[NFP] Civilization VI: Possible New Civilizations Thread

And this, from the interview:

"Some of the disasters you’ll be able to see coming, but others will be unavoidable! The most damaging and unpredictable disasters, though, are only in a game with Apocalypse mode, and they are not common until climate change reaches its final level. A very fun part of this mode is the new Soothsayer unit, available in the early game, which can actually trigger disasters.So that’s one way you can see a disaster coming. If an enemy sends a Soothsayer your way, watch out!"

:eek:
 
The German Site "Gamestar" has got a few Screenshots where you can see new Units etc. https://www.gamestar.de/galerien/civilization_6,134736.html

Casual acolytes
civilization-6-new-frontier-screenshot_6099713.jpg

Could it be confirmation of diseases in game ? that unit (seems religious ???) is unfamiliar to me
 
From the interview with Anton

'At this time we don’t have plans to release the DLL source code'

Heart = Broken. I think that basically confirms it's never coming for civ vi.

Though it will be interesting seeing what modders can do with the new systems.

Also confirmation that you can turn on/off mutliple 'game modes' at will and mix and match your experience. So playing a game with all of them on would, from the sounds of it, add up too a 'third expansion' experience. Though one filled with more fantastical and a-historical elements.

It's a mixed emotion day. I'm very excited for the new mechanics. But with no DLL I dont think civ vi will ever reach the heights it could.
 
Very "American" Oriented for now, right? 2 new american civs and the 3 new "natural" wonders are all american. Maybe one of the next game modes is some sort of spin on Sid Meier's Colonization.
 
that unit (seems religious ???) is unfamiliar to me
The interviewer mentions Soothsayers who can call down disasters. My bet is that's them.
 
Wouldn't a game mode be part of, you know, the game? And not a scenario?

I think Red Death is seen as a "game mode". And it is not like you can import these mechanics into a standard game.

From the wording in the interview it definitely seems like Apocalypse is a toggle that works with an otherwise normal game, which is great! But the question is if we can COMBINE modes, as there are several more lined up for the season pass. We don't know yet if Apocalypse is something we have to choose from a drop-down list next to other modes, or a checkbox we can click on alongside other modes.
 
PLEASE let us combine these new game mode features into the standard game. I'd love to play with apocalyptic disasters like meteor strikes, without having to do it in a custom scenario which feels like a "lesser" version of the game.

Just make the disaster slider go up to 11.

My biggest fear so far. What if we ended up with something like pleague, we have greaat mechanic in game, but nobody use it because its not part of "main game".
 
Very "American" Oriented for now, right? 2 new american civs and the 3 new "natural" wonders are all american.
Bermuda is in the middle of the Atlantic. You can call it America, but it's not really near anything. (It's also not very wondrous. More of an urban legend than anything else. I'm kinda disappointed by it TBH.) All that being said, America is the sparsest continent in terms of civs at the moment so it makes sense that far--but it's also probably the richest landmass in natural wonders so...
 
Very "American" Oriented for now, right? 2 new american civs and the 3 new "natural" wonders are all american. Maybe one of the next game modes is some sort of spin on Sid Meier's Colonization.
Someone else has already pointed out but it could be they're theming each DLC around a particular region. It makes sense that they would want to add any new American wonders/natural wonders in with the American Civs.

Pretty sure we're not going to get a bunch of American-based Civs and content the rest of the way through :P
 
i am realy excited about this. i was looking imidiatly for preorder did not find it yet, we are not done yet with civ 6 for me double cost since i play both on steam and xbox and loving both
 
From the interview with Anton

'At this time we don’t have plans to release the DLL source code'

Heart = Broken. I think that basically confirms it's never coming for civ vi.

Though it will be interesting seeing what modders can do with the new systems.

Also confirmation that you can turn on/off mutliple 'game modes' at will and mix and match your experience. So playing a game with all of them on would, from the sounds of it, add up too a 'third expansion' experience. Though one filled with more fantastical and a-historical elements.

It's a mixed emotion day. I'm very excited for the new mechanics. But with no DLL I dont think civ vi will ever reach the heights it could.

Only bummer about today so far. Hoping there's still a chance they'll release it after the pass is done.
 
Yeah, I hope these game modes can be integrated with the main game rather than just be a separate thing (like the scenarios)
Not confirmed but Potato McWhiskey's video (which I'm watching now) seems to suggest that it's something you can toggle at the start of a game. So I'm *hoping* this suggests it's something you can just apply to any map of your choice.
 
My theory on the Bermuda Triangle (aside from the Firaxis logo right in the middle...) is it's likely to be a negative impact on your game rather than a positive one. Maybe there's a chance per turn of losing a unit within, say, a 2 tile radius or you can't cross it until you've researched a late-game tech.
 
My theory on the Bermuda Triangle (aside from the Firaxis logo right in the middle...) is it's likely to be a negative impact on your game rather than a positive one. Maybe there's a chance per turn of losing a unit within, say, a 2 tile radius or you can't cross it until you've researched a late-game tech.
I have a sneaking suspicion it will only show up in Apocalypse mode.
 
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