[NFP] Civilization VI: Possible New Civilizations Thread

if they reused only some of Gilgamesh's moves
Two words: Ashur forbid. :p While hypermanliness would have been far more appropriate for an Assyrian leader than a Sumerian one, one demigod in the game is more than enough. I really wasn't joking about Ashurbanipal using Kristina's animations: it's not like she's particularly feminine in her movements.
 
I think they're trolling you.
Time to make a troll booth and go live under a bridge for a while. I'll accept Paypal for every troll. ;)

Two words: Ashur forbid. :p While hypermanliness would have been far more appropriate for an Assyrian leader than a Sumerian one, one demigod in the game is more than enough. I really wasn't joking about Ashurbanipal using Kristina's animations: it's not like she's particularly feminine in her movements.
I'll take Kristina's animation too.
While there at it give her agenda to Ashurbanipal, and give Pedro's agenda to Kristina, while Pedro wants you to compete for Great People. :mischief:
 
I mean, Philip II was neither Spanish nor Portuguese but Austrian, and he ruled both Spain and Portugal. In fact, I'm pretty comfortable with not getting Portugal because Philip has them more or less covered (plus, despite their very significant achievements, those achievements were pretty short-lived since Portugal lacked the domestic infrastructure to support its overseas empire).

I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.

Personally, I have a fascination for this period in history (period of discoveries until XIX century) and I would love to see a Portuguese Civ with bonuses that could represente this kind of "new colonization style".
(After all, Spain in the game represent more the castillian way of colonizing, more focused on conquest and anexation of entire territories but not the portuguese in the east).


Yeah for these reasons I am also fine with no Portugal, although I think it is inevitable. Also, weird how Catherine has an Italian accent but Philip has no German accent.

As far as I know, Philip could not speak german (maybe a litlle but was not fluent). It is known to had problems learning languages.

It is said to spoke perfectly Castillian and Portuguese, good Latin but average French and no other languages.

I would think of him having, maybe, a portuguese accent (until 7 was teached directly by his portugueses teachers and mother) but I do not think he had any kind of accent speaking in spanish.

Probably could speak portuguese and spanish without any accent as he was certenly bilingual and native on both (has dayly life was in the castillian court and after 7 almost his entire education was handed to very close castillian advisers of Charles V (Juan de Zúñiga, Cristóbal Calvete de la Estrella, Juan Martínez Silíceo, and so on...) so probably had a native level of castillian.

An interesting question could be what accent dominated when speaking in a foreign language. Would dominate the portuguese or the spanish?
 
I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.

Personally, I have a fascination for this period in history (period of discoveries until XIX century) and I would love to see a Portuguese Civ with bonuses that could represente this kind of "new colonization style".
(After all, Spain in the game represent more the castillian way of colonizing, more focused on conquest and anexation of entire territories but not the portuguese in the east).
It's been speculated that the Feitoria could have some sort of similar bonus to what the Vampire Castle does in Secret Societies game mode. That is gain the yields of adjacent tiles and transfer them back to your capital and providing a fortified defense in neutral territory.

Although unlike the Vampire Castle I would assume they would have to be built along the coast and maybe next to luxury resources.
 
It's been speculated that the Feitoria could have some sort of similar bonus to what the Vampire Castle does in Secret Societies game mode. That is gain the yields of adjacent tiles and transfer them back to your capital and providing a fortified defense in neutral territory.

Although unlike the Vampire Castle I would assume they would have to be built along the coast and maybe next to luxury resources.

I don't know if its possible in the code, but I would suggest there is a limited number of Feitoria you can build along the coast per foreign continent. For instance you can only have 1 or 2 Feitoria in one foreign continent.
 
I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.
I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)
 
I don't know if its possible in the code, but I would suggest there is a limited number of Feitoria you can build along the coast per foreign continent. For instance you can only have 1 or 2 Feitoria in one foreign continent.
I was talking on another thread about the possibility of them having unique Great Admirals, in the form of a Great Explorers. If each one got one charge to build a Feitoria that would be limiting enough.
 
I really think that Portugal merit a place in CIV Vi, at the end of the day they were the first ones to launch the era of exploration thanks to different factors. They also did a very interesting style of "colonization" that is not yet represented on the game. I'm referring to the Feitorias system. Instead of colonizing to the old fashion (Roman/Spanish style) they managed to create a new system of forts and strongholds that gave them the monopoly on this routs. They let other states do trade on "their" waters, but they had to pay for the privilege.
Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.

The topic of what civs we can expect and how many big names will return now seems to heavily depend on whether or not we will be getting another pass. I feel like we consider it more likely now than we considered EP3 to happen before GS was released. But do we know enough at this point in time to speculate on that?
 
I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)

I never though you were downplaying Portugal's significance!

I understand your point of view, at the end Portugal and Spain are quite similar and share a lot of their history. But for me is not so much about if different civs are similar or not but how can be played. The way portugal managed is colonial empire is quite different for what is represented in the other comercial/colonial civs in the game (maybe less that england, but sill).

And being a bit selfish, if they can add another civ for the colonial period but that it has a totally new way of playing I'm going to be very happy. At the end of the day we have 3 (i think) colonial civs: Spain, England and Phoenicia. each with a different playstyle (some stronger and others weaker, but very distinct for sure! that the important), so I personally do not mind a fourth one that could add something new too!

About the civs you are saying, I see some I think too can be interesting, as they can had new game styles but the only one I do not yet understand is Gaul. At the end is represented by France (I know, not the same) and I don't know how different could both be.
(I have tha same feeling with Rome and the idea of new Italians civ... I think they are already covered with rome)

I would love to see Napoleon instead of Gauls, but I know is impossible after having 2 leaders already.

Bulgaria could be a blast, to be honest!
 
I'm not downplaying Portugal's significance, but if I have to choose between Portugal and another interesting civ from another part of the world--or even another interesting civ from Europe like Ireland, Gaul, Bohemia, or Bulgaria--I'm more than happy letting Spain stand in for the entire Iberian Peninsula. There are just too few slots left for me to get excited about Portugal. It's represented by Lisbon and it's represented pars pro toto by Philip's Spain; that's good enough for me. (That being said, I'm quite confident Portugal is coming in NFP.)
Well now that Italy is basically de-confirmed, if we are getting two European civs the only ones I really want to see now is Portugal and the Byzantine Empire.

Well Austria would be nice too but I can live without it and it's doubtful they would show up.

I'm fine letting Scotland stand in for the Celts. :p
 
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Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.

I would kill for a way to know the trade routes in the map. Even the "current commerce" panel is quite confusing and not giving information about the trade lines. A trader lens could be amazing! add to that a way to decide where the caravans should travel (I mean letting you choose if you want to go through different cities or trade posts even if the path that the game propose is not letting you go through this city at 2 tiles from the path) and I could kiss the developpers.

That could help a Civ like Rome or inhance the ability of the City state that gives you +1 gold for every trading post you cross. Being able to decide to make your trade going throught 3 cities that are just at 2 or 3 tiles for the main route should be a thing in my opinion.

I personally think that the economic part of the game is a little undervelopped (maybe not best the word) so a little love could be a good thing. If it is focused on the trading part... YAY!
 
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Andrew Johnson & writers thanks for all the work,
I love to read the small texts you get when having an Eureka like "Your knowledge of the heavens is helping you to navigate and form a global empire" and the stories when you encounter
a secret society. All the details let me immerse to the game's world.
 
Andrew Johnson & writers thanks for all the work,
I love to read the small texts you get when having an Eureka like "Your knowledge of the heavens is helping you to navigate and form a global empire" and the stories when you encounter
a secret society. All the details let me immerse to the game's world.

Villagers share their ancient knowledge of Nuclear Fusion.
 
About the civs you are saying, I see some I think too can be interesting, as they can had new game styles but the only one I do not yet understand is Gaul. At the end is represented by France (I know, not the same) and I don't know how different could both be.
I envision Gaul being an aggressive civ focused on industry and trade, overlapping more with Germany than France IMO. I just think it's a shame that Classical/pre-Classical Northern Europe is completely unrepresented, and the Gauls are the best candidate for that. They'd also satisfy the desire many people have for a Celtic civ--a Celtic civ that's Celtier than Scotland. :p

Villagers share their ancient knowledge of Nuclear Fusion.
Someone really needs to find these villagers; their insights to the world could be invaluable. :mischief:
 
I would say Byzantium and Portugal are my bets for next month's DLC now, but honestly I'm not sure that they will add two returning Civs in the same pack. Portugal definitely seems likely if Venice is replacing Lisbon. But I can't think of another likely European Civ that is also a snazzy never-before-seen pick.... Gauls? Ireland?

...you know Venice being a city-state doesn't totally preclude another Italian City-State Civ...

...Genoa, anyone? :lol:
:mischief:

A snazzy pic would be Bulgaria. I'm generally doubting we will see the Gauls in a game that has one Scottish leader and three French leaders.

My original speculation was based around the idea of a Mediterranean regional theme for pack 3, maybe with a Mediterranean map (if this is one of the packs that is adding a map - I think it might be?), so I was thinking Byzantium and Italy would sit well together. Portugal and Byzantium maybe less well so. But I'd be surprised/disappointed to see Assyria over Babylon (I mean I think we could have both, but I don't see it happening in NFP...)


I thought Portugal and Babylon would be the two best candidates for the stand-alone packs. Which could still be the case. I am expecting Byzantium, definitely, and most likely in Pack 3 but I don't know who they'll put with them.

If we had a Mediterranean map, I think there are actually a fair few options:

* Portugal and Numidia
* The Goths and Numidia
* The Goths and Byzantium
* Numidia and Byzantium
* Portugal and Bulgaria

Any of these would make for fairly elegant pairings I think. It's not an unlikely choice for map, other than the fact that we already have the Europe map.

I don't think that will be the case, though. I think, for different reasons we are either getting Portugal and a North American civ, or Byzantium and something like Oman or the Timurids.
 
If we had a Mediterranean map, I think there are actually a fair few options:

* Portugal and Numidia
* The Goths and Numidia
* The Goths and Byzantium
* Numidia and Byzantium
* Portugal and Bulgaria

Any of these would make for fairly elegant pairings I think. It's not an unlikely choice for map, other than the fact that we already have the Europe map.

I don't think that will be the case, though. I think, for different reasons we are either getting Portugal and a North American civ, or Byzantium and something like Oman or the Timurids.
Considering Venice seems to be either a Lisbon or Antioch replacement I think we're going to get at least one of Portugal or Byzantium in pack 3.

A Mediterranean Map can also extend into the Middle East though and go as far as Persia, which would be preferable to me.

Actually a Mediterranean Map from Persia to North Africa and Italy would be fine depending on which North African civ, if we get one, could fit. I don't think Spain, Portugal, or Morocco would be needed.
 
Considering Venice seems to be either a Lisbon or Antioch replacement I think we're going to get at least one of Portugal or Byzantium in pack 3.

A Zenobia-led Palmyria could also include Antioch. Pretty unlikely, especially with Trung Trac almost certainly coming in the 'memed into dev consciousness' spot, but it's a slim possibility.
 
Sounds like it could be translated into the game mechanics well, we already have a governor ability adding GpT per trade route passing through the city. This idea is something that I'd like to be expanded (and IMO would be more interesting for Feitoiras than the Vampire Castle gimmick), but probably would require an easy way to see where do the trade routes on the map run. A trader lens perhaps. I'd like that. Overall I wish there was some more nuance to both trade and colonization/colonialism. Maybe tarrifs of some sort? Can't wait to see if the Alternate Economy gamemode helps with that.

I fully agree with these points. The more emphasis on trade/exploration/colonization side of the things, the better. IMHO the current trading is an adequate representation, but colonization isn't simply "plop a city in someone else's continent".
 
It would be pretty slick if they could get Feitorias to act as Trading Posts too.

Right now, only Mongolia (in a city they send a TR to) and Rome (in their own cities) get instant Trading Posts. But the common method is to have a TR complete its duration unmolested.

If Portugal could set up a network of Feitoria Trading Posts anywhere they pleased, they could trade with anyone on the map without the current cumbersome method of making trade routes go a little farther each time you run them.
 
It would be pretty slick if they could get Feitorias to act as Trading Posts too.

Right now, only Mongolia (in a city they send a TR to) and Rome (in their own cities) get instant Trading Posts. But the common method is to have a TR complete its duration unmolested.

If Portugal could set up a network of Feitoria Trading Posts anywhere they pleased, they could trade with anyone on the map without the current cumbersome method of making trade routes go a little farther each time you run them.

I had personally wrote some thoughts about a possible Feitoria improvement; one ability of it is that it can act as a Trading Post instantly and the Portuguese traders will ignore the maximum naval trading distance (30 hexes) when using the Feitoria as a trading springboard.

For instance even if the Feitoria is 35 hexes away from the nearest Portuguese city, the Portuguese trader can still use it to reach a foreign city that is 10 more hexes away from the said Feitoria.
 
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