Discussion in 'Rhye's and Fall - Dawn of Civilization' started by 1SDAN, Sep 27, 2019.
I added some new civilizations to the big map，Thank you for making these new civilizations
Elective: Removed "Production towards buildings from Food", Added "Increased influence in the Apostolic Palace and while making peace"
Fixed Independent Scotland and Ireland's spawn dates, which were somehow mixed up during the implementation of some last minute changes while developing the previous update
New, more fitting initial British DOM text
Improved the Tamil Dynamic Names, aka reverted them to how they are in DoC and gave them a more suitable starting tech list in 600 AD.
Chad, Oman and Yemen start with Despotism.
I'm deciding to play all the civs in order since it's spring break and I've nothing to do, but some of the civs stump me. Like as Khazaria, they're such a brutal civ, how am I supposed to get the statesman to Cordoba on time? Also Chad is hard, too, with such a low production rate. Though a lot of the new civs are great, my favorites are Celts, Nubia, and Vietnam. Keep up the good work!
Thank you so very much for your feedback and praise. Full disclosure, Vietnam was made by @merijn_v1.
I will say that I haven't playtested all of the civs as much as I would like. I'm not very good at Civ and can't beat a good portion of the UHVs in vanilla DoC so I never know if a UHV is impossible or if I'm just not good enough to beat it. I'll look into the Khazar's and Kanem-Bornu's UHVs.
This would be better suited for the new big map (I've been proposing it in that thread), but I'm wondering if it'd be possible to create a new civilization in southern China to represent the Yue people (and/or Wu people) that were a major rival of northern China from 800 BC - 280 AD.
Sorry, but I looked at the possibility of adding a South Chinese civ a few months ago and came to the same conclusions that Leoreth and Soul Breathing did.
First, amazing job with the Celts!
I've played few games and noticed that most of their cities are named after their tribes. While I consider this naming procedure useful and appropriate when we deal with non-urban civs, the Celtic peoples were able to found large towns and fortresses (oppidum), many of them that gave rise to important modern European cities. Thus, since last week I did some research in some mods (particularly RFC in Abundance and RFC Classical World), games and wikipedia to make some suggestions for city names. The names in bold are the cities that I think are more important for the Celts (higher settler value and possible canonical), in italic are Latin ones (if applicable) and after the modern ones.
Please note that I'm far from being a specialist about the Celts or Iron Age Europe, so any comments and futher suggestions are welcome.
Béal Feirste (Belfast) or Cúil Raithin (Coleraine)
Eblana (Áth Cliath, Dublin)
Inis Sibhtonn (Luimneach, Limerick)
Corcaigh (Cork) or Eochaill (Youghal)
Inbhir Nis (Inverness)
Dùn Èidean (Edinburg)
Obar Dheathain (Abardeen)
Wales + Cornwall:
Cair Seiont (Segontium, Caernarfon)
Moridonon (Moridunum, Caerfyrddin [Welsh], Carmathen)
Tre war Venydh (Tintagel) or Lannstevan (Launceston)
Luguwalion (Luguvalium, Caer Liwelydd, Carlisle)
Isuer (Isurium Brigantum, Aldborough)
Rigodunum (Mamucium, Manchester)
Eborakon (Eburacum, York)
Uriconon (Viroconium, Wroxeter)
Ratae Corieltauvorum (Leicester)
Camulodunon (Camulodunum, Colchester) or Venta Icenorum (Caistor St Edmund)
Corinium Dobunnorum (Cirencester) or Caerloyw (Glevum, Gloucester)
Verlamion (Verulamium, St. Albans)
Iska (Isca Dumnoniorum, Caerwysg, Exeter)
Durnovaria (Durotrigum, Dorchester) or Sorbiodunum (Sarum, Salisbury)
Calleva (Calleva Atrebatum, Silchester)
Durouernon (Durovernum, Cair Ceint, Cantebury)
Brakara (Bracara Augusta, Braga)
Callaice (Portus Cale, Porto)
Brigantia (Brigantium, La Coruña)
Lugo (Lucus Augusti, Lugo)
Asturica (Asturica Augusta, Astorga)
Iplacea (Complutum, Alcalá de Henares)
Mirobriga (Augustobriga, Ciudad Rodrigo)
Tole (Toletum, Toledo)
Ibolka (Obulco, Porcuna)
Bengoda (Pompaelo, Pamploma)
Numantia (Numancia, close to Soria)
Salduie (Caesaraugusta, Zaragoza)
Bolskan* (Osca, Huesca)
Termantia (Montejo de Tiermes)
Skeiza (Segeda, Calatayud)
* Founded by Iberian peoples, but I've added just to have more names in the region.
Condate (Condate Redonum, Roazhon, Rennes)
Corbilo (Condevicnum, Naoned, Nantes)
Ingena (Abrincatae, Abranches)
Ratumacos (Rotomagos, Rouen)
Vindunon (Vindinium or Cenomanus, Le Mans)
Atricum (Carnutum, Chartres)
Lemonum (Pictavium, Potiers)
Turone? (Caesarodunum, Tours)
Avaricon (Avaricum, Bourges)
Gesoriacum (Bononia, Boulogne-sur-Mer)
Nemotecenna (Nemetacum, Arras)
Bratuspantion (Caesaromagus, Beavais)
Durocorter (Durucortunum, Reims)
Argantorate (Argentoratum, Strasbourg)
Cenabum (Aurelianorum, Orléans)
Nemossos (Augustonemetum, Clermont-Ferrand)
Bibracte (Augustodunum, Atun)
Lugdunon (Lugdunum, Lyon)
Atuatuca (Aduatuca Tungrorum, Tongeren)
Batavorum (Noviomagus Batavorum, Nijmegen)
Ubioidunon (Colonia Agrippina, Cologne)
Treuorum (Augusta Treverorum, Trier)
Borbetomagus (Augusta Vangionum, Worms)
Brenodor (Bern) or Octoduros (Vallensium Octodurus, Martigny)
Genawa? (Genava, Geneva)
Italy + Adriatic Coast:
Taurasia (Augusta Taurinorum, Torino)
Stalia* (Genua, Genova)
Medhlan or Mediolanun (Mediolanum, Milano)
Mutna (Mutina, Modena)
Velathri* (Volaterrae, Volterra)
Felsina* (Bononia, Bologna)
Aritim* (Arrentium, Arezzo)
Sena (Sena Gallica, Sinagallia)
Tergeste (Tergestum, Trieste)
Iader* (Iadera, Zadar)
Dalminion* (Dalminium, Duvno, Tomislavgrad)
Skodra* (Scodra, Shkodra)
* Founded by non-Celtic peoples, mainly Ligurians, Etruscans, Ilyrians and Veneti.
Tuliphordon (Tulifurdum, Hannover)
Loupfourdon (Lupfurdum or Lupphurdum, Leipzig)
South Germany + Austria:
Radasbona (Castra Regina, Regensburg)
Kambodunon (Cambudunum, Kempten)
Boioduron (Batavis, Passau)
Lentos (Lentia, Linz)
Windobona (Vindobona, Wien)
Chech Republic + Poland + Slovakia:
Istros (Istropolis?, Bratislava)
Ps: many cities here were founded by Germanic peoples insted of the Celts. Most names comes from Ptolomy's Geography.
Balkans + Anatolia:
Hungary + Croatia + Romania:
Savaria (Szombathely) or Arrabona (Gyor)
Akink (Aquincum, Budapest)
Segestica (Siscia, Sisak)
Napoca* (Castrum Clus, Cluj)
Serbia + Bulgaria + Turkey
Sirmium (Sremska Mitrovica)
Singidun (Singidunum, Belgrad)
Navissos (Naissus, Nis)
Serdika (Serdica, Sofia)
Tylis or Uskadama* (Edirne)
* Founded by non-Celtic peoples, mainly Dacian, Scythian (Iazyges) and Thracians.
Finally, I have one doubt about dynamic names for the Celts. I don't know if this issue is just for me (I couldn't use the git system to switch the game versions, so this may be the reason) but seems that the only one that shows up after settling the capital is "Hallstatt + something". In any case, we could use likely names such as Celtic Kingdoms, Celtic/Gallic Confederation, Gallic Empire, Celtiberian Confederacy, Brythonic Kingdoms, etc.
I honestly had a lot of trouble doing research for the Celts' CNM and Dynamic Civs. If you submit a pull request I'll gladly merge it.
I would gladly submit a pull request, however I honestly don't know how to do it. My modding skills are basically inexistent
I really hate wresting with the city name manager... I'll implement these names eventually.
In playtesting, I was able to get a Statesman to Cordoba on time with four turns to spare and very little micromanaging. I'd say it has a good room for error. I didn't know I could go through nations I didn't have Open Borders with until I had already passed Byzantium, so I probably could have shaved off multiple turns by going through Anatolia. Remember: Great People can pass through all borders and use all roads, even without Open Borders and even with Independents.
I will say however that the Khazars are a very unorthodox Civilization that requires a very different mindset than I am used to in order to win. They thrive from fending off barbarian invaders and using short wars with their neighbors to steal Workers or top off their Great General Threshold, and require a balance of whipping and population growth. From my experience, sending your initial Horse Archers above the Black Sea and through Hungary can rather consistently net you 2 or 3 Workers from the Byzantines. It usually ends in 2 or 3 Horse Archers dying though.
Horse Archers are insanely good at fending off barbarians, so you'll generally want to settle Itil for both the Iron and Horses.
Tweaked Indonesia's UP and reverted their Starting Gold to the DoC amount.
New Indonesian UHV3: Have the largest population among Islamic nations and control Cathedrals of 3 different religions in 1700 AD
Improved Nubian Dynamic Names... again.
Fixed a bug where the BUG science yield prediction counted the state religion commerce modifier twice. Also fixed a bug where the BUG science yield prediction always shows the state religion commerce modifier, regardless of whether or not the civ in question will actually get it. This means that all Monasteries should now display the correct science value in their tooltips at all times.
I've noticed a lot of complaints about Indonesia's UHV3 and never bothered completing it myself, only ever going through the first two UHVs. Hopefully this will make them a bit more entertaining. Do note that I haven't yet been able to confirm it's possible as I've been having trouble with beating Japan in population for UHV1.
As stated previously, until I can figure out how to make the scoreboard properly scroll, I forbid myself from adding new civs that could exist during endgame. So moving forward, I'll be focusing on polishing existing Civilizations and other civilizations such as the Celts who do not exist from the middle ages onwards without being controlled by the player or great luck.
Speaking of Nubian dynamic names:
It appears that Meroe is, in fact, the Greek name (also good for Rome), the default Nubian name would be Medewi.
Looking forward to playing Nubia, but the Pyramids are always built too fast for me to be able to even start planning to do it myself... sigh.
EDIT: Perhaps Nubians should also start in Meroe (2E of Kerma, NW of the cow)? That would play nicely with the 3rd UHV (Meroe turns into Sennar when you're Muslim, right?). Also, it's a better spot tile-wise and covers pretty much all of your core. When I started in Kerma, Egypt got to my core's eastern part before me and founded a city, making me unstable.
2nd EDIT: The Nubian historical area also extends very far south, even where they lack dynamic names (beyond Wau, specifically the tile 2W 1N of the stone). It's easy to understand why Nubia would want a 2nd city in the south (assuming only 1 - Meroe - in core area) because it's pretty much the only direction in which it can expand peacefully, but there's no dynamic names there, and I can't seem to find any from my modest research. Maybe there is a semi accurate name that we could use?
3rd EDIT: Welp, my game crashed after I founded Gondokoro (on the stone).
Noted, I'll include that in the next update (hopefully I don't forget)
The UHV is intended to include requiring the player to move their capital and conquer the eastern reaches of their core. I haven't had much problems with the pyramids in testing, but I'll test it some more just in case.
They get dynamic names down there after the founding of Islam.
Can I have a save from before the crash please?
Thank you so much for the feedback and help!
Oh, I almost forgot. The second to last update to Nubia, the one that made their City Names more accurate, moved Soba, which gets renamed to Sennar after the founding of Islam, to its own tile. Meroe now changes to Barbar with the founding of Islam.
While I'm at it, I decided to push an update that gives Meroe a Nubian rename as Medewi.
Finally, I've done a tiny bit of testing and I think I may have seen where you're struggling. Egypt tends to build the Pyramids before Nubia if you don't do a certain tactic. However I think I'll leave figuring out what that tactic is to you. If I just gave it away it'd basically spoil the entire challenge of building the Pyramids first. That goal is more or less a tutorial on this rather useful skill.
EDIT: Another small update: Egypt doesn't build the Pyramids until Nubia Spawns. This should help on higher difficulties.
Ah, I didn't keep the save, but I'll try again. If I can reproduce it, I'll post it.
So it's Egypt building the Pyramids? I thought maybe it was someone else (Babylon has been mentioned before here, I think?). I'll try to find a solution, then.
Maybe you could also add a clarification in the UHV, or mark the Sennar zone similarly to how, for instance, the Polynesian UHV areas are indicated in vanilla DoC? A person unfamiliar with the mod would have no idea where Sennar is, especially since it's not even on the settler map at the start of the game.
It's intended that players not know where Sennar is until after Islam is founded. Soba wasn't a very important area during the time of the Kingdom of Kush, and having players realize where Sennar is halfway through their playthrough seems rather historically accurate. Worst case scenario, players notice the name changes following the founding of Islam, do some research on where Sennar is IRL, not necessarily in that order, and put those two together to find its location.
Ah, I see that you have a different view on this than I do. I still think it should be known where it is because I imagine it would be quite frustrating having to replay the whole game because you didn't found the right city (and you couldn't really have figured it out from the game). Soba might not have been historically important at the time, but it is certainly important gameplay-wise.
Player's shouldn't need to found Sennar right away in order to win.
But what happens if the player builds a city right next to the tile? Or are there multiple valid sites for Sennar?
Separate names with a comma.