[NFP] Civilization VI: Possible New Civilizations Thread

Hi all, what does DLL stand for? Long-time gamer, yet still a long-time noob
Stands for distributed link library, it's a file type. The game has a file of this type called GameCore that contains important code, but this file is not available in source code form and thus cannot be modded. So people want Firaxis to release the source code, as certain kinds of mods cannot be made without this.
 
So with the release of the Maya we have our tall science playstyle with a unique Campus in this pass.
They could have easily gotten a unique Holy Site or even a shrine or library replacement.

It surprises me that those two buildings do not have a unique replacement yet as most of the other tier 1 district buildings do, besides the lighthouse but I don't know what you would do for a unique lighthouse.
So it got me thinking about what other possible Civs could we see in this pass that would give us unique buildings. For me it has come down to 2 to 4 that I think would fit.

Ethiopia: This is probably the best bet to get a unique shrine in the form of either a Monolithic Church or possible even a Stelae. Since the monuments now have unique graphics I think a monument replacement might not be as unique anymore.
Vietnam: They are another interesting option. From my research I've learned that Vietnamese folk religion is dominant in the country and that is unique today compared to most other countries. I think a shrine replacement representing that aspect could give culture and would be interesting. Then again there is the Water Puppet Theater which could be better and is very unique.

Babylon: I know portraying Babylon as a science Civ isn't ideal but that doesn't mean it couldn't at least get a unique library building. If we are going off of city-state types and their suzerain bonuses, it fits. Palenque's bonus was 15% growth in cities with a Campus district which leads itself to the Maya's playstyle right now. So one can assume Babylon has the chance of getting a Tablet House that could hold a Great work of writing slot.
Assyria: They would be another possibility but I'd rather them have a Royal Library Govt. Plaza building and some sort of Encampment (building) replacement.

Edit: Now that I think about it they have finally revealed the Observatory as a unique infrastructure that was a missing universal building from Civ 5. Does that mean they are holding back on others as they will be unique like an Opera House for Italy? :mischief:
 
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I would like to see in loyalty mechanich change which gives you +1 loyalty (or something that balanced) for each wonder 3 tiles away from city. World wonders should have that impact, and could help with loyalty ... and then something else on other side where you lose loyalty --- to balance it.
 
No. They are stuck in the past where any communication must be so carefully planned that it is a risk. Funny thing is, with the rarity of the feed, any time they do open their mouth they better be sure of what they are saying, while fanbase tend to forgive delays and are overall more understanding toward a publisher that keeps an open channel to them.
They could simply, at one point during those 8 months, have said "yes guys, we are still working on the game, but it is taking time". Just anything to acknowledge that they know we are curious about what's happening and that we would like to know if the game is "dead" or not. Would not need to say anything more, would not need to spoil anything. I don't know their purpose for ignoring us, but they certainly managed to piss me off.
 
Assyria would probably be given a unique library since that is what they are usually given in the civilization games.
Maybe but they've only appeared one time so there's a chance they could get something else. Besides the Royal Library building they got last game would work better as a single Govt. Plaza building in my opinion.
 
New Districts Speculation. There will be two of these. The new Districts do not require R&F or GS unlike the new game modes:

- A Causeway or Moveable Bridge or Bridge district which you build over a tile to connect two land areas. The reverse of the Canal, essentially. Golden Gate Bridge becomes a two tile wonder, the equivalent to the Panama Canal;

- Intelligence Agency, which becomes its own district. Required to produce Spies. It comes with two buildings, like the Aerodrome.
 
- Intelligence Agency, which becomes its own district. Required to produce Spies. It comes with two buildings, like the Aerodrome.
Yeah, this works for aerodrome so it could work for a spy district. But I hope you're wrong because I'd like the district to be something new, not just limit where you are allowed to make spies.
 
New Districts Speculation. There will be two of these. The new Districts do not require R&F or GS unlike the new game modes:

- A Causeway or Moveable Bridge or Bridge district which you build over a tile to connect two land areas. The reverse of the Canal, essentially. Golden Gate Bridge becomes a two tile wonder, the equivalent to the Panama Canal;

- Intelligence Agency, which becomes its own district. Required to produce Spies. It comes with two buildings, like the Aerodrome.
I like the idea of a Bridge but don't both districts come with buildings? What buildings would a Bridge District have? I guess technically the new buildings don't have to coincide with the new district now that I think about it.

Not sure about an espionage district but if it comes with Secret Societies I guess it makes sense. I'd like a Health District. Maybe vanilla version it could give housing bonuses but do something different for a pandemic game mode.
 
I like the idea of a Bridge but don't both districts come with buildings? What buildings would a Bridge District have? I guess technically the new buildings don't have to coincide with the new district now that I think about it.

Not sure about an espionage district but if it comes with Secret Societies I guess it makes sense.

It's not outright said that the new buildings are connected to the new district, though they probably are.

I'd like a Health District. Maybe vanilla version it could give housing bonuses but do something different for a pandemic game mode.

- Walled Quarter:
- +3 Housing
- Occupying unit receives +4Defense Strength and automatically gains 2 turns of fortification. Obsolete with Ballistics.
- +1 Appeal once Civil Engineering is unlocked to itself and surrounding tiles. May not be built after entering the Industrial Era.
- - X% chance per Quarter of Pop dying to pandemic in this City before the Industrial Era (Pandemic Mode);
 
I really don't see the point of adding bridges as yet another thing fighting for tile placement.
 
I really don't see the point of adding bridges as yet another thing fighting for tile placement.
If it goes in the water then there isn't much competition. But I think bridges don't make sense when units can transform into transport ships and back anyway.
 
There are a whole range of English accents other than RP (received pronunciation, the 'TV newsreader' accent) and cockney ;) I think the problem I have with Victoria is she uses what's called a modern RP - so she sounds too modern to me. If you listen to really old BBC radio recordings that's more the sort of accent I feel she should have. Also she needs to sound more shrill and high-pitched!

FWIW my accent is actually quite close to Victoria's in-game. Maybe that's why I don't like it :lol:

ETA: I do get that it's harder to distinguish between regional accents if you're not from that part of the world. For instance I can't always tell if someone is Canadian or American which I probably shouldn't admit to on here :mischief:

To be fair, most Americans and Canadians can't tell an American or Canadian accent, either, unless it's quite strong. At least, that's true in the areas near the border. As you go further from the border, you start to get the southern American and northern Canadian accents, which are obviously quite different. But telling a Michigander from an Ontarian is much harder!

Actually, it's common to be surprised when finding out that a celebrity actor or musician is Canadian. Sometimes, you really just can't tell.
 
I really don't see the point of adding bridges as yet another thing fighting for tile placement.

Speed. Land units are slowed down due to embarkment/disembarkment. This could be very significant from the Industrial era onward to move units around. Of course, it's entirely map dependent. Trade routes could perhaps gain gold output to each bridge it crosses. Also Spy missions which can sabotage bridges, reducing your gold output and unit movement.
 
If it goes in the water then there isn't much competition. But I think bridges don't make sense when units can transform into transport ships and back anyway.
Embarking costs more movement points for most units so I think there would be an advantage building a bridge.

- Walled Quarter:
- +3 Housing
- Occupying unit receives +4Defense Strength and automatically gains 2 turns of fortification. Obsolete with Ballistics.
- +1 Appeal once Civil Engineering is unlocked to itself and surrounding tiles. May not be built after entering the Industrial Era.
- - X% chance per Quarter of Pop dying to pandemic in this City before the Industrial Era (Pandemic Mode);
Not sure about bringing the Walled Quarter into the base game. I would think a Hospital needs to go in a Health District and that would most likely come in the Industrial Era.
 
So with the release of the Maya we have our tall science playstyle with a unique Campus in this pass.
They could have easily gotten a unique Holy Site or even a shrine or library replacement.

It surprises me that those two buildings do not have a unique replacement yet as most of the other tier 1 district buildings do, besides the lighthouse but I don't know what you would do for a unique lighthouse.
So it got me thinking about what other possible Civs could we see in this pass that would give us unique buildings. For me it has come down to 2 to 4 that I think would fit.

Ethiopia: This is probably the best bet to get a unique shrine in the form of either a Monolithic Church or possible even a Stelae. Since the monuments now have unique graphics I think a monument replacement might not be as unique anymore.
Vietnam: They are another interesting option. From my research I've learned that Vietnamese folk religion is dominant in the country and that is unique today compared to most other countries. I think a shrine replacement representing that aspect could give culture and would be interesting. Then again there is the Water Puppet Theater which could be better and is very unique.

Babylon: I know portraying Babylon as a science Civ isn't ideal but that doesn't mean it couldn't at least get a unique library building. If we are going off of city-state types and their suzerain bonuses, it fits. Palenque's bonus was 15% growth in cities with a Campus district which leads itself to the Maya's playstyle right now. So one can assume Babylon has the chance of getting a Tablet House that could hold a Great work of writing slot.
Assyria: They would be another possibility but I'd rather them have a Royal Library Govt. Plaza building and some sort of Encampment (building) replacement.

Edit: Now that I think about it they have finally revealed the Observatory as a unique infrastructure that was a missing universal building from Civ 5. Does that mean they are holding back on others as they will be unique like an Opera House for Italy? :mischief:

For a Unique Lighthouse they could use the Portuguese Padrao, which were basically markers placed by the Portuguese explorers for navigation and claim purposes. So basically a Lighthouse, but without someone living there causing the building to give off light. It would certainly be nice to get a unique building somewhere in the Harbor, anyway!

I think the point of the Shrine is to represent the same faith-thats-so-prevalent-it-is-basically-culture thing that all cultures around the world have, so it is difficult to imagine anything they would replace the Shrine with instead of the Temple. The Stelae is a good idea, though, because a unique Monument would just be built in every single city for sure, and that'd be as boring as it was in Civ5.

All of the Unique Districts make sense as unlocks during the period the normal district gets unlocked. Something like an Opera House wouldn't make sense until way later than Drama & Poetry, so I doubt they'd make the Opera House a Unique District.
 
All of the Unique Districts make sense as unlocks during the period the normal district gets unlocked. Something like an Opera House wouldn't make sense until way later than Drama & Poetry, so I doubt they'd make the Opera House a Unique District.
Yeah I know it wouldn't be a district. I guess I should have clarified it. It would probably be a unique Broadcast Center but available earlier.
 
Not sure about bringing the Walled Quarter into the base game. I would think a Hospital needs to go in a Health District and that would most likely come in the Industrial Era.

- Health Quarter (Medieval Era):
- +3 Housing
- - X% chance per Quarter of Pop dying to pandemic in this City (Pandemic Mode);
- Apothecary (Medieval Era): +1 Amenity. Reduces Spread of Pandemic (Pandemic Mode);
- Hospital (Industrial Era): ...
---

It kinda overlaps with EC and Neighbourhood though, so I don't know...
 
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