[NFP] Civilization VI: Possible New Civilizations Thread

Haciendas are very Colombian or Venezuelan but i can be excused given that the Gran Colombia civ in the game represent northern South America during independece time and Haciendas are pretty much farming states found in a lot of countries that were Spanish colonies
I found a unique building that could have been interesting but it had to do with the modern country of Colombia. Finding a unique infrastructure for the small window that Gran Colombia existed was probably harder, which is probably why they went with the generic hacienda.
 
I think Humankind even has Haciendas as feature of modern Mexico
 
I found a unique building that could have been interesting but it had to do with the modern country of Colombia. Finding a unique infrastructure for the small window that Gran Colombia existed was probably harder, which is probably why they went with the generic hacienda.
I'm curious to hear about your building idea for a Colombian civ; personally i would see a Coffee Growing Axis been the best choice, as it could it could food, money and tourism on all plantations in a city( maybe an ammenitie if besides a entretainment district)

I found a unique building that could have been interesting but it had to do with the modern country of Colombia. Finding a unique infrastructure for the small window that Gran Colombia existed was probably harder, which is probably why they went with the generic hacienda.
I'm curious to hear about your building idea for a Colombian civ; personally i would see a Coffee Growing Axis been the best choice, as it could it could food, money and tourism on all plantations in a city( maybe an ammenitie if besides a entretainment district)

I think Humankind even has Haciendas as feature of modern Mexico
Yeah that made me kinda sad, especially with Mexico having such an unique culture of its own
 
Yeah that made me kinda sad, especially with Mexico having such an unique culture of its own
Indeed. Mexico has the Capilla Abiertas, but no, they needed to add Haciendas.

Anyways, yeah Mexico should get the Capilla Abierta as their UI if they make it into Civ 6. Doubt they will, but we'll see.
 
I'm curious to hear about your building idea for a Colombian civ; personally i would see a Coffee Growing Axis been the best choice, as it could it could food, money and tourism on all plantations in a city( maybe an ammenitie if besides a entretainment district)
I've never heard of that before. I was going to go with the Lancero as Military Academy replacement.
I was thinking that it could give a "guerilla" like promotion to all military units trained in the city with the building where any unit could move after attacking.
 
I've never heard of that before. I was going to go with the Lancero as Military Academy replacement.
I was thinking that it could give a "guerilla" like promotion to all military units trained in the city with the building where any unit could move after attacking.
Never heard of the Lancero but sounds interesting, but tbh i think if in a future civ Colombia was intruduced as modern Colombia, they would skip the guerrilla part from the gameplay; i know that it has marked part of our modern and cotemporary history, but there are still people who lost their family to guerrillas likie only 11 years ago so is still a somewhat touchy subject

Hacienda remember me Pablo Escobar's Hacienda.
Still Colombia has more history besides Pablo Escobar, who is hated by everyone here
 
Never heard of the Lancero but sounds interesting, but tbh i think if in a future civ Colombia was intruduced as modern Colombia, they would skip the guerrilla part from the gameplay; i know that it has marked part of our modern and cotemporary history, but there are still people who lost their family to guerrillas likie only 11 years ago so is still a somewhat touchy subject
Well the course was designed by the military to combat the guerillas by using the same warfare tactics. Besides guerilla is already a recon promotion in game, granting movement after attacking, so I thought it would be appropriate.
 
Well the course was designed by the military to combat the guerillas by using the same warfare tactics. Besides guerilla is already a recon promotion in game, granting movement after attacking, so I thought it would be appropriate.
Yeah i get that but still i think that Colombia has better things to show besides its interal guerrilla conflict; in the same way that Vietnam having a Vietcong unit its kinda reducing a culture/country to just guerrilla infested places of the third world imo
 
Yeah i get that but still i think that Colombia has better things to show besides its interal guerrilla conflict; in the same way that Vietnam having a Vietcong unit its kinda reducing a culture/country to just guerrilla infested places of the third world imo
I guess you are right. I didn't think about it like that. I was just thinking about it from a gameplay perspective.
It was just the most unique thing I could come up with at the time for a hypothetical Colombia civ, considering the hacienda never crossed my mind because it isn't unique to Colombia but all of Spanish speaking Latin American places.
 
I guess you are right. I didn't think about it like that. I was just thinking about it from a gameplay perspective.
It was just the most unique thing I could come up with at the time for a hypothetical Colombia civ, considering the hacienda never crossed my mind because it isn't unique to Colombia but all of Spanish speaking Latin American places.
Yeah i agree that Haciendas aren't unique to Colombia ( i had a typo on my first statement) but like i said its okay that it was choosen for Gran Colombia because the civ is more of Latin American Indepence civ rather than an specific civ (only the Llanero and the leader are the only Colombo-Venezuelan thing, while the Comandantes Generales do represent historical figures for multiple nothern South American countries) and its fine, because in my eyes, it open possibilities for other Latino civs that don't need to be necessary indenpendece theme/ gameplay style; like a cultural modern Argentina, religious Mexico and maybe naval focus Chile.
Yeah and for an hypothetical Colombian civ my take would be more of an agricultural civ that gets tourism for it, my idea of Coffee Growin Axis comes from this https://en.wikipedia.org/wiki/Colombian_coffee_growing_axis
 
Yeah i get that but still i think that Colombia has better things to show besides its interal guerrilla conflict; in the same way that Vietnam having a Vietcong unit its kinda reducing a culture/country to just guerrilla infested places of the third world imo

But Vietnam often employes guerrilla warfare throughout its history, it’s not something which is only limited to the US - Vietnam war.
 
Yeah, that's kind of my point. There's not really anything special about a barmkin--it's a fortified manor, essentially, which is the very picture of Medieval Europe--but it's still better than a golf course. And it's also better than a broch, which wasn't built by the Scots.

If you come to Scotland today and say you want to see a barmkin, people will look at you, and maybe guess it is some sort of bread. The term used is the tower house.

I liked the idea of the railway hotel as Canada's unique improvement. Could require having a railroad in or adjacent to the tile, and then give some boost to culture and tourism based on tile appeal/appeal of adjacent tiles.

Well, I would like Sir John A Macdonald as an alternative leader for Canada. Special ability:

CANADIAN PACIFIC

All cities joined to the capital by a railway line are 100% loyal. Military engineers can build the railhead improvement on coastal tiles, which acts as a bridge between railheads otherwise separated by sea.
 
Well, I would like Sir John A Macdonald as an alternative leader for Canada. Special ability:

CANADIAN PACIFIC

All cities joined to the capital by a railway line are 100% loyal. Military engineers can build the railhead improvement on coastal tiles, which acts as a bridge between railheads otherwise separated by sea.

-This is a really nice suggestion. Would it make sense for railways to do this more generally (maybe not 100% but a loyalty boost?).
 
Well the course was designed by the military to combat the guerillas by using the same warfare tactics. Besides guerilla is already a recon promotion in game, granting movement after attacking, so I thought it would be appropriate.

I think unique buildings or units don't need to be specifically from the civilisation in the game, but can be a shared building that became a unique part of that civs culture and history. You can't separate haciendas from Colombian history, even if they're also part of Mexican and Argentinian history. Missions where uniquely used by the Spanish, but they were also established by the French in New France and the Portuguese and were invented by the wider Catholic Church to spread their religion, not specifically by the Spanish. Many countries have film studios, even France before or at the same time as the USA, but no one can deny that American Hollywood films where a unique cultural phenomenon in the 20th century. And the examples in game could go on and on. That's why I think that such "unique buildings" in-game are justified, even if they're shared historically with other nations.

Though I can see the Lancero used as an unique encampment for a Colombia Civ which also includes modern times, I think it would work better as a unique unit. Maybe as a unique building it could be something like "Lancero Academy" and just "Lancero" as a unique unit. (Fun fact: the Lanceros are actually based, at least in name, on the Llaneros who fought with lances during the independence war).

Even though Haciendas are more of a general Spanish-American building, they do form a huge part of the culture of Colombia, various districts and neighbourhoods in Bogotá (where I live) are actually named after and cover the same territories as former haciendas, conserving the colonial building on the middle. Haciendas were also quite common in Colombia and are heavily regarded as something that's part of the landscape and culture of rural regions and they even became the foundational spot of larger towns and even cities in the 19th century. Moreover, haciendas had variations throughout Latin America and, even though the concept and the name was the same, Mexican, Colombian and Argentinian haciendas have differences that make them stand out, such as architectural features and the type of labour and products they produced. Mexican haciendas are more colourful, while Colombian haciendas are a bit more similar to some Andalusian houses and towns, especially around cities such as Granada and Còrdoba.

However, if there had to be a unique building that's more specific to (Gran) Colombia, I would say that the best choice would be something related to coffee production and the expansion the country had because of this.

It could be a Fonda, or Fonda Paisa, which was like a border outpost or place where settlers from the interior of the country could rest, gather and store resources during the colonisation of parts of the country that hadn't been settled in the 19th century, after the independence. This Fondas where used to colonise the areas that could be suitable for coffee production and would form the basis of coffee haciendas, towns and major cities which formed around coffee production decades after the Spanish had left and in areas that had not been colonised by them before. Even traditional music and songs from the late 19th century revolved around some of these places.

Though the word fonda exists also throughout Spanish-America, meaning just a tavern, in Colombia they became outpost that extended the settlement of the nation into lands unknown to the Spanish in search for suitable land for coffee production as well as other resources, forming a particular cultural identity around it, especially in regions such as Medellín. It can be an unique improvement that extracts resources that are far away from cities and somehow produce culture, gold or could eventually become a normal city.

Another unique building could be Plaza de Bolívar, which is the main square in Bogotá where the Congress, Cathedral, Supreme Court and Townhall are located, all surrounding a statue of Simón Bolívar. Various cities and towns around Colombia and Venezuela (Such as Caracas, Cartagena, Medellín, etc) began copying this in the 19th century and made their own central squares in the cities, also with a statue of Simón Bolívar in the middle and important buildings around it. It could work as a unique monument or as a unique government district that increases loyalty or that generates culture or something, I don't know.

Anyway, sorry for the long post. Even though haciendas aren't only from (Gran) Colombia, they did form a huge part of their culture, so I wouldn't be opposed to having them as their unique building. It did, in part, generate in the country in colonial times as it did in the rest of Spanish America and is a shared heritage with other Latin American influenced areas, all the way up from California to Argentina and, as of now, Gran Colombia in the game seem to attempt to represent or appeal to Spanish America as a whole, so the hacienda still is appropriate.

Hacienda remember me Pablo Escobar's Hacienda.

That's not a very accurate, sensitive or appropriate comment, to be honest. That's like saying that Germany's unique industrial district reminds me of a Concentration Camp, absolute nonsense and out of place comment
 
Back
Top Bottom