ManoftheHour333
Warlord
- Joined
- Mar 12, 2021
- Messages
- 242
This sounds much better
@LastSword Those people created distinct cultures, and sometimes empires and we are trying to blur this diversity because from some people's perspective Italy is one jar you can throw many things. At the same point, some of those people are opposed to blob Civs. I don't hate Italy as a country. All I want to say is mixing them all in a dull goulash is worse than separating them because many of them have some interesting and distinct background, history, and culture. I will explain to you why I want Venice over Italian Civ perhaps you better catch my perspective.
The main purpose I would like Venice is not a fact I want to cover some region/historical period or see a Civ or leader from previous iterations. The reason is simple. Venice offers me (and perhaps many of you too) one thing that no other Civ offers. A story. Opportunity to play as a state corporation with the addition of interesting trade, diplomacy, espionage, and culture crossovers. Brutal, sneaky, and greed manipulators using spies (even prostitutes were state workers) and secret police from the one hand and people who created almost magical out of this world culture and city. At the fall of its power changed its capital into a city of sin, the spiritual ancestor of Las Vegas. If this would be somehow distorted then this experience would be ruined. I fully understand this might be not a catchy story for everyone, but for me it is. Compared with this all filling geographical gaps, introducing modern nations, revisit leaders and Civs from previous iterations, using specific maybe even fun UI or UA is just a dry enumeration. Sometimes I think we all skipping a very important thing as it comes to possible new Civ. A fantasy of playing with a specific fraction with all set of their characteristics taken from history itself.
I agree that by combining the more famous city states of Italy (Florence, Venice, Naples) you do lose a lot of the more nuanced play that could accompany that one city states' contribution to the game. But I think the bigger issue for me is that I would rather have the entire people group (The Italians) be included as a testament to their contributions to finance (Venice), great people, (Florence), or diplomacy (Turin). Just like other blob civs Germany and Greece, many Italian city states unified in "leagues" and regardless of personal preference of identification, these people were known for hundreds of years as Italians prior to the idea of an united Italy. So I don't see that as an argument on why we should only use the city states of the Renaissance as the model for an entire Italian civ. In reality, Venice is the only one I could see work and that's largely because of their "empire"-the rest are just better off as city states. Unless you use the name of the people/eventual county that could unify all of these ideas...
TLDR: Having a unified Italy as a civ would be the least-offensive (If less wholly specific) way to include the Italians as a people group/civilization into the game. A just like Germany, you have two abilities, a unique district/building, and a UU to reference different parts of Italian history (Some common themes of culture, finance/trade, etc.) so that the most people are happy and feel properly represented.