[NFP] Civilization VI: Possible New Civilizations Thread

I think I like them. Maybe not related to new mechanics but still a different way to play, not "get x for 10 turns because there's a war"
 
The mayans give me a civ 4 feeling. Except that i would have wanted to improve my civs effective radius throughout the game. But i quess if you are a player that wants to get tall anyway this would not matter all that much. Plus there is a high incentive to build farms. Farms are a bit undervalued do compared to mines and sawmills (production).

I guess its playstyle fits some civ players. And it is more or less unique. I say this is a great addition to the existing leader mix.
 
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The mayans give me a civ 4 feeling. Except that i would have wanted to improve my civs effective radius throughout the game. But i quess if you are a player that wants to get tall anyway this would not matter all that much. Plus there is a high incentive to build farms. Farms are a bit undervalued do compared to mines and sawmills (production).

I guess its playstyle fits some civ players. And it is more or less unique. I say this is a great addition to the existing leader mix.

yeah it’s a new use of the mechanics, which is good, but i have a feeling that it’ll take either a high skill level to pull off or it’ll be generally bad. the consistent fight to minimize the space of your empire automatically fights the need for space to built the hexes and triangles of farms. where are you going to put districts? neighborhoods become impractical. etc.
 
I'm not going through 66 pages, and this has likely been suggested before, but if they go with a 50-50 new/old civ split we can expect two more returning civs. I think the ones needed to make Civ VI feel 'complete' are Babylon (one of the original 12, which until now every Civ game has included by the time the game is complete) and Portugal or Byzantium. As far as World Wonders we also need the Statue of Zeus, and if Babylon is in maybe we can finally get the Ishtar Gate.

With the way they seem to break down representation regionally, the other new civs will probably represent eastern Asia and North America (with South America, Central America and Africa so far covered, and Europe in with a hypothetical Portuguese or Byzantine civ and Babylon fitting in for the Middle East/western Asia). The remaining new civ could be Aboriginal or potentially a Polynesian culture actually based in Polynesia (the latter I suspect is less likely, since the Maori playstyle is essentially that of Civ V Polynesia and so takes the most natural approach to a civ from that region). Or it could be Italy due to fan popularity, even with another European civ in the mix.

Overall, I'm definitely surprised by this announcement and especially by the year-long timeframe - I'd have expected this 'third expansion in pieces' to have been announced rather earlier if they were staggering releases over a period that long, since it suggests Civ VII is at least two years away by which point Civ VI will be 6 years old. Civ V had a lifetime that long, but while I may be out of date I'm not aware that Civ VI ever matched Civ V's success - certainly it's less well-advertised and on sale less often than Civ V was, and four years in Civ V was still consistently in Steam's top 10 most played games while Civ VI is no. 20 (still impressive, of course, but unless Steam's playerbase has doubled in that time not as impressive).
 
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I guess its playstyle fits some civ players. And it is more or less unique.
I'm not quite so extreme normally, but it suits my playstyle well. I like to have a few big cities close to my capital (maybe not within six tiles of my capital). I really look forward to taking them for a spin.
 
I’d imagine Babylon will play somewhat similarly to Maya if it’s added. I can imagine that if the leader is Hammurabi, he could get some bonus that affects government with a code of laws leader ability, while the civ ability affects science by rivers. I don’t know what the infrastructure would be, but maybe a wall replacement? maybe a city center replacement to incentivize compact cities?
 
I’d imagine Babylon will play somewhat similarly to Maya if it’s added. I can imagine that if the leader is Hammurabi, he could get some bonus that affects government with a code of laws leader ability, while the civ ability affects science by rivers. I don’t know what the infrastructure would be, but maybe a wall replacement? maybe a city center replacement to incentivize compact cities?
Please no wall replacement. It wouldn't really work anyway because it would eventually have to be replaced by medieval walls.
Give them a unique library in the form of a Tablet House. Walls of Babylon would make a better Civ ability, similar to Persia's road, where ancient walls have the strength of medieval walls etc. and maybe you can start off with "ancient era walls" when you found your cities.
Though I agree with Hammurabi and he could even start the game with the Code of Laws Civic.
 
I’d imagine Babylon will play somewhat similarly to Maya if it’s added. I can imagine that if the leader is Hammurabi, he could get some bonus that affects government with a code of laws leader ability, while the civ ability affects science by rivers. I don’t know what the infrastructure would be, but maybe a wall replacement? maybe a city center replacement to incentivize compact cities?
I think the "Babylon is just Sumeria anyway" people are that much more reason to choose a Neo-Babylonian king, though it doesn't necessarily have to be Nebuchadrezzar.

Please no wall replacement. It wouldn't really work anyway because it would eventually have to be replaced by medieval walls.
This. Ask Tamar how popular those Wall replacements are. :p
 
I want vicious backstabber Hammurabi, founder of the Babylonian Empire, in the game. But I’ll take the Hittites with Puduhepa or Palmyra with Zenobia too. :D
 
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i really do want to see a river adjacency bonus on babylon’s campuses in some capacity

i’d also hope that they wouldn’t pick nebuchadnezzar again, at the very least. Did he do anything besides enslaving the jews and going insane thinking he was a cow that would justify his existence in the game
 
I’d imagine Babylon will play somewhat similarly to Maya if it’s added. I can imagine that if the leader is Hammurabi, he could get some bonus that affects government with a code of laws leader ability, while the civ ability affects science by rivers. I don’t know what the infrastructure would be, but maybe a wall replacement? maybe a city center replacement to incentivize compact cities?

I never felt Babylon as a science civ made much sense - its legacies were mostly cultural, and we have Sumer as a science civ. Abilities that add card slots to government (or maybe, uniquely, a unique policy card) and boost culture make a lot of sense.
 
if they want to go neo-babylonian, why not nabopolassar? he re-established babylon and initiated the end of the assyrians


or, they could scrap babylon all together and just do Ashurbanipal or Sargon if they want a more scientific mesopotamian civ more distinct from Sumer, which currently technically is somewhat of a science civ but can’t viably for for a scientific victory compared to better scientific civs
 
I would love to have the Hittites led by Puduhepa. The Hittites could be a neat diplomatic civ (some of the earliest known treaties were from the Hittites).

They obviously had knowledge of ironworking but it's important to keep in mind that their mastery of it has been somewhat exaggerated.

I would say that their impressive military (amazing chariots) and unique religion are also extremely viable options.

Overall, the Hittites could be a very well-rounded civ due to the large amount of source material.
 
i really do want to see a river adjacency bonus on babylon’s campuses in some capacity

i’d also hope that they wouldn’t pick nebuchadnezzar again, at the very least. Did he do anything besides enslaving the jews and going insane thinking he was a cow that would justify his existence in the game
Apart from being a mighty warrior king, he was a great builder, known for building walls around the City of Babylon. After all, the world famous Ishtar Gate was his creation. The Hanging Gardens were possibly one of his building projects as well.
 
The Hul’che doesn’t have the Lifespan/Renown stats in the first look

I think it's likely that's part of an optional game mode (that comes with a later pack). Significant changes to how units work in terms of promotion/logistics/etc seems like something they'd make optional to see how many people like it.
 
I would love to have the Hittites led by Puduhepa. The Hittites could be a neat diplomatic civ (some of the earliest known treaties were from the Hittites).

They obviously had knowledge of ironworking but it's important to keep in mind that their mastery of it has been somewhat exaggerated.

I would say that their impressive military (amazing chariots) and unique religion are also extremely viable options.

Overall, the Hittites could be a very well-rounded civ due to the large amount of source material.
I’d personally prefer Mutuwalli, but that would be fire as well
 
They could have a Rock-Hewn Church as a temple replacement with +Culture when a Relic is socketed.

That would be third replacement for Temple, breaking the records quite divinely :D
 
Mayans don't need freshwater sources. Mayan fams support more housing XD
does it mean they don't use Aqueducts?

And yes. someone got the right answer regarding to Mayan UU. short ranged unit, but they don't throw beehives. instead they fight similarly to classical mediterranean javlineers :P

but their Unique Infrastructure name doesn't quite appeal to me. the Observatory. once these were buildings available to all (in civ5 and maybe civ3) if a city was built next to mountain. Now it is campus replacement .
 
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Apart from being a mighty warrior king, he was a great builder, known for building walls around the City of Babylon. After all, the world famous Ishtar Gate was his creation. The Hanging Gardens were possibly one of his building projects as well.

maybe a personal production bonus/or some bonus on wonders or city center/science buildings.

civ ability which benefits culture or science adjacency bonuses by rivers?
 
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