Jeppetto
King
- Joined
- Dec 23, 2018
- Messages
- 714
Three points: not every civ would have to have a unique resource; it could be to some extent map based: e.g., you have fine deposits of clay, you get Porcelain; and I would argue that manufactured resources shouldn't stay unique forever. Eventually someone smuggled the secret of glassmaking out of Tyre; Tyrian purple eventually spread to other regions of the Mediterranean and in modern times can be synthesized; the Byzantines smuggled silkworms out of China and developed sericulture in the Eastern Mediterranean; porcelain can now be made anywhere; etc.
Whether they should or should not stay unique forever is besides my point.
You want civs to be tied to unique resource, one way or another. If we're talking resource on map tile and then the civ having bias towards it, you must be sure each civ can have such bias. Having resource that you have better access to is proper gameplay advantage and should be distributed equally. I care more about the gameplay than the historical accuracy. As such you must be sure that either each civ has such unique resource or come into terms with even more RNG deciding early power, as you may have one East Asian civ having Porcelain all to themself while three European civs all share Wine, for example. This sounds to me that either you are creating needless barrier for introduding more civs, or you are adding another thing which pleases people who want to see something and say "Just like the real world", while damaging gameplay consistency.
On grander scale, this could work and it already does in that the map generator tries to attach each continent set of unique luxuries, so that you get forced into trading with "exotic" foreign civs and IMHO it's enough. Trading with China from Asia has advantages for you If you're Cree from America, as by map design, they are guaranteed to have luxury you don't (Luxury unique to Asia). In exchange, you are guaranteed to have Luxury unique to America. This is enough for me. Digging deeper to this might be interesting If it's general gameplay, so much like you can be Fascist Mongolia, you can also be Scotland that invented Porcelain. But attaching these to specific civs to simulate real-world sounds like exactly something that would bring more mehs than goods.