My general idea with this "Birthplace of the Renaissance" ability is every city that you found, after the capital, gets a bonus depending on what type of specialty district you construct first.
I don't have any specifics but if you build either a harbor or CH first in a city you might get some kind of trade/gold bonus. Maybe you can basically build a "Guilded Vault" and get those abilities by default.
For Trade cities- Banks yield two culture and gain an extra trade route capacity when built in a city with a shipyard.
Also for cultural cities Art Museums can yield gold based on theming bonuses. So if you build a Theater Square in a city first, it's an incentive to go for Art Museums.
Yeah I guess a unique ironclad to me doesn't feel very Italian, unlike the Genoese Crossbowmen.
I think if Italy were to get an Industrial era UU, the Alpini, would be the best bet but they probably wouldn't really be synergetic with the rest of the bonuses.
I'd like the Crossbowmen or the Condotierri. Something interesting is maybe they could only be "purchasable" by gold considering they were mercenaries and could be loaned to your allies.
Yeah I remember you Renaissance city state ability UA idea and like it a lot-that should be the way to go! I'm thinking that once the city build the first specialty district, it should get double GPP of that type, and gain a +1 bonus of that type (culture, science, production, etc.) when any district building in the city is constructed. It really makes it so that each of your cities specials in something which is real cool and changes how you play! And it can be really sucky when your enemies know this and steal away your science city XD
BUT I'd add another aspect to this...+1 trade route capacity for each type of specialty city. So assuming you make your cities diverse, you'd be able to net an additional +6-8 trade routes (Not sure about encampment, GP or DP but it'd be cool for them to count). This would solve the economic issues slightly while retaining a unique Italian feel. And it'd force you to play differently/start your cities with different districts in order to get your full bonus so that's fun : )
Tbh, theming bonus abilities are kinda boring and more importantly, they depend too much on your neighbors (For art anyway) which can suck. I'd rather them get a unique TS with either more diverse GPP a'la Russia's Lavra, or gain gold+faith from just having great works in their cities (Maybe both?). The latter would make a lot of sense given how much patronage Italy's nobles/ the church did from the 1400-1800s.
On the Ironclad...you're right that it's not super Italian but tbh, besides some kind of US special unit...would any civ have a good ironclad replacement? And I would like to see every unit get some love...as you were saying it really is the ONLY ONE now... We could make the LUA simpler (Just the city-state buying and nothing else) and give Italy 2 unique units...a Genovese crossbow (I'd rather have crossbows to a boring musketman UU given how different the Voi Chen is...) and VEII's ironclad. There's loads of precedent for this and given that Basil II got this treatment despite his ability being so insanely strong, I think we could swing it. I mean VEII was from Sardenia-Piedmont which knew a thing or two about navies...
I agree. Civ 6 was okay to try and experiment with them but I'm in agreement in going back to Louis XIV.
I don't mind the break of Catherine and Isabella. I think Phillip the II and Peter the Great are just as capable leaders for those civs. I do find it curious that they took a break from Elizabeth I after she was the staple of England from the beginning.
I kind of like Vicky leading England better (And wouldn't mind her returning) as it does harken back to a hugely important period of British history-Pax Britaininca and the Victorian Age. Plus I like the more colonial play for England as a whole...too bad Civ VI's colonial play and naval combat kinda sucks...but I digress. But if they have to change it up, I wouldn't mind having more trade agreements with Elizabeths's England XD.
But in Civ VII FOR THE LOVE OF ALL THAT IS HOLY...give England it's Ship of the Line back. I get the Elizabeth I reference with the Sea Dogs but they suck...and England is supposed rule the waves with them? But then they give the dutch the big powerful frigate...when they have NO bonuses to building ships. It's so stupid and I think they should just go back to SotL and Sea Beggars from Civ V. Made more sense gameplay-wise and was just straight up more fitting imo.
I agree that Peter is a great leader for Russia. Cathy is great (Pun unintended), but it was nice to see out favorite beard-hating westernizer leading Russia through one of it's golden ages. Too bad Charles XII wasn't leading Sweden-that would have been super fun to see.
For Spain on the other hand...just give us Izzy back. I think it was hugely missed opportunity to add in more female leaders-especially considering Portugal's best leaders are male and...I think keeping Portugal male and Spain female with Izzy would be more equal. Philip II wasn't even that great of a spanish leader-did some great things with that armada of his for sure. I don't understand how they chose the guy who bankrupted a country, nearly destroyed it's vassal's (Portugal's) empire through wars, and lost most of it's fleet/naval supremacy over the leader who made Spain...well Spain! Nevermind the beginnings of the Age of Exploration with Columbus...Izzy I >>>>>Phillip II