evident by the fact your start your argument by correcting Zaarin's use of the word Asymmetry. But the mistake here is your assumption we're incorrectly attempting to use that word to mean the definition you then provide.
I don't have to break the base game rule. It just needs to provide different set of rules
I don't understand the practical difference. Why are Rome's Autoroads considered a different set of rules, but Gaul's are considered rule breaking?