[NFP] Civilization VI: Possible New Civilizations Thread

right my assumption was that the case for most if not all civs

I guess it makes sense that they did it with the Maori guy (they wanted to do all the haka bits well) but I highly doubt they did that with many (if any) other leaders, and we have no reason to assume so.

I think we would all agree that Kupe would make the most sense as a mo-capped leader anyway.

Also, I'm no longer even sure what you meant by mo-capped. Are you referring to advanced animation techniques when they transferred the movements from a recording into an animating software or did they just shoot a video of a Maori dude doing stuff and then based their animations off it?
 
Just as an aside, I'm continually amazed — and impressed — at the level of scholarship shown by so many Civ fanatics in these threads. It's like a college-level course in history, for FREE!

I do have a BA and MA in Anthropology.....I'm not teaching right now though. I've been into history since at least 3rd grade.

That's why I've never expected the Mughals to appear as a separate Civ. The city list is the big problem. The difference with Macedon and Greece is well there are a lot of cities that Alexander named after himself and it worked. I guess they could always use different names like Mumbai and Bombay, but I'm not that knowledgeable to know how many different variations of the cities they could come up with.

Then again who would want to play an India with bonuses from 1945 onward as Gandhi? Because we know he's here to stay along with Alexander, Shaka and Genghis.

I don't think City-lists is a big issue for splitting India. India has a LOT of cities/settlements, both historically and in the present. Names of the cities have changed many times throughout history. There was a Civ5 mod which split India, and they were able to come up with city-lists for each of the Indian cities. Mughal city list would use the Muslim/Arabic/or Persian names of the cities. Etc. Besides, how many cities are needed for the City-list in Civ6?

So there were similar Apartheid system in Colombia that exists contemporarily with Republic of South Africa?

Apartheid...um, I think the word you're looking for is a caste system. That's what the Spanish rulers introduced after conquest. It was a racial hierarchy and there were many different names for all the different "mixes" etc. That's all I'm gonna say about this subject in this thread.
 
I don't think City-lists is a big issue for splitting India. India has a LOT of cities/settlements, both historically and in the present. Names of the cities have changed many times throughout history. There was a Civ5 mod which split India, and they were able to come up with city-lists for each of the Indian cities. Mughal city list would use the Muslim/Arabic/or Persian names of the cities. Etc. Besides, how many cities are needed for the City-list in Civ6?

Hopefully we get the same to happen here: I’d love to see a mod split up india into the Republic, Mughal, Maurya and Chola, with the Mughals and Chola getting animated leader mods, but I don’t think that’ll happen

If the same was done with Persia that would be cool too: Achaemenid is the current persia (change the unique infrastructure to pok’s satrapie?) and create Sassanid or Seleucid + Seljuk options as well.

Moderator Action: This has nothing to do with the subject of this thread. Please cease this discussion in this thread and return to topic. leif
 
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I've been thinking, and I think the fact that they're not commiting to releasing the DLL yet is possibly an indirect admission that they're considering more content-support after they've finished releasing all the DLCs in New Frontier. It sucks for the modding community in the meantime, but if the fact it hasn't been released yet is tied to the fact that they're not done supporting the game, it could mean there will be still even more support.

It could also mean nothing and just be obvious non-committal PR. But I always like to be optimistic about the possibilities. :) In the meantime, we are getting something new and exciting, and we'll keep getting something new and exciting for awhile, even if it isn't always everybody's cup of tea every single time.
 
I think I won't be replying more to my original post because I've said it all and the purpose of this thread is to discuss the new additions to the game, so I won't extend myself anymore on explaining Colombian history. (Again, sorry for any bias or imprecise information I could have said)

Welcome to CivFanatics, where it's not possible to be too pedantic or long-winded about obscure bits of history. Moderator Action: <<SNIP>>

Moderator Action: Please do not engage in PDMA. leif

I've been thinking, and I think the fact that they're not commiting to releasing the DLL yet is possibly an indirect admission that they're considering more content-support after they've finished releasing all the DLCs in New Frontier. It sucks for the modding community in the meantime, but if the fact it hasn't been released yet is tied to the fact that they're not done supporting the game, it could mean there will be still even more support.

In Civ V if not Civ IV they didn't release the DLL for a while after the final content was released. Not releasing it here doesn't imply there'll be more content after New Frontier - I suspect it just relates to the fact that we won't have all the season pass content until this time next year. Expect the DLL after that or at least towards the end of the pass.

I think the view in Civ V (I'm not a modder and don't make much use of mods, so don't know if this is likely true or just cynicism) is that much of the official Firaxis content isn't much different from what can be modded with access to the DLL, and so the hypothesised reason for the delay was purely commercial: keep people interested in buying the official content for as long as new content is supported.
 
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I've been thinking, and I think the fact that they're not commiting to releasing the DLL yet is possibly an indirect admission that they're considering more content-support after they've finished releasing all the DLCs in New Frontier. It sucks for the modding community in the meantime, but if the fact it hasn't been released yet is tied to the fact that they're not done supporting the game, it could mean there will be still even more support.

It could also mean nothing and just be obvious non-committal PR. But I always like to be optimistic about the possibilities. :) In the meantime, we are getting something new and exciting, and we'll keep getting something new and exciting for awhile, even if it isn't always everybody's cup of tea every single time.

Welcome to CivFanatics, where it's not possible to be too pedantic or long-winded about obscure bits of history.



In Civ V if not Civ IV they didn't release the DLL for a while after the final content was released. Not releasing it here doesn't imply there'll be more content after New Frontier - I suspect it just relates to the fact that we won't have all the season pass content until this time next year. Expect the DLL after that or at least towards the end of the pass.

I think the view in Civ V (I'm not a modder and don't make much use of mods, so don't know if this is likely true or just cynicism) is that much of the official Firaxis content isn't much different from what can be modded with access to the DLL, and so the hypothesised reason for the delay was purely commercial: keep people interested in buying the official content for as long as new content is supported.

Not true. Civ IV DLL came out before BTS.

Civ V DLL came out after G&K and before BNW.
 
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Not true. Civ IV DLL came out before BTS.

Civ V DLL came out after G&K and before BNW.
they have changed marketing strategies since then and it’s completely possible that they were afraid that the dll would disincentivize buying their new dlc and are waiting out to release it for that reason

in any case, they listen to the fans and read the forums, so the bigger deal the audience makes of it, the higher likelihood you’ll get it
 
It's awesome that the developers are so active and engaged with the fanbase! It feels so rewarding when something that has been bounced around forever on the forum finally makes it into the game. I choose to believe we memed Tamar of Georgia into R&F. This makes me extremely hopeful for Vietnam as part of the pass. Trung Sisters, wya?
 
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Really hoping for Vietnam. Been on my wish list for many iterations of the game.

Also, the Inuit. Would be nice to see but I’m not holding my breath on that one.

Thrilled to see Gran Colombia, though. Great to see that corner of the world finally get some representation. :)
 
they have changed marketing strategies since then and it’s completely possible that they were afraid that the dll would disincentivize buying their new dlc and are waiting out to release it for that reason

I don't believe that making your game more moddable means selling less DLC, in fact the small minority that want the DLL are civ fanatics (see what I did there) that would get any and all content released for the game anyway, whereas the majority of players wouldn't even know what DLL is.

My bet would be on a corporate policy not to disclose proprietary code. (That, or they're embarrassed with their code, remember "yeild" anyone? :crazyeye:)
 
Releasing the DLL. I get some people are upset about this. I booted up a game yesterday, and there was a big dummy spit from the Modder of YNAMP on the game creation page, exclaiming that he's not going to continue supporting his mod without the DLL. Leaving aside whether an intrusion like that is reasonable, I think it does emphasise how passionate people are about this.

To me, the DLL conversation basically boils down to this. There is a limit to how good the game will ultimately get if Modders can't accessing certain things like the AI. To my limited understanding, that appears to require the DLL, and therefore there's a limit to how good the game will be without the DLL. I think FXS's comments to date and the lack of DLL being released is concerning - it does suggest that maybe the DLL will never be released. But I also think it's still quite possible they will release the DLL down the line. FXS seem to act in good faith, and personally I'm willing to give them the benefit of the doubt. Fingers crossed.

Patch v New Content v New Game Modes v New Civs. I'm happy to get new Civs and Game Modes. But I'm most interested in the base or "core" game getting expanded and refined. It's possible that some of the things I want will come as Game Modes, and I'll basically just leave those modes toggled on for all my games (e.g. if there's an Ideology Game Mode). It's also possible some stuff might come through Patches / Updates. The fact the new Apocalypse Mode comes with additional Disasters (which suggests other Game Modes will also have additional content for the base game), the suggestion FXS played around with new mechanics for units (Lifespan, Renown, whatever they are[0]), and the timetable including game patches every two months, does suggest to me that some expansion and refinement of existing game mechanics is possible. So, for something like Ideological Pressure which I'd really like to see, I feel like it's at least 50:50 that gets introduced via a Game Mode or Update.

So, like a lot of people, the thing I'm most interested to see is the Patch Notes, because that will be the first indication of what this season pass means for the base game. I'm hoping it will at least rebalance / re-work Religion a bit and hopefully fill some unit gaps. But we'll just have to wait and see.

New Frontiers v Third Expansion. I still think FXS had a Third Expansion planned, but then went down this Season Pass route instead. I don't really know why though. Perhaps with the game on Switch, IOS etc., they just go really worried that a Third Expansion would overcomplicate the game. Or maybe they felt stuck, in that they didn't have enough content for a Third Expansion without getting out of the comfort zone a little, but then didn't want to gamble on getting a negative reaction to putting more out there content in the game. As it is, lots of people have criticised Loyalty and the World Congress, and there was also a clear split in the playerbase vis a vis players that wanted Plagues and stuff like that, and players that thought these things would overcomplicate the game. Indeed, FXS seemed very sensitive to this with Disasters given poor experiences in Civ IV, and made a point of making that something you could dial up or down.

NF is basically a Third Expansion spread over a year. It's frustrating to have waited so long for a Third XP and now basically have to wait even longer to get a complete Third XP. I really want to see Ideologies, Trade / Corporations (or at least, Corporations but done better) and some other stuff. I've waited 8 months or so to find out if FXS will add that content. And now I'll have to wait another 6 months to find out if they will, given the first two NF DLC are disasters and spies[?]. So, with four DLC left, I guess I have a roughly 1:4 chance of getting what I want? (Or, really, 1:3, because one of those DLCs will almost certainly be plagues).

Overall, I think the NF Pass model will result in more content then we'd get through a 3XP. But that's really hard to know for sure - we could end up with less in some ways - and obviously there's a lot more waiting around involved.

I don't know. FXS have done a pretty good job supporting the game so far, and most of there judgment calls have been good around mechanics, balance etc. I'm reasonably hopeful, if a bit over the constant feeling that I'm waiting for the game to feel "complete".

TL;DR. It's okay to be concerned about the DLL, but don't lose your minds just yet. NF is basically a 3XP, and will probably mean more content than a 3XP overall, but yeah it's still uncertain what we'll get and the waiting is tedious. And, yeah, the "biggest deal" is what's in the patch notes on 21 May, not new Civs etc. Although Maya are pretty cool and Asteroids will be fine for a few games at least.

[0] I don't think we should read too much into a random Chinese Screen Grab, but the Lifespan / Renown thing is intriguing. It could be something in a game Update, it could be part of a forthcoming Game Mode, or could just be something FXS tried but then decided not to do for Civ. I'm not going to really speculate about it, because really who knows, but it is intriguing.
 
I think something that a lot of you are overlooking is that "releasing the DLL" would segment the modding community. Any mods that use the released DLL will only work for Windows. Recently, Firaxis and their partners have been making an effort to get real cross-platform support for Linux and MacOS. It's quite possible that they don't want to release the DLL source because they don't want to segment the players and ruin the cross-platform play that they've put so much work into.

Besides, what other games give you access to so much of the source code? Almost none. I think we're lucky that we ever got the source for Civ IV and V.
 
I think something that a lot of you are overlooking is that "releasing the DLL" would segment the modding community. Any mods that use the released DLL will only work for Windows. Recently, Firaxis and their partners have been making an effort to get real cross-platform support for Linux and MacOS. It's quite possible that they don't want to release the DLL source because they don't want to segment the players and ruin the cross-platform play that they've put so much work into.

Besides, what other games give you access to so much of the source code? Almost none. I think we're lucky that we ever got the source for Civ IV and V.
Oldworld source code is already available, Amplitude released it for the AI and some other parts of Endless Legend.

I know it's different because the source is not released, but modders are able to use methods from the game core for Skyrim (SKSE), Fallout (F4SE, FOSE) and GTA5 (scripthook)
 
Considering Sarah's not a professional voice actor, I think she does a great job!

The one that really annoys me is in-game Victoria's voice which a lot of people seem to love, but which I've never felt goes with the character model or my idea of the historical person.

I love the snobbish accent of Vicky, maybe there should be a new alt-Persona for New Frontier Pass preorders? Working Class Cockney Victoria
 
i’m pretty sure that we got new frontier because coronavirus messed up production for it as a third expansion so they have to break it up to get all content in with good quality
 
Nah, the very nature of New Frontier's contents is different from an expansion. I think it's more likely that they just thought the game doesn't need any more expanding
 
Nah, the very nature of New Frontier's contents is different from an expansion. I think it's more likely that they just thought the game doesn't need any more expanding

Sounds like it, this is from the Pcgamesn interview with Anton:

We felt strongly that having delivered two expansions since launch – Rise and Fall and Gathering Storm – the current state of Civilization VI’s gameplay systems, depth, and balance are in a great position, and that an additional expansion could add complexity to the core experience that we feel would tip the balance and overcomplicate the game.
 
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