[NFP] Civilization VI: Possible New Civilizations Thread

Based on the rosters of all previous Civ games, Portugal still feels like the biggest remaining hole in Civ VI's lineup. Them and maybe the Huns, but that role already seems quite filled by Mongolia and Scythia so I'm not sure how much new gameplay they'd really add in practice

Otherwise I still think there's room for at least one more middle eastern Civ. Babylon and Assyria would be the most obvious ones probably, though I think it'd be cool if we got something like Parthia as well. I also think we could make use of someone else from SEA such as Siam or Vietnam. And there's also currently not really any north African civs in the game: Carthage has been replaced by Phoenicia so that option is out the window, so I guess either bringing back Morocco or maybe trying something like adding the Berbers instead would be another possibly interesting option

Just some thoughts I've had on the remaining NFP additions
 
Remember the times when the world laughed at Germany for not being able to have any WW2 German faction/campaign or mere violence in their games? When Stalin led Russia, Mao led China and Kim Il-Sung was a famous general for Koreans? Pepperidge farm remembers. If we're not doing Hitler, Mao or Stalin because of the contemporary distaste to depicting them, we should dish this out fairly and equally not throw in random other nazis, dictators and so on we simply happen to be more sympathetic towards thanks to their other efforts and possible achievements. Within reason, of course.

Anyway, OTP. Very OTP.
You folks should be suggesting some thematically fitting Vietnamese units which aren't VietCong instead and yes, VietMing is cheating. :mischief:

Pretty sure we went through several pages worth of elephants and coast-hugging armored naval units for Vietnam a while back.
 
Based on the rosters of all previous Civ games, Portugal still feels like the biggest remaining hole in Civ VI's lineup. Them and maybe the Huns, but that role already seems quite filled by Mongolia and Scythia so I'm not sure how much new gameplay they'd really add in practice

Otherwise I still think there's room for at least one more middle eastern Civ. Babylon and Assyria would be the most obvious ones probably, though I think it'd be cool if we got something like Parthia as well. I also think we could make use of someone else from SEA such as Siam or Vietnam. And there's also currently not really any north African civs in the game: Carthage has been replaced by Phoenicia so that option is out the window, so I guess either bringing back Morocco or maybe trying something like adding the Berbers instead would be another possibly interesting option

Just some thoughts I've had on the remaining NFP additions
That's basically my sentiments as well.

I also agree that the Huns aren't essential, because of Scythia, and another Native American tribe would be a better hole to fill.
 
To me the major gaps I want filled are: at least one more ancient Near Eastern civ (several would be nice), at least one more Native North American civ, and a non-nomadic merchant civ from Central Asia, ideally Sogdia. I'm banking on the first two, but I'm not holding my breath for the last.
 
It is almost certain that the next civ leader will be a woman, to keep up with the 1/3 ratio that has been established so far in Civ6.
Babylon and Assyria are not well known for having female leaders.
From what I see, the best candidate is Puduhepa of the Hittites.
Zenobia of Palmyra is another possible candidate, tho Palmyra seems more a city-state than an actual empire.
 
To me the major gaps I want filled are: at least one more ancient Near Eastern civ (several would be nice), at least one more Native North American civ, and a non-nomadic merchant civ from Central Asia, ideally Sogdia. I'm banking on the first two, but I'm not holding my breath for the last.
I think you might get the last one too, though not as a civ but as a leader in Kublai. :mischief:
 
I'm really quite curious to see what he will bring to Mongolia.

Trade (gold) and religion, perhaps.

I'm going to throw a wild punch here and say he is going to come with a "Xanadu" unique government district.

That would be a fantastic idea; we never had any representation of a seasonal capital - a crucial part of the steppe empires - before.
 
@Boris Gudenuf, thank you for your reply!

And, frankly, putting the USSR's hammer and sickle on a box wold cause a lot of 'knee jerk' negative reactions among Americans who lived through the 1960s to 1990s.
If they are not "owners of factories, newspapers, ships", they can only sincerely sympathize

It is mildly amusing to me as a historian that Leaders who are safely far back in time are largely acceptable regardless of their actions.
In this case, we say: do not rewrite history while we are alive, wait when we are die
 
Zenobia of Palmyra is another possible candidate, tho Palmyra seems more a city-state than an actual empire.
For three years de jure and many years before that de facto, Zenobia had a considerable empire in the Middle East. Further, the Aramaic kingdoms were an important buffer state between Mesopotamia and Egypt in the pre-Roman period.

I think you might get the last one too, though not as a civ but as a leader in Kublai. :mischief:
Kublai is North Asian if you consider him Mongolian and East Asian if you consider him Chinese; he doesn't remotely satisfy the giant empty spot in Central Asia, even if they call his ability "Silk Road." :p
 
Trade (gold) and religion, perhaps.



That would be a fantastic idea; we never had any representation of a seasonal capital - a crucial part of the steppe empires - before.
They planted steppe grass on the grounds--they could either provide or do something else with horse resources. Also it would be easy enough to link it with Marco Polo or the silk road/"Pax Mongolia" to Mongolia's existing trade route abilities.
 
It is almost certain that the next civ leader will be a woman, to keep up with the 1/3 ratio that has been established so far in Civ6.
Babylon and Assyria are not well known for having female leaders.
From what I see, the best candidate is Puduhepa of the Hittites.
Zenobia of Palmyra is another possible candidate, tho Palmyra seems more a city-state than an actual empire.
I agree though I'm not sure if the next pack will be based off of the Middle East considering the name MoorTires hints to possibly North Africa, or yes I think even Portugal. :mischief:
If that's the case I can see three potential leaders: Dihya of the Berbers, Sayyida al Hurra of Morocco, Maria I of Portugal.
Also I feel that the new pirates scenario is also a hint for the next civ because the other updates kind of had hints as well.

Kublai is North Asian if you consider him Mongolian and East Asian if you consider him Chinese; he doesn't remotely satisfy the giant empty spot in Central Asia, even if they call his ability "Silk Road." :p
Yeah he's definitely not Central Asian at all but my point is I'm kind of predicting he will make Mongolia a "Silk Road" civ when he's leader.
 
They planted steppe grass on the grounds--they could either provide or do something else with horse resources.

Interesting idea. Grid/Hex-based 4x games always have a hard time try to represent pastoralist grasslands or transhumance; the horses and sheeps will always stay in a single hex rather than requiring a large portion of the land, much larger than a farm triangle.

If any further 4x game can get this right (both historically right and fits an interesting game mechanic), they will be on the way of getting a pastoralist nomadic regime right.
 
I want to comment on the possibility of adding Finland and its leader Mannerheim to the game:

Finland is probably a good idea as a civilization, especially as another civilization capable of effectively settling in the tundra (and maybe in the snow!). This is a very young state, of which there are so few in the game (I mean a unique unit / building)
As a Russian, I am categorically against Mennerheim. Categorically. And although I don't even live in the city of St. Petersburg.
Let me remind you that Mannerheim was Nazi accomplices and took an active part in the Siege of Leningrad (now St. Petersburg) from the north. Residents of the city know and remember this very well. And therefore, the attempt to install a memorial plaque in the city in 2016 caused the effect of an exploding bomb (comparable only to the proposal to reburial Lenin's body). After public outcry, lawsuits and vandalism, the board was dismantled.
Yes, he was a tsarist general, yes, a prominent and powerful Finnish political and military leader. But if he is added to the game and despite his services to tsarist Russia, it will inevitably cause the anger of Russian gamers, and even more so gamers from St. Petersburg

thanks

There’s a whole lot that lead to St. Petersburg, chief being Russia attacking little old Finland like the constant military aggressor they’ve been. We couldn’t put any Russian leaders in the game if we held the country’s leaders to the same standard you want to hold Mannerheim to.
 
One thing I would add in terms of representing transhumance is that the pastoralist/nomadic civs should be able to build a pasture/ranches or raise horses on any flat plain hex, semi-spammable like Farms - like how Outback Stations (they are actually pastures IRL!) currently works - with some limitations.

Horses do not require some very special climates, terrain, or grass to raise, any farmlands can be turned to rangelands/pastures.
The only reason why our ancestors didn't do that was because most of them were agriculturalists and didn't want to give up farmable lands, so the fought and pushed pastoralists into periphery lands that cannot support agriculture.

One example is the Mongols themselves: A lot of Mongolian nobles used to seriously consider turning all the North China Plains into rangelands for raising horses and livestock (and massacre all the Chinese farmers in the process) when they controlled the Northern China, only to be stopped by officials who were more familiar with the non-nomadic economy. The Mongol-Yuan Empire still hold many massive pastures/ranches in North China Plains and even in some parts of the South China during their rule.

And horses are not minerals; they are animals, they can move (this is where a lot of 4x games don't get :p), and even cross the ocean (New World and Australia didn't have horses initially). The horse "resources" shouldn't be limited to a hex like a ore deposit.
 
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With regards to seasons, I don’t care for any implementation. It doesn't fit the time scale of the game turns.

Agree. Season is definitely not the way; Civ works on a really grand scale. The military units going for a siege can become obsolete when they finally reach the target.

I don't think in-game pastoralism should work on a seasonal basis as well; not limit them to a single hex and make the pastoralist improvements compete with Farms is good enough.
 
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It is almost certain that the next civ leader will be a woman, to keep up with the 1/3 ratio that has been established so far in Civ6.
Babylon and Assyria are not well known for having female leaders.
From what I see, the best candidate is Puduhepa of the Hittites.
Zenobia of Palmyra is another possible candidate, tho Palmyra seems more a city-state than an actual empire.
Oh please please please let it be Puduhepa.

As for Zenobia, I’m fine with it but she lead the Aramaic Peoples or Syria rather than just Palmyra
I'm going to throw a wild punch here and say he is going to come with a "Xanadu" unique government district.

Would be interesting if it replaced the Gov plaza, has to be built in a non-capital city and has the bonuses of a palace in addition to standard govt plaza benefits
 
Would be interesting if it replaced the Gov plaza, has to be built in a non-capital city and has the bonuses of a palace in addition to standard govt plaza benefits

The IRL Xanadu was more similar to the Diplo Quarter; it was dedicated to steppe and Central Asia affairs which involves a lot of diplomatic meetings between the Khan and numerous envoys.
Besides the court, envoys, and ambassadors, the Xanadu "city" didn't have much residents (the food output of the steppes around it cannot really support a city).
 
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