Two words: Ashur forbid.if they reused only some of Gilgamesh's moves

Two words: Ashur forbid.if they reused only some of Gilgamesh's moves
Time to make a troll booth and go live under a bridge for a while. I'll accept Paypal for every troll.I think they're trolling you.
I'll take Kristina's animation too.Two words: Ashur forbid.While hypermanliness would have been far more appropriate for an Assyrian leader than a Sumerian one, one demigod in the game is more than enough. I really wasn't joking about Ashurbanipal using Kristina's animations: it's not like she's particularly feminine in her movements.
I mean, Philip II was neither Spanish nor Portuguese but Austrian, and he ruled both Spain and Portugal. In fact, I'm pretty comfortable with not getting Portugal because Philip has them more or less covered (plus, despite their very significant achievements, those achievements were pretty short-lived since Portugal lacked the domestic infrastructure to support its overseas empire).
Yeah for these reasons I am also fine with no Portugal, although I think it is inevitable. Also, weird how Catherine has an Italian accent but Philip has no German accent.
It's been speculated that the Feitoria could have some sort of similar bonus to what the Vampire Castle does in Secret Societies game mode. That is gain the yields of adjacent tiles and transfer them back to your capital and providing a fortified defense in neutral territory.I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.
Personally, I have a fascination for this period in history (period of discoveries until XIX century) and I would love to see a Portuguese Civ with bonuses that could represente this kind of "new colonization style".
(After all, Spain in the game represent more the castillian way of colonizing, more focused on conquest and anexation of entire territories but not the portuguese in the east).
It's been speculated that the Feitoria could have some sort of similar bonus to what the Vampire Castle does in Secret Societies game mode. That is gain the yields of adjacent tiles and transfer them back to your capital and providing a fortified defense in neutral territory.
Although unlike the Vampire Castle I would assume they would have to be built along the coast and maybe next to luxury resources.
I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.
I was talking on another thread about the possibility of them having unique Great Admirals, in the form of a Great Explorers. If each one got one charge to build a Feitoria that would be limiting enough.I don't know if its possible in the code, but I would suggest there is a limited number of Feitoria you can build along the coast per foreign continent. For instance you can only have 1 or 2 Feitoria in one foreign continent.
Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.
I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)
Well now that Italy is basically de-confirmed, if we are getting two European civs the only ones I really want to see now is Portugal and the Byzantine Empire.I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)
Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.
Andrew Johnson & writers thanks for all the work,
I love to read the small texts you get when having an Eureka like "Your knowledge of the heavens is helping you to navigate and form a global empire" and the stories when you encounter
a secret society. All the details let me immerse to the game's world.
I envision Gaul being an aggressive civ focused on industry and trade, overlapping more with Germany than France IMO. I just think it's a shame that Classical/pre-Classical Northern Europe is completely unrepresented, and the Gauls are the best candidate for that. They'd also satisfy the desire many people have for a Celtic civ--a Celtic civ that's Celtier than Scotland.About the civs you are saying, I see some I think too can be interesting, as they can had new game styles but the only one I do not yet understand is Gaul. At the end is represented by France (I know, not the same) and I don't know how different could both be.
Someone really needs to find these villagers; their insights to the world could be invaluable.Villagers share their ancient knowledge of Nuclear Fusion.
I would say Byzantium and Portugal are my bets for next month's DLC now, but honestly I'm not sure that they will add two returning Civs in the same pack. Portugal definitely seems likely if Venice is replacing Lisbon. But I can't think of another likely European Civ that is also a snazzy never-before-seen pick.... Gauls? Ireland?
...you know Venice being a city-state doesn't totally preclude another Italian City-State Civ...
...Genoa, anyone?![]()
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My original speculation was based around the idea of a Mediterranean regional theme for pack 3, maybe with a Mediterranean map (if this is one of the packs that is adding a map - I think it might be?), so I was thinking Byzantium and Italy would sit well together. Portugal and Byzantium maybe less well so. But I'd be surprised/disappointed to see Assyria over Babylon (I mean I think we could have both, but I don't see it happening in NFP...)
I thought Portugal and Babylon would be the two best candidates for the stand-alone packs. Which could still be the case. I am expecting Byzantium, definitely, and most likely in Pack 3 but I don't know who they'll put with them.
Considering Venice seems to be either a Lisbon or Antioch replacement I think we're going to get at least one of Portugal or Byzantium in pack 3.If we had a Mediterranean map, I think there are actually a fair few options:
* Portugal and Numidia
* The Goths and Numidia
* The Goths and Byzantium
* Numidia and Byzantium
* Portugal and Bulgaria
Any of these would make for fairly elegant pairings I think. It's not an unlikely choice for map, other than the fact that we already have the Europe map.
I don't think that will be the case, though. I think, for different reasons we are either getting Portugal and a North American civ, or Byzantium and something like Oman or the Timurids.
Considering Venice seems to be either a Lisbon or Antioch replacement I think we're going to get at least one of Portugal or Byzantium in pack 3.
Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.
It would be pretty slick if they could get Feitorias to act as Trading Posts too.
Right now, only Mongolia (in a city they send a TR to) and Rome (in their own cities) get instant Trading Posts. But the common method is to have a TR complete its duration unmolested.
If Portugal could set up a network of Feitoria Trading Posts anywhere they pleased, they could trade with anyone on the map without the current cumbersome method of making trade routes go a little farther each time you run them.