Thank you so very much for your feedback and praise. Full disclosure, Vietnam was made by @merijn_v1.I'm deciding to play all the civs in order since it's spring break and I've nothing to do, but some of the civs stump me. Like as Khazaria, they're such a brutal civ, how am I supposed to get the statesman to Cordoba on time? Also Chad is hard, too, with such a low production rate. Though a lot of the new civs are great, my favorites are Celts, Nubia, and Vietnam. Keep up the good work!
Sorry, but I looked at the possibility of adding a South Chinese civ a few months ago and came to the same conclusions that Leoreth and Soul Breathing did.This would be better suited for the new big map (I've been proposing it in that thread), but I'm wondering if it'd be possible to create a new civilization in southern China to represent the Yue people (and/or Wu people) that were a major rival of northern China from 800 BC - 280 AD.
I'm deciding to play all the civs in order since it's spring break and I've nothing to do, but some of the civs stump me. Like as Khazaria, they're such a brutal civ, how am I supposed to get the statesman to Cordoba on time? Also Chad is hard, too, with such a low production rate. Though a lot of the new civs are great, my favorites are Celts, Nubia, and Vietnam. Keep up the good work!
It appears that Meroe is, in fact, the Greek name (also good for Rome), the default Nubian name would be Medewi.Meroë (/ˈmɛroʊeɪ/; also spelled Meroe;[1][2] Meroitic: Medewi or Bedewi; Arabic: مرواه Meruwah and مروى Meruwi; Ancient Greek: Μερόη, Meróē)
Noted, I'll include that in the next update (hopefully I don't forget)Speaking of Nubian dynamic names:
It appears that Meroe is, in fact, the Greek name (also good for Rome), the default Nubian name would be Medewi.
Looking forward to playing Nubia, but the Pyramids are always built too fast for me to be able to even start planning to do it myself... sigh.
EDIT: Perhaps Nubians should also start in Meroe (2E of Kerma, NW of the cow)? That would play nicely with the 3rd UHV (Meroe turns into Sennar when you're Muslim, right?). Also, it's a better spot tile-wise and covers pretty much all of your core. When I started in Kerma, Egypt got to my core's eastern part before me and founded a city, making me unstable.
2nd EDIT: The Nubian historical area also extends very far south, even where they lack dynamic names (beyond Wau, specifically the tile 2W 1N of the stone). It's easy to understand why Nubia would want a 2nd city in the south (assuming only 1 - Meroe - in core area) because it's pretty much the only direction in which it can expand peacefully, but there's no dynamic names there, and I can't seem to find any from my modest research. Maybe there is a semi accurate name that we could use?
3rd EDIT: Welp, my game crashed after I founded Gondokoro (on the stone).
Noted, I'll include that in the next update (hopefully I don't forget)
The UHV is intended to include requiring the player to move their capital and conquer the eastern reaches of their core. I haven't had much problems with the pyramids in testing, but I'll test it some more just in case.
They get dynamic names down there after the founding of Islam.
Can I have a save from before the crash please?
Thank you so much for the feedback and help!
Oh, I almost forgot. The second to last update to Nubia, the one that made their City Names more accurate, moved Soba, which gets renamed to Sennar after the founding of Islam, to its own tile. Meroe now changes to Barbar with the founding of Islam.
While I'm at it, I decided to push an update that gives Meroe a Nubian rename as Medewi.
Finally, I've done a tiny bit of testing and I think I may have seen where you're struggling. Egypt tends to build the Pyramids before Nubia if you don't do a certain tactic. However I think I'll leave figuring out what that tactic is to you. If I just gave it away it'd basically spoil the entire challenge of building the Pyramids first. That goal is more or less a tutorial on this rather useful skill.
EDIT: Another small update: Egypt doesn't build the Pyramids until Nubia Spawns. This should help on higher difficulties.
Usually? Yes.Ah, I didn't keep the save, but I'll try again. If I can reproduce it, I'll post it.
So it's Egypt building the Pyramids? I thought maybe it was someone else (Babylon has been mentioned before here, I think?). I'll try to find a solution, then.
Maybe you could also add a clarification in the UHV, or mark the Sennar zone similarly to how, for instance, the Polynesian UHV areas are indicated in vanilla DoC? A person unfamiliar with the mod would have no idea where Sennar is, especially since it's not even on the settler map at the start of the game.
Usually? Yes.
It's intended that players not know where Sennar is until after Islam is founded. Soba wasn't a very important area during the time of the Kingdom of Kush, and having players realize where Sennar is halfway through their playthrough seems rather historically accurate. Worst case scenario, players notice the name changes following the founding of Islam, do some research on where Sennar is IRL, not necessarily in that order, and put those two together to find its location.
Player's shouldn't need to found Sennar right away in order to win.Ah, I see that you have a different view on this than I do. I still think it should be known where it is because I imagine it would be quite frustrating having to replay the whole game because you didn't found the right city (and you couldn't really have figured it out from the game). Soba might not have been historically important at the time, but it is certainly important gameplay-wise.
But what happens if the player builds a city right next to the tile? Or are there multiple valid sites for Sennar?Player's shouldn't need to found Sennar right away in order to win.