Ryansinbela
Emperor
I kid you not the OST was the hardest thing to choose which a large amount of unspecific songs and cultures with a Lack of a known song (Philistines, Dacia, Palmyra, etc)
"Siúil a Rúin," "She Moved thro' the Fair," "Be Thou My Vision/Bí Thusa Mo Shúile" are all good candidates. Please no to "Danny Boy"; "Scarborough Fair" doesn't need the competition for "most tedious theme song."Speaking of Ireland, the biggest question is which Irish song is going to serve as the Irish soundtrack (Imagine if it was an Irish rebel song)
Makes sense that Armagh itself doesn’t have the harp since that’s associated with Dublin and Meath specifically and became the Irish national symbol when they were united at that time.Does it? For some reason my brain remembers Armagh having a trinity knot; at any rate, I think an Irish civ's symbol should be the Irish harp, just like their modern coat of arms. Also Armagh's monastery is dull. I'd make it a unique Holy Site, cannot be built adjacent to the city center or any other district, and its buildings have bonus Great Work of Writing slots.
tbf, i did suggest having both the monastery and the pubCounterpoint: Scotland and Canada didn't have obvious UIs. Ireland does: the Monastery. If Ireland gets in, it's going to be the How the Irish Saved Civilization/Book of Kells civ because that's the pop history version of Irish history (and honestly it's not too far off as far as pop history goes, if a tad melodramatic--but that's pop history for you). I mean, sure, Firaxis could make their symbol a shamrock, give them a Pub UI and a Leprechaun UU, and make their leader the Lucky Charms Leprechaun, but I think Ireland has enough presence in both pop culture and pop history to avoid that...
Thanks for the suggestion although I substituted Gold for yellow because my reference doesn’t have goldIreland should reasonably have blue and gold colors with a harp symbol, but they could go with Orange and Green for more cringy pop culture stuff
Speaking of Ireland, the biggest question is which Irish song is going to serve as the Irish soundtrack (Imagine if it was an Irish rebel song)
With the jersey system all four can be used. I could possibly see orange and green be used for the default only because it's a color scheme that to my knowledge hasn't been used yet. Of course there is probably a reason why that's the case.Ireland should reasonably have blue and gold colors with a harp symbol, but they could go with Orange and Green for more cringy pop culture stuff
"Siúil a Rúin," "She Moved thro' the Fair," "Be Thou My Vision/Bí Thusa Mo Shúile" are all good candidates. Please no to "Danny Boy"; "Scarborough Fair" doesn't need the competition for "most tedious theme song."For something more upbeat, and especially if the leader is Gráinne Ní Mháille (Grace O'Malley), I'd suggest "Óró Sé do Bheatha Bhaile."
It's a lovely song. Knorr's arrangement, however, is absurdly tedious--quite possibly my least favorite arrangement in the game short of Australia and Kongo. "Danny Boy," by contrast, is tedious by its very nature.Scarborough Fair is awesome haha. Seeing all that has been said of Ireland, I do think that Ireland was a way better option for a "Celtic" civ than Scotland is.
Capitals:
(Boru) - Cork
(Collins) - Dublin
Religions:
Brian Boru - Catholicism
Michael Collins - Protestantism/Anglicanism
Theme:
Oro se do Bheatha Bhaile
Exactly. I'm totally fine if Elizabeth gets into Civ 7 or into Civ 6, just don't make her Leader of Ireland. She and some of her successors introduced and enforced the Plantations of Ireland, which nearly destroyed the Gaelic Culture of Ireland, so it's not going to sit well with Irish players(maybe) and History buffs including myself.
So, @GenyaArikado, how about we reach a compromise and say that Grace O'Malley can lead Ireland instead?
why can’t we have the Dine/Navajo (the Pueblo can’t be included due to their language. It’s considered divine and non-Pueblo shouldn’t hear it in a non-religious context, so they can’t be in Civ, which is why they were cut from Civ 5 and replaced with the Shoshone) and a PNW nation like the Tlingit, Salish or Haida? they occupy completely different geographic regions, further apart than the Cree and Canada, or even Canada and US.The big reason I think that if we were to get a new NA civ it would be PNW is that I can't have Pueblo, and in my opinion its Pueblo or nothing for a southwestern native American civ. Anyways, I even made a theoretical Pueblo civ concept.
Leader: Po'pay
UA- Adobe Architecture- Farms provide +1 appeal but no housing, this bonus doesn’t not stack, +1 production and faith per population in cities with governors.
LA- Kachina +1 diplo favor for every city state or civilization that doesn’t follow your religion on your home continent, relics provide +1 diplomatic favor, +2 food. Gain the Kiva unique building.
UI- Pueblo (Neighborhood Replacement)- Automatically builds farms on all nonimproved land non-natural wonder tiles, provides food and tourism equal to housing, +5% food in the city.
UI- Kiva (shrine replacement)- one slot for a relic. +1 influence from adjacent farms or unimproved tiles, doubled for breathtaking tiles, provides tourism equal to influence at flight.
UU- Anasazi Raider (Skirmisher replacement)- Cheaper to produce, but weaker. +5 combat strength against civilizations that don’t follow your religion, a has a chance to produce a relic on death (33%)
Leader Agenda- Tries to build lots of farms and generate diplo favor. Dislikes Civs who spread their religion, especially those who do it through war.
Yeah I know, but I really want the Pueblo and the Navajo were just Hunter gatherers before contact with the Pueblo, and I don't really want a Pueblo but not civ.why can’t we have the Dine/Navajo (the Pueblo can’t be included due to their language. It’s considered divine and non-Pueblo shouldn’t hear it in a non-religious context, so they can’t be in Civ, which is why they were cut from Civ 5 and replaced with the Shoshone) and a PNW nation like the Tlingit, Salish or Haida? they occupy completely different geographic regions, further apart than the Cree and Canada, or even Canada and US.
Considering the Pueblo are a no go, the Navajo is the best bet to be something similar, unless they give us another horse raider civ like the Apache or Comanche.Yeah I know, but I really want the Pueblo and the Navajo were just Hunter gatherers before contact with the Pueblo, and I don't really want a Pueblo but not civ.
Considering the Pueblo are a no go, the Navajo is the best bet to be something similar, unless they give us another horse raider civ like the Apache or Comanche.
Navajo, Iroquois, and the Tlingit are definitely my top 3 choices for another Native American civ.I was pressing for the Navajo too originally but I was thinking about it and I feel like another desert civ with a probable calvary UU would make any further Berber representation even tougher/ more niche. Some real creativity regarding the Navajo nomadic lifestyle would be cool (Maybe the ability to move 1 population per turn between cities?) but a straight desert Navajo like many are imagining wouldn't fit well IMO.
So after thinking about it further I think that an Iroquois civ and a Pacific NW civ (Tlingit/Haida) would be the most fun for gameplay diversities' sake. Both of these civs also have less of a "horse-raider" vibe so it'd conflict less with Mapuche as well.
Tlingit would be a trade civ that could gain gold from unimproved resources, and perhaps receive the adjacency bonuses of any river-adjacent district in food (To reference the vital salmon rush). Add in some metric to increase trade route capacity (+1 from each economic or diplomatic policy slot?) and I think it'd be pretty rad. No idea on the UU yet but a unique totem pole that replaces the monument (Could also be a UI but...we've got a lot of those already) that provides early faith and does something else would be real nice.
I think Iroquois should DEFINITELY be a diplomatic civ and get some bonuses to earning envoys...in general these guys should interact with city-states in a unique way and have ways to generate diplomatic favor like crazy as we don't have a civ that does that too exclusively. Maybe also give them some interesting government bonuses as well...longhouse would be a decent granary replacement but I could also see it as a secondary unique neighborhood (If they want to keep trying to make us build neighborhoods lol)
If the Haudenosaunee come into Civ they better use that diplomatic orientation towards war making, cuz historically that’s what they did. In the colonial era they played the French, British and Americans against each other. In both the colonial and pre-colonial eras they were highly warlike against their neighbors, incorporating them, subordinating them or wiping them out.I was pressing for the Navajo too originally but I was thinking about it and I feel like another desert civ with a probable calvary UU would make any further Berber representation even tougher/ more niche. Some real creativity regarding the Navajo nomadic lifestyle would be cool (Maybe the ability to move 1 population per turn between cities?) but a straight desert Navajo like many are imagining wouldn't fit well IMO.
So after thinking about it further I think that an Iroquois civ and a Pacific NW civ (Tlingit/Haida) would be the most fun for gameplay diversities' sake. Both of these civs also have less of a "horse-raider" vibe so it'd conflict less with Mapuche as well.
Tlingit would be a trade civ that could gain gold from unimproved resources, and perhaps receive the adjacency bonuses of any river-adjacent district in food (To reference the vital salmon rush). Add in some metric to increase trade route capacity (+1 from each economic or diplomatic policy slot?) and I think it'd be pretty rad. No idea on the UU yet but a unique totem pole that replaces the monument (Could also be a UI but...we've got a lot of those already) that provides early faith and does something else would be real nice.
I think Iroquois should DEFINITELY be a diplomatic civ and get some bonuses to earning envoys...in general these guys should interact with city-states in a unique way and have ways to generate diplomatic favor like crazy as we don't have a civ that does that too exclusively. Maybe also give them some interesting government bonuses as well...longhouse would be a decent granary replacement but I could also see it as a secondary unique neighborhood (If they want to keep trying to make us build neighborhoods lol)
This. The Haudenosaunee went on a blitzkrieg as soon as they gained access to firearms, depopulating entire tribes through death or adoption--often with long-lasting consequences such as pushing the Sioux out of the Great Lakes and onto the Plains.If the Haudenosaunee come into Civ they better use that diplomatic orientation towards war making, cuz historically that’s what they did. In the colonial era they played the French, British and Americans against each other. In both the colonial and pre-colonial eras they were highly warlike against their neighbors, incorporating them, subordinating them or wiping them out.
The Haudensaunee were extremely skilled at using all of diplomacy, war and trade to maintain their political importance.