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Civilizations Reborn

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by 1SDAN, Sep 27, 2019.

  1. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,385
    It uses the same calculation as the top 5 cities in the world. So basically culture, population, and economic output IIRC.
     
    Crimean Lord likes this.
  2. soul-breathing

    soul-breathing King

    Joined:
    Jan 25, 2011
    Messages:
    969
    Location:
    Hangzhou,China PR
    How do you accomplish the Nubia's Pyramid UHV? Every time it's built by Harappa...
     
  3. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
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    2,385
    I thought I fixed that!

    ...I'll see what I can do
     
    Crimean Lord likes this.
  4. MacAurther

    MacAurther Chieftain

    Joined:
    Feb 2, 2013
    Messages:
    21
    Love the mod! It really adds a lot of variety to lesser represented parts of the world. Great work!

    Just a few bugs/issues I've noticed in a limited number of playthroughs:
    -The reducing culture bug. I know this has been brought up with regards to Yemen, but I don't know if it's been resolved yet. My case is a game as Russia where I put the culture slider to max, built culture in my cities, and still had reducing culture, so my borders would never expand and I was swallowed by Ukraine's culture. (As a side note, the decrease time frame to settle Siberia and the increased number of neighbors and rivals really increases Russia's difficulty. Not necessarily a bad thing!)
    -Whenever I play as Nubia, I rush 1 Medjay and take Egypt ASAP. However, once I take Egypt, I can't select new production in any city and when my last production finishes and the game wants to prompt for new production, it crashes. I don't know if this is linked to Nubia, but it is very consistent for me.
    -I can't play as the Teotihuacanos, it always crashes in auto-play
    -One time when I played as the Mamluks, there were three cities in my flip zone that were placed in such a way that they completely excluded the settling of Cairo. Once they flipped to me, I don't think there's anything I could do? I don't think you can trade away your core cities, right (with the intention of then reconquering and razing)? Even if you could, that would delay the settling of Cairo so long that the difficultly spikes a lot for that random case. The only other thing I think could be done is try to raze one on turn one, but I didn't start with enough units or any siege units, so it was very unlikely.

    Once again, great work! I look forward to future installments, especially when the big map rolls around.
     
    Crimean Lord and Rodnok like this.
  5. Rodnok

    Rodnok Prince

    Joined:
    Jul 31, 2007
    Messages:
    305
    Location:
    Prague, Holy Roman Empire
    Indeed, it happens for more tighted spaces. I had the similar problem with Italy I'm playing now. Venezia joins in the third turn, but with Hungary and Holy Rome pretty close its culture can't increase. I even did a culture bomb there, which was supposed to add 3600 of culture. It added some 350 points only, decreasing again.
    Fortunately, I am using the other three cities for UHV (3 cities with influential culture). And the game is great. Previously I couldn't build all 3 wonders at Emperor level, but in this mod the Europe was more crowded, more wars between AI civilizations happened. Especially Hungary did a havoc (taking 2 cities in France) before it was destroyed by Ottomans - and the map now looks like real Europe.

    Your case with Mamluks was the 3000 BC scenario? IMHO the only solution is to restart in such situations. It can happen.
     
    1SDAN likes this.
  6. 1SDAN

    1SDAN Brother Lady

    Joined:
    Oct 27, 2014
    Messages:
    2,385
    I'm really sorry but I'm currently unable to work on the mod. I've started going back to college and am burnt out on modding Civ 4. I'm really sorry but I'm afraid I must announce a hiatus for the foreseeable future.
     
  7. Triangulum

    Triangulum Chieftain

    Joined:
    Jun 18, 2019
    Messages:
    5
    Gender:
    Male
    I like some of the civ concepts on this thread, if I have time I want to revive this mod but I'll have to figure out how to code stuff in first. I'll probably start with the civs I want the most though which are the Kushans, Marathas, and Goths (Goths have grown on me).
     
  8. Ballazic

    Ballazic King

    Joined:
    Dec 6, 2003
    Messages:
    626
    Location:
    Canada
    I agree, the Goths and earlier franks would be such a good addition.
     

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