[NFP] Civilization VI: Possible New Civilizations Thread

I kid you not the OST was the hardest thing to choose which a large amount of unspecific songs and cultures with a Lack of a known song (Philistines, Dacia, Palmyra, etc)
 
Speaking of Ireland, the biggest question is which Irish song is going to serve as the Irish soundtrack (Imagine if it was an Irish rebel song :mischief:)
"Siúil a Rúin," "She Moved thro' the Fair," "Be Thou My Vision/Bí Thusa Mo Shúile" are all good candidates. Please no to "Danny Boy"; "Scarborough Fair" doesn't need the competition for "most tedious theme song." :p For something more upbeat, and especially if the leader is Gráinne Ní Mháille (Grace O'Malley), I'd suggest "Óró Sé do Bheatha Bhaile."
 
Does it? For some reason my brain remembers Armagh having a trinity knot; at any rate, I think an Irish civ's symbol should be the Irish harp, just like their modern coat of arms. Also Armagh's monastery is dull. I'd make it a unique Holy Site, cannot be built adjacent to the city center or any other district, and its buildings have bonus Great Work of Writing slots.
Makes sense that Armagh itself doesn’t have the harp since that’s associated with Dublin and Meath specifically and became the Irish national symbol when they were united at that time.

Ireland should reasonably have blue and gold colors with a harp symbol, but they could go with Orange and Green for more cringy pop culture stuff

Counterpoint: Scotland and Canada didn't have obvious UIs. Ireland does: the Monastery. If Ireland gets in, it's going to be the How the Irish Saved Civilization/Book of Kells civ because that's the pop history version of Irish history (and honestly it's not too far off as far as pop history goes, if a tad melodramatic--but that's pop history for you). I mean, sure, Firaxis could make their symbol a shamrock, give them a Pub UI and a Leprechaun UU, and make their leader the Lucky Charms Leprechaun, but I think Ireland has enough presence in both pop culture and pop history to avoid that...
tbf, i did suggest having both the monastery and the pub

Of course, the Gallowglass is what I’d pick for the UU
 
Ireland should reasonably have blue and gold colors with a harp symbol, but they could go with Orange and Green for more cringy pop culture stuff
Thanks for the suggestion although I substituted Gold for yellow because my reference doesn’t have gold
 
Speaking of Ireland, the biggest question is which Irish song is going to serve as the Irish soundtrack (Imagine if it was an Irish rebel song :mischief:)

Instrumentals of Kinky Boots and Ye Black and Tans or I riot


I think I did an Irish Mock-up in here a long time ago but it’s been a while and I’ll try again

Ireland - Brian Boru

UA: Emerald Isle: Great Works of Writing and Music provide +2 science and +1 culture. Cities with base Neutral or Negative Loyalty gain +1 loyalty for each district and Great Work they have.

UI: Monastery: Replaces Holy Site (but uses Armagh Monastery assets with modifications). Contains Space for 1 Great Works of Writing. Must be built on Coast, Strong Adjacency for Cliffs.

UU: Fili: Unique civilian unit capable of producing 1 Great Work of Writing or Music (Various Irish folk songs). Each work of writing or music provides +1 culture, +1 faith, +1 science. Only 1 Fili can be produced per City center or Theatre Square built. Requires Amphitheater.

LUA: Legacy of Clontarf: Damage done to Cities owned by other Nations on a continent which Ireland occupies is +5. Grants Pub and Gallowglass

LUU: Gallowglass: +5 damage against cities in wars started by the opponent

LUI: Pub: 1 slot for a Great Work of Music. +1 amenity. Replaces Arena.

might be slightly overpowered but that’s the fun of it all
 
Ireland should reasonably have blue and gold colors with a harp symbol, but they could go with Orange and Green for more cringy pop culture stuff
With the jersey system all four can be used. I could possibly see orange and green be used for the default only because it's a color scheme that to my knowledge hasn't been used yet. Of course there is probably a reason why that's the case. :shifty:
 
Might as well add my Ireland idea to a more general forum.

Brian Boru of the Irish Empire

Spoiler :

Leader Ability: Imperator Scottorum
Great Works of Writing gain +1 Culture and Faith for every City-State and Capital he has captured, as well as an Envoy in City-States in his Home Continent.

Leader Agenda: Clontarf
Will try to establish dominance over his Continent and also collect Great Works of Writing.
Likes Civilizations that refrain from settling on his Home Continent and collecting Great Works of Writing, disdains those who do so.

Speaks Middle Irish (Background is a medieval castle)
  • Greeting: Brian Boru, High King of Ireland, stands before you. I count among my subjects those of Munster, Leinster, and Connacht, and God counts me among his.

  • Translation: Seasann Brian Boru, Ard-Rí na hÉireann, os do chomhair. Áirím i measc na n-ábhar atá agam Cúige Mumhan, Laighean, agus Connacht, agus tá Dia i measc na ndaoine atá agam.

  • Agenda Approval: The tales my people write shall endure to be read by the grandchildren of our grandchildren, and they shall know the glory of their ancestors.

  • Translation: Mairfidh na garpháistí ár gcuid mac léinn na scéalta a scríobhann mo mhuintir, agus beidh glóir a sinsear ar eolas acu.

  • Agenda Disapproval: Your books tell unworthy tales. I would sooner burn their pages for warmth than read them.

  • Translation: Insíonn do leabhair scéalta neamhfhiúntacha. Ba luaithe a dhéanfainn a leathanaigh a dhó le haghaidh teasa ná iad a léamh.

  • Attacked: Our ancestors claimed Ireland from the Fomorians and the Tuatha dé Danann. I will not allow it to fall to the likes of you.

  • Translation: D'éiligh ár sinsir Éire ó na Fomorians agus na Tuatha dé Danann. Ní ligfidh mé dó titim faoi do leithéidí.

  • Declares War on You: The plains and the hills echo with the sound of boots; the knell of your death.

  • Translation: Macalla na machairí agus na cnoic le fuaim na buataisí; an knell do bháis.

  • Defeated: My lands and my troops are brought low against the most unworthy of adversaries. How could it be? Why?

  • Translation: Tugtar mo thailte agus mo chuid trúpaí íseal i gcoinne na naimhde is neamhiontaofa. Conas a d’fhéadfadh sé a bheith? Cén fáth?


Michael Collins of the Irish Empire

Spoiler :

Leader Ability: Irish Free State
+2 Culture for every Government Ireland has ever had, increasing to +4 Culture if at War. When Ireland is at War, Government Bonuses from the current Government are doubled.
Gain the IRA Unique Unit with Replaceable Parts.

Unique Unit: IRA
Irish Unique Modern Era Melee Unit that replaces the Infantry Unit when Michael Collins is their Leader.
Requires no Strategic Resources to train. +5 Combat Strength when fighting a Civilization that has conquered an Irish City.

Production Cost: 410

Gold Cost: 1,640

Gold Maintenance: 5

Movement Points: 3

Melee Strength: 67

Sight Range: 3

Leader Agenda: Freedom to Achieve Freedom
Likes Civilizations have the same Government as him and disdains those who don’t.

Speaks Modern Irish (Background is the streets of Dublin)
  • Greeting: Top of the morning, friend. The name’s Michael Collins, and I’m proud to represent the people of Ireland.

  • Translation: Barr na maidine, a chara. Michael Collins an t-ainm, agus táim bródúil ionadaíocht a dhéanamh ar mhuintir na hÉireann.

  • Agenda Approval: We like-minded individuals must band together against the tyrants who would throw the world into chaos.

  • Translation: Ní mór dúinn daoine ar aon intinn dul le chéile i gcoinne na tíoránach a chaithfeadh an domhan a bheith i gcruachás.

  • Agenda Disapproval: The way you govern makes a mockery of the very idea of righteousness.

  • Translation: Déanann an bealach a rialaíonn tú magadh faoi smaoineamh an fhíréantachta.

  • Attacked: Let your masses throw themselves on Irish shores. Never shall we be vassals again, and never shall we surrender.

  • Translation: Lig do na maiseanna iad féin a chaitheamh ar bhruacha na hÉireann. Ní bheimid riamh mar vassals arís, agus ní ghéillfimid choíche.

  • Declares War on You: This is an act of sympathy. Your citizens have suffered your wretched leadership quite long enough!

  • Translation: Is gníomh comhbhróin é seo. D’fhulaing do shaoránaigh do cheannaireacht chráite fada go leor!

  • Defeated: I have failed in my duty to the Irish people. They are honest and good; rule them with fairness.

  • Translation: Theip orm i mo dhualgas i leith mhuintir na hÉireann. Tá siad macánta agus go maith; iad a rialú le cothroime.



Civilization Ability: Saints and Scholars
Holy Sites and Theatre Squares provide +1 Great Person Point that adjacent Specialty Districts generate, +2 if their City follows Ireland’s Religion.*
Great Works of Writing provide Faith equal to their Culture Output if their City has two Abbeys.

Unique Unit: Kern
Irish Unique Medieval Era Recon Unit that replaces the Skirmisher.
+3 Combat Strength for every adjacent Enemy Unit.

Production Cost: 150

Gold Cost: 600

Gold Maintenance: 3

Movement Points: 3

Combat Strength: 32

Ranged Strength: 25

Range: 2

Sight Range: 2

Unique Infrastructure: Abbey
Irish Unique Improvement unlocked with Theology.
Cannot be built adjacent to another Abbey.

+3 Faith

+1 Food

+2 Housing

+1 Faith(with Reformed Church)

+1 Food(with Colonialism)

+1 Housing for every 2 adjacent Farms

+1 Faith if adjacent to a Holy Site, as well as providing Friendly Religious Units in this City +10 HP per turn

+2 Tourism(with Flight)

*+1 Great Scientist Point if adjacent to a Campus, etc.

Capitals:

(Boru) - Cork
(Collins) - Dublin


Religions:

Brian Boru - Catholicism
Michael Collins - Protestantism/Anglicanism


Theme:

Oro se do Bheatha Bhaile
 
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"Siúil a Rúin," "She Moved thro' the Fair," "Be Thou My Vision/Bí Thusa Mo Shúile" are all good candidates. Please no to "Danny Boy"; "Scarborough Fair" doesn't need the competition for "most tedious theme song." :p For something more upbeat, and especially if the leader is Gráinne Ní Mháille (Grace O'Malley), I'd suggest "Óró Sé do Bheatha Bhaile."

Scarborough Fair is awesome haha. Seeing all that has been said of Ireland, I do think that Ireland was a way better option for a "Celtic" civ than Scotland is.
 
Scarborough Fair is awesome haha. Seeing all that has been said of Ireland, I do think that Ireland was a way better option for a "Celtic" civ than Scotland is.
It's a lovely song. Knorr's arrangement, however, is absurdly tedious--quite possibly my least favorite arrangement in the game short of Australia and Kongo. "Danny Boy," by contrast, is tedious by its very nature. :p
 
Capitals:

(Boru) - Cork
(Collins) - Dublin


Religions:

Brian Boru - Catholicism
Michael Collins - Protestantism/Anglicanism


Theme:

Oro se do Bheatha Bhaile

Guess my suggestions are canon now
 
The big reason I think that if we were to get a new NA civ it would be PNW is that I can't have Pueblo, and in my opinion its Pueblo or nothing for a southwestern native American civ. Anyways, I even made a theoretical Pueblo civ concept.

Leader: Po'pay

UA- Adobe Architecture- Farms provide +1 appeal but no housing, this bonus doesn’t not stack, +1 production and faith per population in cities with governors.

LA- Kachina +1 diplo favor for every city state or civilization that doesn’t follow your religion on your home continent, relics provide +1 diplomatic favor, +2 food. Gain the Kiva unique building.

UI- Pueblo (Neighborhood Replacement)- Automatically builds farms on all nonimproved land non-natural wonder tiles, provides food and tourism equal to housing, +5% food in the city.

UI- Kiva (shrine replacement)- one slot for a relic. +1 influence from adjacent farms or unimproved tiles, doubled for breathtaking tiles, provides tourism equal to influence at flight.

UU- Anasazi Raider (Skirmisher replacement)- Cheaper to produce, but weaker. +5 combat strength against civilizations that don’t follow your religion, a has a chance to produce a relic on death (33%)

Leader Agenda- Tries to build lots of farms and generate diplo favor. Dislikes Civs who spread their religion, especially those who do it through war.
 
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Exactly. I'm totally fine if Elizabeth gets into Civ 7 or into Civ 6, just don't make her Leader of Ireland. She and some of her successors introduced and enforced the Plantations of Ireland, which nearly destroyed the Gaelic Culture of Ireland, so it's not going to sit well with Irish players(maybe) and History buffs including myself.

So, @GenyaArikado, how about we reach a compromise and say that Grace O'Malley can lead Ireland instead?

Idgaff about the other island history, i want Elizabeth. We have Genghis, we have Alexander, we have Gandhi, we have Shaka. She's the only missing one.

We shouldnt even have more British Islands civs but i'll gladly take one more as a tool towards an end.
 
The big reason I think that if we were to get a new NA civ it would be PNW is that I can't have Pueblo, and in my opinion its Pueblo or nothing for a southwestern native American civ. Anyways, I even made a theoretical Pueblo civ concept.

Leader: Po'pay

UA- Adobe Architecture- Farms provide +1 appeal but no housing, this bonus doesn’t not stack, +1 production and faith per population in cities with governors.

LA- Kachina +1 diplo favor for every city state or civilization that doesn’t follow your religion on your home continent, relics provide +1 diplomatic favor, +2 food. Gain the Kiva unique building.

UI- Pueblo (Neighborhood Replacement)- Automatically builds farms on all nonimproved land non-natural wonder tiles, provides food and tourism equal to housing, +5% food in the city.

UI- Kiva (shrine replacement)- one slot for a relic. +1 influence from adjacent farms or unimproved tiles, doubled for breathtaking tiles, provides tourism equal to influence at flight.

UU- Anasazi Raider (Skirmisher replacement)- Cheaper to produce, but weaker. +5 combat strength against civilizations that don’t follow your religion, a has a chance to produce a relic on death (33%)

Leader Agenda- Tries to build lots of farms and generate diplo favor. Dislikes Civs who spread their religion, especially those who do it through war.
why can’t we have the Dine/Navajo (the Pueblo can’t be included due to their language. It’s considered divine and non-Pueblo shouldn’t hear it in a non-religious context, so they can’t be in Civ, which is why they were cut from Civ 5 and replaced with the Shoshone) and a PNW nation like the Tlingit, Salish or Haida? they occupy completely different geographic regions, further apart than the Cree and Canada, or even Canada and US.
 
why can’t we have the Dine/Navajo (the Pueblo can’t be included due to their language. It’s considered divine and non-Pueblo shouldn’t hear it in a non-religious context, so they can’t be in Civ, which is why they were cut from Civ 5 and replaced with the Shoshone) and a PNW nation like the Tlingit, Salish or Haida? they occupy completely different geographic regions, further apart than the Cree and Canada, or even Canada and US.
Yeah I know, but I really want the Pueblo and the Navajo were just Hunter gatherers before contact with the Pueblo, and I don't really want a Pueblo but not civ.
 
Yeah I know, but I really want the Pueblo and the Navajo were just Hunter gatherers before contact with the Pueblo, and I don't really want a Pueblo but not civ.
Considering the Pueblo are a no go, the Navajo is the best bet to be something similar, unless they give us another horse raider civ like the Apache or Comanche.
 
Considering the Pueblo are a no go, the Navajo is the best bet to be something similar, unless they give us another horse raider civ like the Apache or Comanche.

I was pressing for the Navajo too originally but I was thinking about it and I feel like another desert civ with a probable calvary UU would make any further Berber representation even tougher/ more niche. Some real creativity regarding the Navajo nomadic lifestyle would be cool (Maybe the ability to move 1 population per turn between cities?) but a straight desert Navajo like many are imagining wouldn't fit well IMO.

So after thinking about it further I think that an Iroquois civ and a Pacific NW civ (Tlingit/Haida) would be the most fun for gameplay diversities' sake. Both of these civs also have less of a "horse-raider" vibe so it'd conflict less with Mapuche as well.

Tlingit would be a trade civ that could gain gold from unimproved resources, and perhaps receive the adjacency bonuses of any river-adjacent district in food (To reference the vital salmon rush). Add in some metric to increase trade route capacity (+1 from each economic or diplomatic policy slot?) and I think it'd be pretty rad. No idea on the UU yet but a unique totem pole that replaces the monument (Could also be a UI but...we've got a lot of those already) that provides early faith and does something else would be real nice.

I think Iroquois should DEFINITELY be a diplomatic civ and get some bonuses to earning envoys...in general these guys should interact with city-states in a unique way and have ways to generate diplomatic favor like crazy as we don't have a civ that does that too exclusively. Maybe also give them some interesting government bonuses as well...longhouse would be a decent granary replacement but I could also see it as a secondary unique neighborhood (If they want to keep trying to make us build neighborhoods lol)
 
I was pressing for the Navajo too originally but I was thinking about it and I feel like another desert civ with a probable calvary UU would make any further Berber representation even tougher/ more niche. Some real creativity regarding the Navajo nomadic lifestyle would be cool (Maybe the ability to move 1 population per turn between cities?) but a straight desert Navajo like many are imagining wouldn't fit well IMO.

So after thinking about it further I think that an Iroquois civ and a Pacific NW civ (Tlingit/Haida) would be the most fun for gameplay diversities' sake. Both of these civs also have less of a "horse-raider" vibe so it'd conflict less with Mapuche as well.

Tlingit would be a trade civ that could gain gold from unimproved resources, and perhaps receive the adjacency bonuses of any river-adjacent district in food (To reference the vital salmon rush). Add in some metric to increase trade route capacity (+1 from each economic or diplomatic policy slot?) and I think it'd be pretty rad. No idea on the UU yet but a unique totem pole that replaces the monument (Could also be a UI but...we've got a lot of those already) that provides early faith and does something else would be real nice.

I think Iroquois should DEFINITELY be a diplomatic civ and get some bonuses to earning envoys...in general these guys should interact with city-states in a unique way and have ways to generate diplomatic favor like crazy as we don't have a civ that does that too exclusively. Maybe also give them some interesting government bonuses as well...longhouse would be a decent granary replacement but I could also see it as a secondary unique neighborhood (If they want to keep trying to make us build neighborhoods lol)
Navajo, Iroquois, and the Tlingit are definitely my top 3 choices for another Native American civ.
Instead of a cavalry UU for the Navajo I'd like a Code Talker UU.
 
I was pressing for the Navajo too originally but I was thinking about it and I feel like another desert civ with a probable calvary UU would make any further Berber representation even tougher/ more niche. Some real creativity regarding the Navajo nomadic lifestyle would be cool (Maybe the ability to move 1 population per turn between cities?) but a straight desert Navajo like many are imagining wouldn't fit well IMO.

So after thinking about it further I think that an Iroquois civ and a Pacific NW civ (Tlingit/Haida) would be the most fun for gameplay diversities' sake. Both of these civs also have less of a "horse-raider" vibe so it'd conflict less with Mapuche as well.

Tlingit would be a trade civ that could gain gold from unimproved resources, and perhaps receive the adjacency bonuses of any river-adjacent district in food (To reference the vital salmon rush). Add in some metric to increase trade route capacity (+1 from each economic or diplomatic policy slot?) and I think it'd be pretty rad. No idea on the UU yet but a unique totem pole that replaces the monument (Could also be a UI but...we've got a lot of those already) that provides early faith and does something else would be real nice.

I think Iroquois should DEFINITELY be a diplomatic civ and get some bonuses to earning envoys...in general these guys should interact with city-states in a unique way and have ways to generate diplomatic favor like crazy as we don't have a civ that does that too exclusively. Maybe also give them some interesting government bonuses as well...longhouse would be a decent granary replacement but I could also see it as a secondary unique neighborhood (If they want to keep trying to make us build neighborhoods lol)
If the Haudenosaunee come into Civ they better use that diplomatic orientation towards war making, cuz historically that’s what they did. In the colonial era they played the French, British and Americans against each other. In both the colonial and pre-colonial eras they were highly warlike against their neighbors, incorporating them, subordinating them or wiping them out.

The Haudenosaunee were extremely skilled at using all of diplomacy, war and trade to maintain their political importance.

I do not think the Navajo need cavalry. They could have a code talker, or various other forms of UU. Even if they did have a cavalry unit, they don’t need that unit to make them a horse raiding civ, because chances are they wouldn’t step on the Mapuche’s toes at all. I would imagine the Navajo would be fairly focused on internal affairs and be oriented to defensive war, internal growth, and cultural victory, almost like a cultural maya
 
If the Haudenosaunee come into Civ they better use that diplomatic orientation towards war making, cuz historically that’s what they did. In the colonial era they played the French, British and Americans against each other. In both the colonial and pre-colonial eras they were highly warlike against their neighbors, incorporating them, subordinating them or wiping them out.

The Haudensaunee were extremely skilled at using all of diplomacy, war and trade to maintain their political importance.
This. The Haudenosaunee went on a blitzkrieg as soon as they gained access to firearms, depopulating entire tribes through death or adoption--often with long-lasting consequences such as pushing the Sioux out of the Great Lakes and onto the Plains.
 
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